I’m still new to Pet Battles, but I’ve been noticing some of the things that you think could be improved upon and once I see it for myself, I can relate. One of the issues that I noticed was the languid pace of many pet battles. And there are certain animations that slow it down considerably.
I once thought Blistering Cold was the most annoyingly tedious animation in all of Pet Battles. Its damage is not significant and it happens in tiny micro-ticks. And the most stacks of Blistering Cold you put on, the longer it takes.
Still, it can be highly devastating when paired with effects like Black Claw and Shattered Defenses. But yesterday, I was fighting some humanoid bug-like creature in Pandaria, which is actually considered a flying pet, and it unleashed Cyclone and I thought I was going to lose my mind watching the slow-moving tornado pass each of my pets, where it may or may not do some damage.
Just waiting for that stupid Cyclone to finally finish so I could take my next turn made me realize I’d rather sit through Blistering Cold or Bonestorm than Cyclone. At least the former two reliably do damage. Cyclone may or may not actually hit anything.
Tornados on the ground may travel at speeds of up to 60 mph. (This might not seem very fast, but remember, if you’re driving away from one, there will be intense winds pushing against your car. Furthermore, Tornados don’t consider themselves bound by the rules of the road, being the anarchists that they are.
But Cyclone couldn’t travel 60 centimeters in an hour, let alone sixty miles.
For the love of God, Devs, if you’re reading this, speed that animation up!