In 3vs3 they are a joke. I see a frew win when I plat agaisnt them, but in blitz they seems to be the holy gral of all class.
Anyone maybexplain why ?
In 3vs3 they are a joke. I see a frew win when I plat agaisnt them, but in blitz they seems to be the holy gral of all class.
Anyone maybexplain why ?
Mobility I would assume, it’s king in BGs
Lots of mobility to go everywhere on the map or carry the flag.
Lots of burst to quickly kill a target (as Fel Scarred you have one unsustainable burst but only every 2min and you do nothing after that, very bad in arena but very good on objectives).
Many types of cc to capture a base without a fight.
Many aoe to prevent enemy capping.
Can see if stealth enemies are coming.
And when you are focus in battleground you can just outrun people 1000km away. In arena you have to stay in range of your healer.
Anyone saying mobility would normally be correct. Sadly DH is one of the easiest classes to pin down. You get 1 snare break and that’s about it. Netherwalk doesn’t stop stuns, slows, snares, or pulls and the moment you get stunned you might as well prepare yourself for a graveyard wait. DH does good damage but can’t survive more than a stiff breeze.
Havoc should not be carrying the flag. They die super fast and have no root break.
Pres and MW are for carrying flags.
Havoc is for EFC hunting on flag maps