In mplus I can’t see where the hell the mobs really are.
This means i can’t tell if I’m begging my aoe rotation with most,.if not all the mobs standing such that my aoe is actually hitting them all.
I don’t have the boomkins luxury of a 300 mi wide radius of Starfall, and there.so many times I see other people at 12million plus and I’m at 2.ton4 because my ae is missing them.
I’m using plater, with marcellious set ATM.
I’ve also tried quazis latest 11.2 and same thing, you cant see where mobs really are, as the game doesn’t do proper depth perception
I use neatplates blizzard plates. It brings the vanilla style nameplates back. Make sure you use stacking nameplates not overlapping. Theres also a ton of configurations for things like spotlighting or headline mode.
I’m not sure why you’re yelling. The things I quoted were typos that I wasn’t following. But I’ve never had this issue. Nameplates or no. Maybe try moving your camera to a different angle.
I will show you a video of me using it on every class. I wouldn’t post it if i didnt use it on every class. I have action cam and controller enabled. If it doesnt work for you maybe its a controller feature.
My examples of @macros for AOE placement: Shaman/Warrior/Rogue https://images.steamusercontent.com/ugc/11564086335941635416/61864D9CAAB5C8C2A92C92843226C3E4E7B214DE/
@target just casts a spell on your target. You aren’t doing anything different then just targeting something and casting a spell. It’s redundant for basic use and only used in a conditional macro like this…
/cast [@mouseover][@target][@player] spellname
That will set up a priority for the cast.
First if you have your mouse over a unit frame.
Second for your target.
Third for you.
The other conditionals using “@” are @cursor and @player used for ground target based AOE. You can’t use @target for ground target based spells.
yes you can. it works i use it all the time in these macros. I just cast blizzard on a friendly target, i just cast distract on a friendly target. Maybe its because i am using a controller but by putting the second cast it casts the spell at the target without aiming.
I don’t know. I turned nameplates off a long time ago. But back in the day, I had them turned on, but I disabled the scaling option so the name size didn’t change the further way you were. Eventually, I just started looking for anything that moved and hit the tab button.
No, @target does absolutely nothing, that’s the default assumed cast state. The only macro condition that targeted AOEs understand is @cursor or @player.
You are either using some other addon that puts all AOEs @cursor, or some kind of automation if it’s actually determining your target’s location and casting there.
Then why am i able to cast aoe at targets without needfing to aim the ground reticle if it doesn’t work…
Like i said maybe it some interaction with controller mode and the virtual cursor. Either way it works for me and I am not going to try to convice people any further. The macros are there and work if ppl want to try.