What makes tanking so un-fun?

Yea, if 3 tanks was the norm for raids, there would be a lot more available for 5 mans. since raids are the primary content in the game, it really sets the ‘need’ for everything else in game.

dont know about you but I never really had threat issue since day one of this expac except for skittish week

EDIT: Also right now tanks are anything but weak. Yes they had survivability issue at the start of the xpac. But w/ the scaling right now. Unless you mess up you aren’t dying to anything

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i truly believe that this game changed for the worst when they pulled aggro mgt from DPS. that gave DPS no thoughtput. just learn your rotation and wale away. then you add meters to that equation and you have created a monster.

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Yeah the only time i have trouble gathering threat during a non skittish week is when trying to los pull a bubble with casters with a glaive throw when the 45 sec flame sigil is on cd. Since glaive throw usually doesn’t cut it, i can’t melee the ranged since of bubble and glaive throw misses half of them and only gives like 100k damage worth of threat before the dps pull aggro. Skittish eyebeam/focused azerite beam opener dhs are near impossible to keep threat up with though during skittish week.

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you’re a dh. soul bomb, infernal strike and you have aggro back easy

In a raid setting, the two tanks are mostly isolated from everyone else. The two tanks may have a taunt swap mechanic, but other than that, there isn’t a whole lot for tanks to do beyond holding aggro and standing where they need to.

It’s better in M+ where the tank has more agency and mechanical interaction with the rest of the group. In fact, i think healers are the least visible role in M+ in the sense that no one really pays much attention to what they’re doing. Since M+ is relatively new, it might take more time for an increase in the tank population.

Meters have existed in this game since Vanilla. The reason to remove DPS’ threat management outside of on-pull burst is that it’s not fun gameplay to just sit on your hands doing nothing.

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And if you’re playing the “meta” tanks of BrM and Warrior, even if you do mess up, you have to have a BIG oopsie to stand a chance of dying since their passive mitigation and low CD defensives are so powerful that they can just soak an absurd amount of damage at the push of a button.

no one did that. white damage? tanks have threat to manage, healers have mana to manage. DPS has no thoughtput.

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DPS has tons to manage. CD usage, burst window, add prioritization. DPS in our discord stick around for hours discussing how to optimize their output after a night of progression where we had near misses at berserk.

Also, white damage ? You try that as a Shadow Priest or Mage or Warlock.

The amount of tanks who doesn’t press their big defensive button is scary high atm. They want to hold it “just in case”

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No idea. Tanking is fun. It’s an enjoyable play style. It’s not for everyone, but that doesn’t mean it needs to be changed.

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It’s not that it’s un-fun, there’s just more responsibility added on top of the role. People don’t like taking extra responsibilities especially if they won’t be appreciated for it so the majority will stay in guild groups and avoid PUGs.

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The majority of the population trends towards mediocre/casual players doing the easiest content. The majority of which are dps players, for various reasons.

Now, since there are a boatload of dps and not a lot of tanks/heals, the queues are longer and it feels like no one plays them.

When you’re in demand like this, people may start inviting you to higher content with better rewards. Once you move on up or start grouping with friends that’s less tanks or heals the general queue can pull from, making the issue worse.

I believe at the lower levels, tanks and heals are in high demand to cover the needs of the huge amount of dps players. Not for their skill.

At higher levels though, great dps are actually in a MUCH higher demand as the pace or “content wall” is determined by how fast the dps get you through the content.

Healer and tank haven’t moved as much goingvup through the skill levels as they’re still enduring survival and contributing dps but they’re still going to be like 50% or less of a dps spot (excluding strong aoe tanks in huge pulls).

In raids, tanking is often the easiest role with only the occasional boss that really just messes with you (possibly just a me thing). In your average heroic guild you may hit a boss or two every tier or so that you’re stuck progressing on until the tanks learn the rhythm but it’s usually just a healer coordination or dps learning issue.

The only problem in raid tanking is actually getting a spot. Every guild I see is recruiting dps (often ranged) 100% of the time, occasionally healers and almost never tanks.

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The issue is the game has just moved away from that style of play. Tanks are responsible for a lot more these days. Threat just added one more unnecessary piece. Also, threat was just another thing to balance to. Some specs had no issue with threat, while others did. Threat as it is now is in a good place.

Tanks are in guilds.

Every guild has 2 tanks per 20 ppl.

Every 5 man has 4 tanks per 20 ppl.

Therefore there is a shortage of tanks in 5 mans.

As for LFR and queueable content, most tanks are in guilds, so they don’t bother with that crap.

Tanks exist there is just an extreme shortage of them at the bottom.

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Tanking is fun, just not with pugs.

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pretty much the responsibilities and how tanks are treated most dont want to do anymore except for guild only. When i started in bc on druid i found out at 70 that feral was tank only. After much drama decided yup, not for me, I rather be that invisible dps who doesnt go zerg pulling everything than a tank dealing with verbal abuse and go go go.

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This isn’t true for Mythic. There’s plenty for tanks to do on Mythic.

It might be true for LFR/Normal/Heroic, but what does anyone really have to do on those difficulties? :sunglasses:

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I love that this was posted by an undead, so many rotten brain jokes to make.

  1. Yes, it has happened, because I have seen it - a healer not doing their job, and then play the “tank WTF” card. So by the definition of the word literally, which you clearly do not know, “literally never happens” is incorrect. Even if it is one time out of a million, still incorrect.

  2. What the heck are you trying to say, anyways? You start off with your bullplop claim that it never happens…then say it’s 100% the healer’s fault. Might we need a remedial english comp class at the learning annex, sparky?

I THINK I know the point you are trying - and failing - to make, but I’m not 100% sure. And no, it isn’t my reading comprehension, it is your lack of writing skills.

Run along now, let the adults talk.