What makes leveling so tiresome and ideas for 9.0

I have several alts in the 60-100 range that I just can’t seem to finish up.

This content is so dated and drull that I don’t see the point of keeping it as a requirement to the experience while leveling. I don’t see blizzard pumping those levels full of new spells, talents, or other growth to flesh it out again so why not remove them?

The squish should happen with prepatch to 9.0. Player levels drops to level 50 with the new expansion taking us to 60 or 60-70. Everything from BC becomes legacy content that scales with player level starting at level 10-45 or 55 and then drops off allowing for players to use these zones at the +11 levels farming status with better damage.

You can still opt to level through these zones at lower levels instead of doing Azeroth questing. These zones being capped at level 45 scaling wise would allow those who want to burn through the quests and raids solo without the hassle of dealing with on level mobs.

To transition the story well into the next expansion at least two zones would need to be revamped to acclimate the player to the most recent expansions events. Luckily we have a few options ready! Darkshore, arathi, teldrassil, and finally tirisfal glades. All of these could have new hubs, updated stories and allow for players to level 45-50 or 55-60 and have a seemless transition into 9.0.

9.0 and the new expansion.

There are a few things I believe would help 9.0 be a better experience for the player. Scaling zones need to stay on par with level but not continue with gear. Zones would go to the new level cap but mobs would become easier with gear minus elite mobs. Elites need to regain some girth. You should need to group with players 3-5 at a time to slay elites. No questions asked.

A penultimate zone needs to be in the new expansion. Think suramar but you only need to play through the unlocking of it once. No need to redo the story 2 to 8 times over again on alts just to access the content. This zone would have farmable rares, open world bosses, and a currency system to purchase gear over time. Elites would roam this area promoting players to group and plow a path through this zone.

World quests in this area would provide a good tool to prep players with entry level gear for heroics and later mythic dungeons and valuable experience playing their roles/classes. This zone would scale with gear as your progress and to provide a constant challenge to those without the time for raiding or m+.

Blow up the talent system to allow more freedom or create a sister system akin to the FF10 sphere grid. How this would work is as you play from level 10 you gain combat experience by killing mobs, questing, dungeons, raids, PvP, and other activities. This system would let you choose a starting point and then Branch out to multiple areas improving weapon proficiencies and gaining new abilities to use in any spec. You could increase damage while in prot spec and unlock a Gladiator stance!

Shaman could attune themselves to the elements more focusing possibly on windfury more or enhancing abilities like lava lash with fire tornadoes again making them focused on that attack instead of the SS casino. Enh could jump into a strange path that rewards them with ele blast enhancing their dmg and giving them more of a battle mage feel.

The possibilities are endless and gives players more control over their play style and not restricting class specs to a one set fits all play style.

I’d like to add more to this and hear what other have to say.

Thank you for your time, cheers

I will keep this short and on point. No.

12 Likes

Leveling is fine before 60 and it fine after 80. It’s 60-80 that’s the deadzone and that’s because it’s TBC, WotLK and has the largest exp requirement.

7 Likes

Leveling much like reputations was made the domain of questing. Questing is one of the most abused mechanics to have ever been leaned on for MMORPGs.

I’ve expressed my interest in the past of having a less instanced MMORPG and a part of that means relying less on questing. Or at least give us viable alternatives which they seem open to doing. That means rep tabards. It means leveling in PvP. It means leveling in dungeons.

People want options. A lot of people hate questing and world questing. So giving players opt out on that stuff (along with mission tables) is a good design change.

60 to 100 is a slog because of lvl scaling, the player never feels any progression. You hit mobs for the same % of health at 60 as you do at 90 it homogenizes everything and makes it so there’s no thought process whatsoever when fighting an enemy, just press the same 3 buttons and watch the mob fall over.

The worst part of it all is your never in any danger which makes it so no critical thinking goes into what you’re doing. because of this your brain isn’t engaged at all during the process which makes it an boring tedious process.

16 Likes

I literally have no problem leveling up, I’d complain more on rep grinding than this.

9 Likes

Rep grinding isn’t near as boring as it was in the past. I merely gain rep by playing daily activities and don’t see it as a chore. Granted I’m not pushing at patch onset to get everything in a week.

I’d complain more that rep rewards just don’t feel as good as they once did.

2 Likes

It’s not challenging insomuch as it’s boring and highly repetitive. Anytime you narrate something to this degree people don’t redo it much. It’s a great first time through not so great next time through deal.

What the game should have is a progressively faster leveling mechanic for accounts that have hit max level already.

I agree rep farming is awful in BFA but that’s because you are locked to WQs. They need to rethink that.

2 Likes

Expansion content stacking over and over is starting to become a problem imo. It’ll become harder to enjoy a whole expansion story without making the leveling to take more and more time.
I’d just throw every prior expansion into Legacy content and let the whole leveling be from Kalimdor/EK (and maybe cata zones) directly into current content.

You mean like heirlooms? Or like mob scaling? Getting exp from mining and herbalism?

My druid alt is lvl 25-ish, and still hasn’t left Darkshore. And I’m not even using an exp heirloom, only the staff, so I have one less thing to worry about. I’m worried about running out of levels for Azeroth, and not leaving Kalimdor.

60-80 on that char, I’m probably going to skip HFP, and go directly to Zangamarsh, and perhaps Blade’s Edge or other areas that I mostly ignored the first 10 times or so.

Leveling is the easiest thing in the game.

5 Likes

I went 60-80 in 3 zones in BC (Hellfire, Zangermarsh, and Nagrand). I would like to see Cata/MoP/WoD get squished together for the 90-100 range, since frankly, I have ZERO desire to go through WoD for damn near any reason.

Even WoD/Legion could be combined at this point, since they directly disabled the Artifact weapons to where they are worse than simply sticking with heirlooms.

Personally, since there are a TON of lowbie zones, even switching up which areas you do helps tremendously to avoid burning out and being bored. It’s the 90-110 range that you’re FORCED to go back through the same content over and over.

1 Like

I’m in agreement with that. I’m actually the opposite of you, in which I would much rather spend more time in WoD and no time in Legion. Without the class hall stories to look forward to, I find Legion leveling absolutely dreadful.

3 Likes

That’s the general idea of what I’m trying to point out. The leveling is sour and adding in character development won’t help much. The leveling is just bloated.

That’s not enough. Heirlooms are about 55% iirc boost to your xp and it takes a lot of gold to get them to max level.

What I’m saying is your first character takes X amount of experience to hit level. For every character you level the amount you need gets reduced further.

So if you’re on your 20th character you should be able to hit max level in a day. Something in that regard. Something that only takes as long as needed to learn the class.

this is the problem there is no thought is involved with the lvling so people become disconnected with the process, they are not engaged playing if they had actual threats to worry about or there was a possibility of dying, people would become more engaged playing but as it sits right now just walk up to a mob press 3 buttons and it falls over. players need to be able to make decisions during the process because as it stands right now leveling uses no brain power whatsoever.

2 Likes

I also agree with this.

Faster paced, more dangerous is definitely going to be more engaging.

Do you want to do that over 120 levels is my question? I’m all for a more dangerous experience and fast paced fun but 120 levels is just becoming more than needed.

1 Like

so reduce xp needed to lvl ? pretty simple solution or you know maybe do a lvl squish? oh wait they are

Hasn’t been confirmed yet. But I’d prefer the level squish with more meaningful levels.

it has though a questionare was sent out by blizz saying are you aware of the incoming lvl squish. 100% it is coming.