What made Blizz change its mind on multiboxing?

Blizzard probably took notice to the uptick in complaint threads about mass-multiboxing, and looked into how it was really impacting things and saw the same issues that many of us players were seeing. Furthermore, they recognized that this sort of software can be used to mask a bot when combined with various other recent technologies. Namely, streaming and cloud gaming. It was proven a few years back that you can use some streaming programs to play WoW from a tablet or smart phone by streaming it from your desktop PC to the handheld device. Advancements in such technologies specifically aimed at gaming, have resulted in being able to send not only a video feed to a second device and receive back input data from that device, but to actually be able to send the raw packet data from the game client to a secondary device that can then read it as if it were running the actual client. This means that someone could set up a bot on a system that doesn’t actually have the WoW client installed on it, and play WoW via a streaming game client. If you combine that with input broadcasting software, then that 1 bot could potentially control hundreds of accounts and be virtually undetectable… The input broadcasting software however, can be detected easily enough. So it’s really a multi-faceted issue…

This isn’t actually entirely accurate… multiboxing does actually increase the rate someone can farm gold by a factor greater than the number of accounts. A 2 account multiboxer may not see much of a difference, as they don’t really kill things faster, and with the way mobs work with level scaling system when multi-tagged, they technically kill things slower than a single player would. 3-5 account multiboxing, is more of the same, though the 4-5 account do start to see an uptick in gold on account of probability. That 4-5 account mark is when you start to see a noticeably higher rate of rare drops, or when node farming of getting bonus resources. The 5+ account multiboxers, the ones truely impacted by the software ban, are the ones who really raked in the gold. Probability is entirely on their side, espeically the ones up in the extreme ranges of 20-40 accounts. These mass-multiboxers were practically guaranteed every rare drop in the game every month. Some of which, could be sold for more than a single account could ever reliably farm over the course of a month, and it’s not uncommon for them to get 2 or more of these drops. Furthermore, once you pass the 5 account mark, when farming rare mobs for drops, they stop getting stronger and you start killing faster. Also, with enough accounts simultaneously using the same heavy hitting attack to initiate the fight, some tough enemies die before the system even updates their HP and armor values for the multi-tag.

Nothing actually changed , except now they need to do it without being assisted by any software.

What made change their mind ? Maybe the abuse of Multiboxing ? I mean Multiboxing is tolerated since the start because it used to take effort and time to do … but these days , was way too many and required close to 0 extra effort to play . Thats my guess why …

Cancel culture getting everything.
Soon you won’t even be able to change your mind, they will cancel that too.

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Always look to the past to understand the present.

  • Former devs saying they didn’t want to make a game your grandmother would play.
  • One of the owners proclaiming that they were diving head first (best devs) into the mobile market.

Just these two are illustrative of why the game is what it is now. The ban on multiboxing is just one of the casualties on the way to getting a larger audience. Incidentally so is the reality of dailies, world quests and weekly lockouts. They want all the money not just some of it. They’ll try anything to get there. Including banning people who upset their new demographic.

It’s stupid really because you shed thousands gaining hundreds. I guess the reason they do it is that they can’t fund the alternatives (spaces for everyone and a highly configurable world). Anyway their goal of getting to the mobile audience on their largest IPs is going to be the worst mistake they’ve ever made. Not because it’s intrinsically a bad idea. Just that the demographics between mobile and PC are too different to coexist. As you gain mobile you will lose PC.

I’ve literally never seen this. Not once. I’m not saying it doesn’t happen, but this idea that it’s impossible to find nodes because there are swarms of druids instantly picking them all clean 24/7 are nonsense.

To further put a strangle hold on players ability to gain resources quickly.

I think you are on the right track.

MMO Champion has posted the warning message that broadcasters get if they violate the policy. If you look at the message it talks about how the playstyle has created “detrimental gameplay experience for the majority of players in World Of Warcraft”. This lead me to believe that they have finally recognized that multiboxers have had a negative effect on the crafting market, AH prices and token prices which truly does affect the majority of players and not just limited to those with direct interation with multiboxers.

As a bonus, the note went on to say that they removed the exploitive gains such as items or currency.

Nobody is saying impossible, we are saying they picked a node clean with their 10 accounts then dominating that node and abusing the sharing mechanic that was supposed to be there. It is funny seeing the MB defenders.

I would say Feedback against it was crazy this expansion rather than anything before. I believe when shared nodes became a thing it became way more visible and apparent to players who would have ignored it in the past.

I have seen it plenty of times in our Asharah zone. 10 Flying druids would clean the herb node and go . This was never intended design of shared nodes concept

is that better or worse than how nodes used to work?

The issue isn’t nodes, the issue is MBers.

Back then you could hit the node once and this created contention . In world pvp zone this would be war!! :rofl:.

Multiboxers would not have benefited from it since one account would get the mats not 10 . Shared mode concept changed this all together.

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right, but how is it any different now for the next person to come along? either way, they got beaten to the node and get nothing.

Which is against how the node is supposed to work and again a problem created by multi-boxers. So again the node isn’t the issue, the multi-boxer is the issue.

Well in the past one player would get it and the other player would not,

Current design is suppose to benefit 10 players ,"That is why its is called “SHARED” rather than “SELFISH”. MBoxers ruins it

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okay, so it’s functionally identical but violates a sense of fairness. that’s fair

For the love of the gods. People I understand it’s fashionable to be all “corporations are bad” but boxers are not costing Blizz profits. If they are buying tokens with gold farming, someone else is paying money for that token. The same amount of money is being earned by Blizz. It would be physically impossible to roll my eyes harder than when I see profits and maus being bandied about on here

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When multiboxing was a niche activity that required dedication and skill it was easy to make the call that it was fine.

With the advent of so many software solutions that have become increasingly “just get your game accounts, fill in some fields, set up your in game ui according to this template” the ability to do this simply became to widespread and subject to a tiny next step of “and then let this program run it for you”.

I looked at boxing this last year when I was considering Bruto chasing. When I saw IsBoxer I could see the sword of Damocles above it. Add in all the people who were doing it for Bruto money who now have done it and will still be doing it and you floods of gold inflation instead of the deflation the bruto was supposed to engender.

Add it all up and the scales clearly tip in favor of “nope the software has simply gone to far”.

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so, what stops blizzards from just creating that gold and sell it directly instead of using AH? Inflation? Well people that farm that gold to buy token also create that gold out of mobs they kill.