What made Blizz change its mind on multiboxing?

Negative impact to the game, just like BFA!

Probably less than mythic raiders who sell so many carries they have multiple bank alts at gold cap.

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They promote the wow token though.

As stated in the announcement post, it’s a targeted strike at botters who were abusing the program. Multiboxers just happen to be a casualty in that war against botting.

It’s highly unlikely Blizzard is actively trying to get rid of multiboxers, if they were it would not clearly state in the support article that it was still allowed.
Due to multiboxers being a minority player base the financial loss was probably seen as acceptable to allow them to more actively ban and detect botting operations.

Anyone saying different is deluded or severely misinformed.

The joke in all of this is that it won’t do poppy sock, except limit the non-botting/gold farming multiboxing community.

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They do that to pay for their subs.

Like when /follow was removed from battlegrounds or when /follow was removed from pvp combat in open world.

/also +1 for poppysocks!

How? You pay $20 for a token, sell it on the auction house, someone buys its to pay for their $15 dollar subscription. Looks like blizzard made $5 on that transaction.

-edit- Sorry $5.01 as a sub is 14.99

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I’m saying multiboxers, get paid in rl for a job to make gold then that gold is sold hence Blizzard are losing money cause of it. They want the whole market to themselves.

Ah, I understand what you mean now.

Gold farmers have always been a thing and will continue to be a thing no matter what Blizzard does. As long as there are people willing to buy gold, there are people willing to sell it.

As long as real money is involved, people will always break the rules to make more.

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I wish we had an answer from Blizz on the matter. The rest of us can only guess. My guess is that there has been an increasing number of multiboxers causing lag, resource hogging in recent months that have created a problem for more players than before. So maybe a combination of things made Blizz realize they couldn’t ignore it anymore.

As stated in the announcement post, it’s a targeted strike at botters who were abusing the program. Multiboxers just happen to be a casualty in that war against botting.

It’s highly unlikely Blizzard is actively trying to get rid of multiboxers, if they were it would not clearly state in the support article that it was still allowed.
Due to multiboxers being a minority player base the financial loss was probably seen as acceptable to allow them to more actively ban and detect botting operations.

Anyone saying different is deluded or severely misinformed.

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I read the article, it states “botting AND AUTOMATED GAMEPLAY”, so that kind of tells me that it’s more than just botting. The software is the problem with allowing multiboxers play in a way that they believe goes against the ‘best interest’ of the game.
I doubt if this would have even come up unless the great numbers of multiboxers hadn’t increased recently. Seeing them hog up resources in particular was one of my problems. It definitely felt like it was going against the spirit of the game. When they implemented multi tag resource nodes I’m sure they didn’t think we’d be seeing multiboxers gathering all the nodes in the zones and leaving little behind for anyone else.
um…Are you saying I’m ‘deluded or severely misinformed’?

Its called scanning what you are running during playtime. Apex proved that gamers don’t even care if a company installs a kernel level back door on their machines.

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Most likely the software was being used to hide botting and automations from warden. Botting implies away from keyboard automation no player input other then starting it. Automated Gameplay can be anything from auto fishing to rotation bots.

Like I said, Multiboxing as a playstyle is not banned, nor is it discouraged, as Blizzard made a point to inform everyone that it was not a ToS violation.

Honestly, if you can’t farm it’s because you’re lazy. I have never once had an issue with collecting resources during solo play and I play on a high pop server.

However, this is a botting issue, not a multiboxing issue. Botters using multiboxing as a means to increase productivity, they don’t care how it affects players. They go 24/7, while a normal player wouldn’t waste their entire play time just farming, especially with the focus it requires to farm with multiple accounts.

Yes.

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They are a company driven by profit. Any change they make is made with profit in mind. They’ll never say why but I guarantee you they were losing money or more money was to be gained by banning the software. It really is that simple.

They care, most people are just too ignorant to be mad. If it was used maliciously it would peeve a few people off.

Or something change with the multi-boxers? I am sure everyone has seen the druid moonkin armies? How about the complete domination of herb nodes?

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These are botters mostly. I’m not saying a toxic player isn’t doing toxic things, just the majority of these problems stem from botters and gold farmer.

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Since late WoD multiboxing had slowly begun to be used on an industrial scale not just thanks to more available software automation tools, but also thanks to new synergies unhearted by changes in the game itself:

  1. Paying for itself through tokens (and paying boosts as well).
  2. Resource nodes now being available to multiple characters.

Because of these changes, multiboxing went from a hobby to mess around in PvP and dungeons, to being the Most Effective Tactic Available (meta) to farm the resources economy. The top players (e-sports, streamers) who play and optimize WoW like a job were also primed to normalize multiboxing. At the worst, it could have been used in the world first race to field rosters of multiple characters with different covenants/soulbinds to circumvent Blizzard’s intended designs for spec switching limitations in Shadowlands.

But World of Warcraft is a role playing game where one player incarnates one character. Considering multiboxing represents a degenerate deviation from the intended gameplay, Blizzard needs to be sure it can never become the meta. If someone wants to break a virtual economy with a literal stable of remote controled drones, I suggest they go play Satisfactory or Factorio instead.

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It wasn’t a problem when it was a niche thing you ran into every now and then.

Ever since the wow token came out, and really with BFA the mulibox population exploded to the point it was a standard part of the community and playing wow.

It was something world first raiding guilds were starting to consider doing. So yea Blizzard slapped a hammer on that crap.

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