By eliminating the jackwagons who make taking not fun - the DPS who believe it is their job to pull half the dungeon if the tank is running .0003 seconds behind the pace they want to run.
The healers who can’t keep the tank up but blame the tank.
The players who scream bloody murder if the tank has to pause for a split second.
The players who refuse to believe that the tank sometimes doesn’t know the exact most perfect way to get through the dungeon.
There will be many things that will happen in this game - but because of the people who make tanks lives miserable, me tanking - EVER - won’t be one of them.
Lots of people invested in scaring tanks with stories of “abuse” and “toxicity”. Yet most toxic people I see in game are self entitled tanks who think they’re the boss.
But you don’t have to do any of that. We have a dungeon journal for a reason, and the journal + a single attempt should be enough to get you through 99% of content as any role.
DPS pulling for you which then leads to a wipe which then leads to blaming the tank and finally your group falls apart! No thanks, don’t want to deal with that.
Pulling double healing mobs in seperate packs, and then blaming the DPS for nothing dying.
Not doing LoS pulls properly, having casters be too spread for AoE and interrupts, blaming the healer for the party dying.
Blaming the healer when they die, even though none of their defensives are on cooldown.
Never using their interrupt, screaming in party chat that stuff is not getting interrupted on the boss when everyone is dealing with an add or mechanic.
I could go on, just a list of stuff I’ve seen playing DPS.
I tank on my main, so I tend to notice Tanks doing things wrong, especially when they try to blame others for it.
I think a lot is the social pressure. They’re expected to know everything even more than other roles typically. It’s somewhat understandable since it’s a lot harder to make up for a dead tank than a dead dps. Either way the pressure is still there.
Additional social pressure comes from people’s “go, go, go” mentality. Some party members maybe expecting bigger pulls when the tank may not be geared and/or comfortable enough to do so.
Tanks also tend to be the default leader if no one else is taking charge which adds to the pressure.
Also with raiding there’s the additional pressure of having to coordinate with the other tank.
For the most part I dont think it’s tanking itself that is the issue but the expectations that comes with being a tank
Then you’ve also probably noticed DPS doing things wrong, and blaming the tanks and healers.
This doesn’t sound like “self entitled” behavior, just generally gaming dumbness.
People are always far more aware of the faults of others, than of themselves.
I think this is the thing. As tank, you’re the quarterback; you need to be the one pulling, you decide how fast the group progresses, you control the boss, etc. You’re “the guy”.
However, this comes with two caveats:
You have to maintain control. If your group starts to do stuff for you, crap goes wrong, and you get blamed.
You have to do your job right. If you don’t, there’s no correcting for it; DPS and Healers can’t tank for you.
That’s one that bugs me about the Heroic Warfront. It feels like pugs want 4 or 5 tanks but they don’t need that many even in a group of 30 people. At most 3 is fine, hell you can do it with maybe 2, or one if you have a smaller group.
Yes, but honestly, I’ve come accross much less often than the entitled tank, usually playing a Warrior. Dunno what it is with Prot Warriors during leveling, often the most hot headed.