The title says it all. I’m interested in which S2 dungeon and affix combo lets players get the furthest before one of the following things happens:
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The hardest-hitting unavoidable damaging ability scales to the point that tanks in full mythic raid BiS get oneshot even with proper CD management.
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Incoming damage gets so high that all player healing is exhausted before the boss/trash pack dies, even with perfect mechanical execution.
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Mob health scales so high that even with perfect positioning, the largest pulls the tank and healer can handle, and the best RNG it becomes impossible to get 100% count before the timer expires, even if all DPS are in full mythic raid BiS and play their rotations perfectly.