I mean, I guess it depends on what role you want to play.
If the role is DPS, as a paladin you can straight up forget it in Mythic+. There’s absolutely no reason to take a Retribution paladin into mythic+ content ever, I mean, unless you’re friends with the person, even though they do fantastic DPS right now. You can probably go Ret in raids but certainly wouldn’t be wanted at any serious level.
Theres a number of factors going on here.
For M+, paladins are the only melee DPS who don’t offer the group near mandatory utility or buff the damage of the rest of the party ([heroism, battle rez, shroud,] [battle shout, chaos brand, mystic touch]).
For raid, similar situation. There’s a limitation on how many melee can realistically dps a boss during spread mechanics and that means you have to maximize which ones offer something of value to the raid besides DPS numbers.
If you aren’t dead set on DPS, holy paladin and prot are welcome pretty much everywhere. If you can tolerate every single ability having a cooldown of some kind and your gameplay essentially being a whack-a-mole of slamming whatever pops up as available and having Pink as your class color.
As for the “why monk”;
Shadowlands reason - You don’t have to be Kyrian as a monk, and you do have to be Kryian as a Paladin if Prot/Ret in M+.
Kyrian soulbinds are super annoying. You are either running Mechanikos and having an annoying half handicap robot showing up and knocking mobs out of the AOE pile or pulling aggro from packs you didn’t want or maybe you are Pelogos who hides easter egg orbs that he expects you to collect in the middle of your burst dps window hidden under mobs in fog of battle.
- Both of those are cancer
- Mechanikos is miles ahead of the other Kryian choices in terms of power, meaning every time you spec swap you have to go to the conduit forge.
BM/WW Monks can play Necro and arguably any of the other covenants as well, and avoid the most annoying soulbinds in the game while also using separate binds for separate specs.
Class reasons for monk
You’re one of the fastest moving DPS or tanks with powerful burst movement on very short cooldowns. Aka “fun.”
- Tigers Lust on a 30sec CD
- Roll x2
- Transcendence
- WW specifically, Windowalking and Flying Serpent Kick.
Utility
- Ring of Peace + Paralysis allows many popular dungeon skips without using Wo
- Paralysis as a tank is great for not having to ask pugs to cc something
- Ring of Peace is incredible for necrotic clearing, kite tanking, saving someone in danger, or function as a makeshift bubble on yourself, and its on a very short cd.
- The tankiness of other tanks comes and goes. The tankiness of Brewmaster is forever.
- Mystic touch.
Play
- Jade Wind and Spinning Crane Kick can be used while moving. None of that “can’t leave the consecrate” crap.
- You will never accidently pull something with a shield that bounced 30 yards into the next pack.
- You can troll the heck out of everyone else with touch of death
- You can decide without anyone elses input which Encrypted mob you’re getting with touch of death.
- Cheesing boss mechanics w/ zen meditation or reflecting the mechanic with touch of karma
- Genuinely engaging dynamic rotations. Many tanks have awful situations where their main builder has a cooldown (DH, paladin) or is talented out completely (warrior), or in DK’s case, relies on a precious resource. Brew doesn’t have this problem. You can easily keep Jade Wind around you 100% of the time for free and your spammables rely on fast-building energy. For WW, the mastery encourages never pressing the same button twice, which creates a weaving pattern that feels good.
- Stat priority is the same across all 3 monk specs, so you can pretty much use the same gear for everything.
- Healing orbs mechanic is kind of great. Not mandatory / tedious the way it is for DH.
- You don’t really need to change builds for WW/Brew between ST and AoE.
Speed is really the biggest one for me though. Zoom zoom.