The thing is that the game doesn’t turn into another game on every patch. The gameplay systems, that were there, stay there - and, no new systems are added, unless they don’t really change the gameplay a lot.
I’m talking about all that essences, artifacts, socketing, inscription, daily quests, etc.
What system changed during vanilla? Absolutely NOTHING - you get new talents, new zones, new raids - and that’s all.
Well, except honor and battlegrounds, that have been added very early on. And world events, that are basically still only temporary unlocks of content, nothing completely new.
So, if Blizzard ever makes new content for Classic - it would be best for it to follow all the existing systems.
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My understanding is that “Classic” is a museum piece.
If they DO make changes, it will likely be to a new set of servers based on Classic with a whole new set of realms etc, and will take the place of retail over time.
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For me, the one thing that makes Classic truly Vanilla, is it’s a world designed to foster community over person achievement.
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The best thing (mechanically) about vanilla vs the current game is the fact that you were tied to a single realm with only a few thousand players. Your actions felt like they had weight because they effected other people’s experience (positively and negatively).
To me, this is why layering as they have announced and as we have seen in beta needs to go or be overhauled.
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What about the argument that TBC is actually the best version of wow?
Minus the flying mounts and dungeon finder.
Classic 4 me was that the classes were NOT balanced, I had to work as a priest and a shammy. The class good/great at somethings and poor/sucked at others. You and your friends had to go with that.
The thing that makes classic truly great is the community aspects, and the lack of handholding. You didn’t get map markers telling you where to find Mankirk’s wife. You just had to search the whole fragging Barrens to find her, or get help from others. You needed to group up for elites, or certain areas that were packed with mobs, or for dungeons. The world was a big, dangerous sandbox, and you needed help if you wanted to get some things done.
Flying? That never took away from my enjoyment of the world when it was introduced. Hell, being able to fly made me actually get out and explore more, because there were places I hadn’t gone before, what with the certainty of death from mobs in the area, and that allowed me to fill in those corners of my map, getting me the Explorer title, to go with my Seeker and Loremaster titles.
And yes, I used addons like Questhelper. That arrow was as helpful as it was infuriating at times, when things didn’t quite match up with the database, or it didn’t take into account elevations or where doors might be, and so on. But the challenge, and the need to read quest text, and the need to actually come out of my introvert shell and talk with people to get things done? Or the ability to just go off and grind quests and mobs to get to max level without ever setting foot in a dungeon? Discovering how a hybrid spec could work for you? That is what classic is all about. The freedom to play in the sandbox however you wanted, rather than coming up against carefully managed systems that pigeonholes everyone into a single rotation and every dungeon is a speedrun and you grind up artifact power for something that will be gone the next expansion…
Yea, but if they make this so easy a caveman could do it, then they could net every single demographic that liked that Geico commercial.
What’s wrong with destroying something so that everybody can tolerate it? Everybody gets to go home with a sweet paycheck at the end of the day.
The thing that makes classic, classic - in the essence of VANILLA WOW
Community.
Not being able to solo everything whenever you want by a click of a button. Having to LOOK, to PLAN, and to execute those plans and higher reasoning other than…
“JUST SIM IT BRO.”
I would be interested in TBC classic as well and this classic which includes EVERYTHING you listed BUT BUT BUT BUT BUT lets do Classic first.
Honestly for me what makes Classic Classic is… well, it’s Classic. It’s the Old World. It’s not just Vanilla’s talents and skills overlaid onto the Cataclysm world. It’s a chance to go back to a world that I never gave enough love to as a kid and actually give it that love. And in time I hope to do the same for BC.
If you don’t think that’s a draw for others. Consider that FF14’s director was asked at E3 about creating a “Classic” for that game’s 1.0. And the entire hook for it was to see the game’s world from before a giant dragon destroyed everything. WoW fans aren’t the only ones thinking about wanting to go back to the where things were.
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How about we try it for say… 3 weeks. Then if we don’t like it, we can throw it away. 
What makes Classic truly Classic is the cohesive one world we all share at a time. Oh wait… forgot about the onions.
TBC didn’t have dungeon finder.
The world was a true ant farm- “Here you go, have fun.” In retail, it’s obvious you are being rushed to the level cap, and that the level cap is the priority.
It had LFG i think, i didnt see tbc but for only a month or two.?
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Yeah, I had to look it up. I remembered the meeting stones, but I forgot about the LFG page. Which, since that was in TBC, all these people complaining about “WotLK ruined the game when Dungeon Finder came out” are just whining out of ignorance. The dungeon finder was just a cleaner version of the same thing.
Dungeon Finder was the easier version of vanilla’s system. A lot easier. The lack of difficulty ruined the game.
Yeah. It just seems like so many people are complaining about everything to the point that they don’t know what they are complaining about. Lots of people just on the bandwagon I guess 