Pandas were absolutely lame at a surface level.
But tbh that expansion had some of the best world building the game has ever seen and if you actually played it and paid attention to quests, the only part that stood out as overly cartoonish and silly as it appeared on the surface was the first half of Valley of the Four winds (the 2nd half was better, and the entire zone was optional as you could do Krasarang instead if you wanted to).
The happy go lucky panda thing was a relevant part of their story, not just a marketing ploy for kids. Their whole society was basically a facade to keep the Sha dormant, until we showed up and immediately ruined everything.
Yep. As an Alliance player I never cared about Garrosh to begin with, always seems like he floated between major and minor in terms of importance, but I can acknowledge that they flipped his character way too fast for it to feel good for anyone. I don’t have an issue with where he ended up, I have an issue with the process of him getting there.
WoD was 100% a nostalgia cashgrab. Even the way the introduced the Warlords pointed to that. It’s no surprise that expansion lost half of its subs within a few months. Nostalgia brings people back, but for MOST people, does not have staying power. Even if the expansion wasn’t so lacking in content, it would have happened.
Also, yeah, time travel plots are bad. Some side stuff? Sure. Main story of a 2 year expansion? No. Bad. Especially if you aren’t willing to deal with the potential ramifications of time travel. Blizzard’s explanation and methods for avoiding that were lazy.
Mhm. Gui’dan was bland and could have been literally anyone, but they used him because people know the name and they had an excuse because WoD timey wimey crap.
Illidan… I think for the sake of not looking like they’re grasping at straws, he should have stayed dead, but I’ll give them credit and say that they portrayed him much better in Legion than they did in BC. BC clearly just wanted to show off neat looking stuff and didn’t think that much into it. Legion had a proper story attached to it. That said, Blizzard STILL follows the “rule of cool”, even if they do it better now, but especially with Illidan, the style of “cool” is like… 13 year old boy from the mid 2000s. So it just comes across as the cringe kind of edgy.
No. I acknowledge that MMORPGs come with certain restraints to storytelling, but WoW’s story has gone to hell not because of those restraints, but because of good old fashioned terrible writing. That’s it.
But I’d also argue that WoW has never had good storytelling, it’s just that it’s worse than it used to be.
Even Warfcraft wasn’t much good outside of 1 or 2 specific plotlines.
I honestly think Starcraft 1 is just about the only time I’ve thought a Blizzard story was good. They make solid universes to play in, but fill them with poor foreground stories.