I can’t start a thread like this and not have something in mind, right?
But I don’t mean to dominate the discussion with my perspective on what the biggest problem is, and how I think the devs should fix it. I’m hoping that someone important will peruse the thread, and find some good ideas from us.
WoW’s biggest problem? RNG.
Why is this a problem? Because it can realistically keep players from getting the items they want indefinitely. If something only has a .5% chance of dropping, for example, then it could conceivably keep a player from getting that item indefinitely. But in theory, even a 99.9% chance of dropping could keep someone out indefinitely.
That’s just not right. Yes, there is some randomness involved and some people will get luckier than others, but no one should be kept from something they want indefinitely.
My solution? Something I call progressive RNG.
I’m a pet collector. Let’s say, for instance, I want a particular pet that drops off a rare mob. And let’s say that this pet will drop 3% of the time. Which means that each time I kill this rare, there’s a 97% chance I will not get the pet.
But what if RNG was progressive and increased for each time I kill that rare?
For instance, suppose for the first time I kill the rare, I have a 3% chance of getting the pet. But the next time I kill that same rare, that chance increases to 4%. Then 5% for the next time I kill that rare. And so on. And you could even put a hard cap on it. Like say after killing this rare 20 times, the pet drops automatically.
And if I happen to get the pet to drop before then, and I decide I want another one? (Why not? I’m allowed to have three of most pets. And some pets, such as Timeless Mechanical Dragonling, are so good that you want three of them anyway.) If RNG actually gives me the pet before I reach hard cap (or I actually reach hard cap) and I decide to get another one, I start over again at square one. Once the pet drops for me, then if I kill the rare again, I’m back at 3%. And the counter to reach hard cap is reset at 1.
So, that’s my solution. Make RNG for items to be progressive and have a hard cap, so if the player is beset by bad RNG, it will inevitably drop, eventually.
That’s what I consider the biggest problem with WoW, and that’s my proposed solution. Let’s hear yours.