Why do both Heroic dungeons and LFR require 567 ilvl to enter, but H dungeons drop worse gear? Seems to me the challenge and rewards should be equal if the requirements to enter are equal.
I think this is indicative of a bigger problem: there are too many difficulties for the content anymore and the developers are not in 100% agreement what each difficulty should be for or what they should reward anymore.
We need a clear path for progression. As others have pointed out, with changes that were made post-launch, you canāt run normal dungeons straight into Heroics, as the normals now will only get you to 554 ilvl. (Heroic Dungeon ilevel requirement is 567 but Normal Dungeons only drop 554 LOL) The only reason I can think of for this gap is to force players into doing Delves and World Quests before they do Heroics, but there is no reason for that requirement. It also actively makes the game less fun for some people; I do not personally like having to make a flowchart as every toon hits 80 figuring out what content I have to do in what order to minimize my āqualification timeā for the next tier of content.
Between the Assembly, the 3x WQ caches, the Bountiful Delves, Heroic dungeons, LFR Iām afraid that we now have too many options for gearing, especially at the start of an expansion. I know Iāve already experienced decision fatigue and analysis paralysis from it several times myself this expansion - and, when that happens, I often finding myself logging off to play something more straightforward which Iām certain is not the developersā desired outcome.
There is such a thing as too many options or choices, and I think we may have crossed that threshold in WoW. Either Heroic dungeons need to mean something again or be retired, LFR has to be relegated to early MoP-era gearing obscurity (i.e. - no tier, powerful trinkets, or weapons) or be retired (especially with Story Mode being a thing now), or M0 needs to have a random queue as it takes forever to find people willing to run a Mythic that doesnāt add to their score.
Itās possible we need more than one of these solutions or more than what is listed here, but it just feels like weāre slogging through the same content on different difficulties far more often than we should be. I understand this may not be the most popular take, but I just see this as something that is fracturing the community while not providing anything of real value to the players.
P.S. - Keep in mind that much of this is also informed by the āchangesā we were promised going forward at the start of DFL S4 with the Heroic/Mythic re-alignment. Heroic dungeons were meant to be the ānew M0ā when they changed the difficulty scaling at that time and, honestly, is there anyone out there who can say they feel that way right now either in terms of difficulty or rewards? If Iām not mistaken, Iāve already seen several times in Heroic dungeons where a boss does not have all the mechanics that they do in Mythic. That alone disqualifies Heroics as being the ānew M0ā.
I just want to see dungeons be a relevant and balanced challenge again, even at the lower tiers while leveling and gearing.
Cheers!