I don’t get it. You see class balance buffs and it’s like 1-10%, small changes. Tiptoing and seeing how things play out.
You see a nerf and it can be anywhere from 50% or more out of nowhere with compounding nerfs and not just one minor tweek to see how it plays out. No, it’s 50% overall, plus x only stacks to y now, and x is also nerfed by 5% per stack!
Blizzard always says “we are careful not to give too much because taking away is much harder” so then why is that not applied to patching? You do chip buffs to be careful not to over buff so why don’t you do that with nerfs? Why are nerfs absurd massive chunk nerfs so often?! Why? So when you buff it back people to “Oooh, it’s getting buffed, win!” Or something?
It feels like buffs always undershoot and nerfs always overshoot.