I have several alts in the 60-100 range that I just can’t seem to finish up.
This content is so dated and drull that I don’t see the point of keeping it as a requirement to the experience while leveling. I don’t see blizzard pumping those levels full of new spells, talents, or other growth to flesh it out again so why not remove them?
The squish should happen with prepatch to 9.0. Player levels drops to level 50 with the new expansion taking us to 60 or 60-70. Everything from BC becomes legacy content that scales with player level starting at level 10-45 or 55 and then drops off allowing for players to use these zones at the +11 levels farming status with better damage.
You can still opt to level through these zones at lower levels instead of doing Azeroth questing. These zones being capped at level 45 scaling wise would allow those who want to burn through the quests and raids solo without the hassle of dealing with on level mobs.
To transition the story well into the next expansion at least two zones would need to be revamped to acclimate the player to the most recent expansions events. Luckily we have a few options ready! Darkshore, arathi, teldrassil, and finally tirisfal glades. All of these could have new hubs, updated stories and allow for players to level 45-50 or 55-60 and have a seemless transition into 9.0.
9.0 and the new expansion.
There are a few things I believe would help 9.0 be a better experience for the player. Scaling zones need to stay on par with level but not continue with gear. Zones would go to the new level cap but mobs would become easier with gear minus elite mobs. Elites need to regain some girth. You should need to group with players 3-5 at a time to slay elites. No questions asked.
A penultimate zone needs to be in the new expansion. Think suramar but you only need to play through the unlocking of it once. No need to redo the story 2 to 8 times over again on alts just to access the content. This zone would have farmable rares, open world bosses, and a currency system to purchase gear over time. Elites would roam this area promoting players to group and plow a path through this zone.
World quests in this area would provide a good tool to prep players with entry level gear for heroics and later mythic dungeons and valuable experience playing their roles/classes. This zone would scale with gear as your progress and to provide a constant challenge to those without the time for raiding or m+.
Blow up the talent system to allow more freedom or create a sister system akin to the FF10 sphere grid. How this would work is as you play from level 10 you gain combat experience by killing mobs, questing, dungeons, raids, PvP, and other activities. This system would let you choose a starting point and then Branch out to multiple areas improving weapon proficiencies and gaining new abilities to use in any spec. You could increase damage while in prot spec and unlock a Gladiator stance!
Shaman could attune themselves to the elements more focusing possibly on windfury more or enhancing abilities like lava lash with fire tornadoes again making them focused on that attack instead of the SS casino. Enh could jump into a strange path that rewards them with ele blast enhancing their dmg and giving them more of a battle mage feel.
The possibilities are endless and gives players more control over their play style and not restricting class specs to a one set fits all play style.
I’d like to add more to this and hear what other have to say.
Thank you for your time, cheers