What is this?

DEATH KNIGHT

  • Frost
    • All ability damage reduced by 3%.

… Why? 3% nerf plus crit nerf at 10.1
just… Why?

8 Likes

Because it’s for PvE mainly. If major changes don’t happen in 10.1 frost will be back down to D tier. Hell being optimistic it’s B tier at best now

3 Likes

Its sad the state of frost pve and pvp

Its one of the few melee specs at the game (if not only one) that have to build talents specifically to aoe dmg and have insane cds

And pvp a 12 sec burst .-. that will get nerf indirectly

4 Likes

Yeah 12s for pillar really is not enough considering the setup globals needed too and how your 1 minute ONLY cooldown to do damage for pvp is completely shut down with disarm. And outside of pillar you do literally the worst sustained damage in the game out of any spec. Frost needs a ret level rework

4 Likes

What would a ret level rework look like for frost?

Well based on what I see, Pillar should last 23 seconds and if a teammate dies I should get pillar for free, and all my abilities can be 20 yds.

1 Like

You just love to argue about absolutely anything and everything don’t you? The spec has very little synergy with it’s bottom tier talents compare that to unholy, you can go any combination of the last 2 and have well rounded performance, the same case for WW, the same for DH, the same for rogue specs, the same for mage specs, the list goes on and on. Frost is not flexible when it comes to talents at all. Your resources spenders are abysmally undertuned and don’t function with the rest of the spec, the only real competitive option is BoS which many people hate, obliteration is only good for cleave fights for PvE, breath beats it for literally anything else, pvp your only damage comes from your pillar windows which is extremely easy to shut down with a single disarm or them moving out of your D&D which no other class needs setup globals to cleave and is completely immobile during that window, it’s outdated by design and needs better synergy between pillar nodes

7 Likes

Where the hell did this come from? This is a response to

Its a simple question. So you made this entire rage filled post that im not going to read because of your bad take. Where is the argument other than the one you are trying to create?

There is 0 point for ANYONE to interact with you.

Yeah no, Kelliste does have a legit question here.

What does a ret level rework look like for Frost?
Short of completely redoing everything I don’t… see how. Even though I very much would like frost to get one.

1 Like

He’s got a point. Ever since Rets “proposed” rework, everyone has been throwing around the word “rework” like they do with “literally” without understanding the meaning.

Do you want to relearn to play the spec or do you want one or two changes to be done. And if so, where are these ideas for the rework?

Saying I want food is not the same as saying I want a steak. Being vague in your requests leaves too much up to Blizzard, and if history is any indicator, 95% of the people will not be happy with their “rework”

Big changes. Fed up with BoS and Obliteration. I want soemthing new that isn’t just Ice this and Frozen that. If THAT was what I wanted I’d play frost mage. I want something Death Knightly. A few frost abilities and plenty of frost or better shadowfrost damage. I want that One Man Army vibe. Not the pet vibe of unholy.

Like how Paladins feel like a great boon to their allies on the battlefield I want to feel like I am the unliving bane of all my enemies. I want my playstyle to feel like if it were a real battle I should be absolutely FEARED on the battlefield that any lesser fighter should run in panic from my presence.

Right now I feel like all bones no meat. I want my damn meat dammit.

I just expect this class to get nerfed every time there’s new patch notes. Regardless of how it’s performing.

1 Like

I’m on board with that. Remorseless winter is cool and thematic. FwF is iconic and holds that death knight feel, but I’d definitely like to see a redesign to a more shadow-frost orientated spec with shadow-frost themed abilities and spell effects. More death knight and less frost knight for sure.

One thing I’d personally enjoy would be more runic strikes, shifting some power out of obliterate perhaps. Or keep oblit as the heavy hitter but fashion it into a combo strike, activating after a rune strike combo and dealing heavy damage.

Make the spec a tad more complex while we’re at it, but thats just me…

I much prefer the unholy theme anyways and would love that spec to be expanded on as well

Designing a spec is hard.

Like really hard. Trying to not only come up with 1 build, trying to come up with other ones is hard as well.

I would probably take some stuff from the Reaper in GW2 like Chilling Nova and Nightfall. I like the name Executioners Scythe as well.

I dont understand why they went the Frostwyrm angle with Frost. It doesnt really make sense when we are taught by liches. Amal’thazad even says to Hungering Cold and then shatter it with Howling Blast suggesting to apply chill to make enemies vulnerable for your attacks. Why isnt that what Frost is?

Cold is hard on basically everything.

If my first sentence was rage filled, you need tougher skin. I didn’t say anything disparaging to you and you do love to argue how you were adamant on my forum post how effectiveness and modifiers are the same, which they are not. But I digress.
What I see would be a good rework, and these are not original ideas, I have seen them floated around various forums on here. First of all, I’d like to see obliteration cleave with Remorseless winter enemies within your aura. Here’s why. D&D is a caster type spell as warlocks have to rain of fire or mages blizzard and I’m sure a few other caster specs. It doesn’t fit the playstyle of a melee brawler style class. Demon hunter cleave damage is inate in it’s kit with eye beam, blade dance, the hunt, essence break and so on. Monks, have spinning crane kick, cleaving blackout kicks, and FoF. See the pattern here? There’s no prerequisite abilities to have to be able to cleave and they’re all useable while mobile. Secondly, I don’t think FwF should be a capstone talent. We already only have 1 offensive cooldown, especially with such a signature ability, frost should have that baked into the kit. What I would like to see, is more talents aside from breath, focus on damaging resource spenders. Such as maybe a talent when you consume killing machine, your next frost strike deals X% More damage or something along that line. I also think, icecap should be based off RP spent and not crits as it fits more cohesively with the other 2 capstone talents. An obliteration build with synergy of a runic power spender build would in my opinion be a good balance. I’m not going to spell out every single node of a frost rework, but that’s not my job. There are MANY other frost DKs that feel the spec needs a rework too this is not my lone wolf opinion

I don’t think blizzard cares about Frost dks. Im going back to my arms warrior and I would advice all of you to pick up another class. This is getting unbearable.

1 Like

blizzard hates us should have only been pve

Make it our rune combo. Rune strike, 1 rune, does x damage. makes your next Obliterate cost 1 rune and do X% extra damage.
So you want to be Rune Strike then Obliterate rather than just raw obliterates unless you get Killing Machine. Or even with KM it still supports using the combo.

Now Kelliste. Yes. Designing a spec is hard. Especially when under pressure and the ability to create doesn’t want to flow. And even when the creativity is flowing, coming up with good interactive ideas can certainly be challenging. But that’s also the power of having a whole team to help out. Multiple ideas at once so that it lightens the load.

But that is besides the point.
Frostwyrm’s are cool and all and the idea of calling them in is awesome but, any DK should be able to do such. Frost definitely should be like it used to with it’s weathering and wearing down the enemy. We had so many talents and abilities that chilled our foes to slow them and make them vulnerable and to increase our defense power with icy armour.

There’s a lot to work with. And while I know many hate the idea but… I’ll say it again, I wouldn’t mind seeing Frost becoming a tank spec again. Priests have 2 healing specs. DKs could be the one with 2 tank specs.

What would the benefit be to having 2 tank specs on DK?

What would be the downside of having 2 tank specs?