I mean, forget Blizzard’s reasoning, it IS correct. That seems self-evident to me. When you have 4-8 times the normal amount of players crammed into one server and you can’t even communicate with people across layers in general chat, what’s really the difference between a “mega server” and just playing with connected realms? If every single layer on the biggest realm could, itself, populate an entire new server, what’s the point?
If the realm’s population always exists on multiple layers, you lose the sense of community because there are just too many people playing there. People really don’t seem to understand just how absurd it is to have 10,000+ active players in a single faction, and it’s probably because layering is keeping them in the dark about it.
And it actually does make the experience worse if you’re questing. New layers spin up to meet the demand on individual zones, not the entire server. So if there are too many people sitting in Stormwind or Orgrimmar, the server will create enough layers for those zones not to overcrowd, but those layers apply to every zone in the world except for special cases like the Isle. The General and LocalDefense channels are layer-specific, so the only way you can communicate with people on other layers is through global channels like Trade, LookingForGroup or custom channels. This is horrible for the leveling experience if your realm is highly populated but there aren’t a ton of people leveling. It takes whatever little amount of people there are leveling and divides them, just so the most crowded zones are artificially still playable.
I don’t see why you’d make that claim. The WoW team has done a pretty good job with Classic, generally speaking. There have been some really big mistakes, but overall, the game is popular and it offers a good experience.
What do you mean by that, specifically? Are we talking about dungeon carries, GDKPs, combat logging? It’s absolutely shameful how little Blizzard has done to guide the playerbase where population distribution and faction balance are concerned. It’s awful that they’ve completely ignored dungeon carries for the entirety of Classic so far outside of SoM. It’s utterly inexusable that they haven’t dealt with the botting issue when private realms have eradicated it.
I don’t think we have a problem with the way people want to play the game so much as we have a problem with Blizzard being totally absent like an irresponsible parent who doesn’t supervise their children. The ‘children’ in this scenario are in the kitchen playing with knives and Blizzard isn’t intervening.
I’m very thankful to see that it seems like they’re just now starting to put some effort into these issues – I think that will make waves in the experience. That being said, there has been a lot of damage that can’t be rolled back in time for Wrath. The majority of realms currently in existence won’t be able to enjoy an actual Battle for Wintergrasp, which really sucks.
Keep in mind too, I’m extremely disappointed in these areas where they’ve completely failed to perform their role as “shepherds of sheep”, but I still think the game itself is great. The WoW team has done a fairly good job overall and it’s just these issues where they’re suspiciously absent and indifferent. I’m more disappointed about these problems because they account for most of the distance between the current state of Classic and perfection, in my opinion. So please don’t mistake my harsh words as me saying that Blizzard has totally failed us. I don’t think they have.