What makes league more toxic…

What makes league of legends more toxic than say World of Warcraft? In terms of human behavior.

Isn’t LoL free? That’s probably it

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Nothing

it ain’t all you gotta do is look at dragonriding threads and the stupidness in them and you will truly know wow is more toxic.

even in what is known as quick play in league you get flamed for being bad. one of the worst experiences as a new player. I tried that game and got told to kill myself like 5 times in the span of a week so I just quit playing that crap cause imagine how comp is if casual play is like that.

team game, one person can solo lose the game for 4 people, yea people get real toxic in league

This.

The barrier to entry for WoW keeps most of the rabble out. Most, not all.

Noticed a vast increase in toxic activity in Overwatch, once the 2nd came out and it went free-to-play.

Also, in WoW you have the freedom to bail and play alone whenever you wish.

In WoW, at least back in the day, it paid to be helpful and hurt to be toxic because you’d develop a reputation. League of Legends hurt WoW and took many of its players, and in return WoW jumped through hoops to adapt and stay up to pace with the trends of other multiplayer games, leading to what we have now. What we have now is still not as toxic as LoL though, in my opinion, because WoW isn’t solely based on competitive gameplay like a MOBA.

DOTA 2 and Heroes of the Storm are just as toxic as LoL, so the toxicity has more to do with the genre and gameplay flow than League itself.

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Well, this isn’t the only reason. Both are collaborative experiences, but one pits a human team against another human team. The goal is not to simply succeed, it’s also to stop the other side from winning, an element missing from WoW PvE.

Where PvP differs in WoW is time investment.

There are quite a few psychological concepts that go into this, but I’m 100% confident in what I’ve posted here.

I really don’t have many toxic experiences in wow compared to literally any other competitive game I play.

Wow is really not that bad, and I push decently high keys so I should in theory see all the toxicity but nah. And I pug everything.

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Single digit keys are more toxic than league.

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WoW isn’t bad, but I will say that toxicity exists more commonly where success is less common. That’s a major part of what I said in my previous post about stopping the other side from winning (but not the only.)

Success rates in League are necessarily lower than in WoW.

Like when I say my wow experiences are not bad at all compared to like csgo / league i mean like they’re not even comparable.

It is less common in wow, but in S4 I would say out of my thousand or so M+s I had only a handful of complete snobs.

Has to do with key level too, ofc. There’s not that many toxic people above 20ish because we do fail like 50% of our keys so it’s expected.

Hmm 41 “Champions” are current meta out of 140+ other “Champions.” Seems like out of that 41, 20 have been in the meta since their first championship.

Wonder how many new players get mass reported, yelled at or even have had their well-being threatened against for picking any of the other 99 other Champions in non competitive quick mode matches?

Yes, and this isn’t just your experience. Frankly, it’s a fact. WoW doesn’t have the ability to facilitate the same levels of toxicity, for a number of reasons. Of course, outliers will always exist and two samples of the same size will differ because the human element is a chaotic one, but given an infinitely large sample of both games, WoW necessarily will be less toxic than League.

Idk why I’m so into this subject, I guess I just find it interesting. People like to think human beings are complex, psychologically, but they really aren’t.

I think player skill has a lot to do with how much true “toxicity” you face as well. I would be so intimidated to go and start m+ if i was a complete nooby with no friends to help me. You’re being thrown into wolves pretty much. So that player’s experience key after key could just be terrible.

Probably because players in League are simply anonymous just like they are here in WoW. When you can hide behind that you can basically be as toxic as some are. There is no accountability. I really depends how the company views that kind of behavior.

WoW has a social contract in place so that may cut down some of it in this game.

So says Mr. Obvious.

League also has one.

Kennen :heartpulse:
Malzahar :purple_heart:
Garen :mending_heart:
c:

They’re not reasons, just my faves.

Pretty much, yes.

In WoW, the most toxic content is the content that is most team-based and competitive – not actually PvP (because the high-end there in WoW is pre-mades), but M+. M+ approaches LoL/MOBA toxicity levels for similar reasons: anonymity, group-based outcome, one player can mess up the result for everyone. That specific combination of elements creates a highly, highly toxic environment.

A key difference between WoW and MOBAs, though, is that WoW has a lot more content that is removed from the toxicity of M+. A lot of purely solo content. A lot of casual lower-stress content, and so on, which MOBAs don’t generally have – I mean, yes, you can do “bot matches” in MOBAs, but that’s really a training wheels mode, not something anyone spends a lot of time with. And the “entry levels” in the MOBAs, the low levels where the new players will be, are the most toxic ones of all, precisely because the new players are more likely to screw up a match for their team-mates, so the toxicity goes through the roof. It’s almost impossible to learn how to play a MOBA today unless you actually have a personality disorder yourself I think. In WoW, by contrast, the entry levels into the game are not toxic, and there’s plenty of content like that, whereas in LoL or DOTA it’s just all toxic all the time no matter what.

It’s also very true, and important for people to understand, that WoW was adapted in very specific ways after the rise of MOBAs to make the game more competitive in the changing online gaming space. MOBAs changed online gaming, for better or worse, just like battle arenas have done. In order to stay somewhat relevant, Blizzard adapted WoW to capture some of the same kind of competitiveness and easy-in/easy-out nature of a MOBA.