To be honest I am getting tired of NA being beta testers for EU and Asia then having it rubbed in our faces about a 16 hour advantage that never really exist.
This race was extremely public and EXTREMELY embarrassing for Blizzard to have on display 24/7 bugs and garbage that you make top guilds deal with just to enjoy the game. Entire strats built around bugs that keep constantly happening.
Hire some QA people because this world first race was just ridiculous. Literally every single one of the top guilds said they want the raid released globally at once to make it more fair.
If Limit got stuck on Ashvane for 10+ hours because mechanics were spawning under the ground then I think Method and Alpha should of had to deal with that frustration also. This current raid release schedule is bull crap and needs to be changed.
Well, aside from the fact that Blizzard is a NA based company and I believe their servers are also in the US, it only make sense to keep stuff like this closer to home.
I’m sure there are game companies in other countries that do the same thing.
I think this point gets invalidated when everyone of the top guild leaders that I have seen have all said they want it released at the same time.
Honestly this one change would affect only the top 1-5% of raiders as no other guilds really go all out on new raid releases.
Just rotate the damn thing also. x.1 of an expansion make it convenient for NA, x.2 make it convenient for EU, x.3 make it convenient for Asia…then next expansion move it around again or mix it up.
I find it ridiculous that Limit got a 16 hour head start and 10 hours was wasted on an unkillable 4th boss.
I think the leaders of Limit and Method don’t speak for the entirety of their respective regions. Just possibly.
I mean, no, if you change the release times, that by definition affects everyone that plays the game.
I’m not a casual. I’m actually relatively hardcore about raiding.
This is a silly change for a silly reason for a silly small amount of the population that affects everyone.
It’s not even like the normal “lol it only affects 0.1% of the population” which is usually exaggerated. This literally only affects 0.0124% of the population, and that’s just out of Cutting Edge guilds.
I find it ridiculous that A; you, or any casual viewer, cares this much about a world first video game race, and B; that we’ve once again called a boss unkillable.
You seem really heated that method won the race and it’s understandable to be a little unsatisfied with the conclusion when limit was dealing with all the bugs, however how would a global release help? The first day would be fine but time zones would still leave limit dealing with the vast majority of bugs past day one. The only solution would be to have limit forgo the first day of the raid allowing method to deal with the bugs that come with being in the lead.
No I incredibly heated that a factor that goes into determining the world first race is the head start the NA gets when that head start is almost always beta testing broken bosses.
There is no reason this raid could not have released world wide at once because if Blizzard proved one thing to everyone this raid tier they are not fixing anything broken with these fights until they wake up in California anyways and leaving guilds in the dark about whether or not bugs will ever be fixed.
The red bull and Method streams were great advertisements for just how busted these fights are and what top guilds have to deal with to get around those bugs while they deal with complete silence.
I mean if Limit is so concerned with being the beta testers why don’t they skip two days of progression so method has a day head start to test the bugs. Easy world first am i right?!!
I doubt they would do it because it is random which boss gets bugged and who gets stuck but watching them get stuck for 10 hours on an unkillable boss just for a hotfix to be snuck in damn near at midnight with no notification had to be annoying.
Then to have EU and Method on their stream talk about this 16 hour advantage like it means anything.
And now we have people like you, whom it in no way affects, fighting Limit’s case on the forums when I somehow doubt they’d appreciate half of what you’ve said.
Limit hit Azshara with a 26 hour advantage. Their strategy was inferior to Method’s. They lost.
They ran one hell of a race and had Method, once again, on the ropes. And once again, Method suddenly whipped themselves into shape and crushed the last boss. Watching their play on Azshara, compared to previous bosses, is incredible. Their healers are monsters. Scrype is incredibly good at what he does.
Both groups had endless amount of crap back and forth from some of their members. other members refrained from taking part beyond an occasional meme.
Get over it. This isn’t helping anything, and it makes you look, and sound, like a joke. Which I somehow doubt helps the case you’re “arguing” (see; tantruming) for.
In answer to the original question I suspect the “technical” reasons have to do with more efficient use of IT resources, or at least of IT escalation resources. There are automated deployment mechanisms that could fix that, but putting them in place across multiple data centers on multiple continents might not be trivial.
Of course, they could deploy all the software in advance, and flip a switch to open the raid, probably at about 9am UTC, which would be out of prime time for everyone except Hawaii. That would require the developers to be up at 1am in California to provide possible escalation backup, though.
Deploying first at NA reset puts the need for escalation backup during the normal working day in California. They could flip a worldwide switch at NA daily reset, but you’d still have cries of favoritism. Still, this would probably be the best solution.
It’s my opinion that despite following the race, knowing a few people from m+ runs in Method, and being in his discord and having spoken with Max, that I never heard of this until now.
And upon doing some research, I found there was a bug wtih mechanics under the floor. And no, it was probably not unkillable. Just significantly harder and a roadblock that would not have been so otherwise.
Limits strategy was actually very superior and they proved that the nerf was not needed. You know who that nerf specifically gave a major advantage too? Coincidently any guild that was a running a 2 heal dps strat.
Isn’t it funny how that works when Limit proved you could dps down the adds and meet the heal check.