City of Heroes
Best Flight. Best Travel Powers all together. You could fight while flying, running at super speed or jumping over buildings.
No chasing 'the next ten levels" The end game started at 50 and the developers could focus on making more end game content instead of trying to trick out another ten levels.
The developers designed new archetypes and had time to detail them. They added new power sets for old archetypes to keep them fresh. They added new zones for all levels of play. Instead of dumping old content, they revamped it, and they added new zones for low levels.
And then they added City of Villains, and let you be the bad guy. And then they added Preatorian Earth, where the bad guys were the good guys.
Side Kick. Best way to share a MMO. Your friend joined the game, you could play with him from day one. Who ever was the group leader was the setting level for everyone in the group. As a level 20 ‘lowered’ to a 10 to play with someone new, you had all your powers but they just hit as a level 10. You had an advantage, but not an egregious one.
You could choose how hard or easy the missions were. An NPC let you choose if your personal missions were going to spawn one level higher than you, two or three levels higher. Or down to three levels lower. You could have it spawn more minions, fewer minions but more bosses.
Mission Architect. You could make your own missions. You could write the story. You could choose the type of enemies. You could choose the map. And you could tailor the dialogue to mess with your friends.
No MMO has come close to allowing Players the freedoms that City of Heroes had.
Edit
CoH had a bare head fake towards PvP content. Very limited and restricted to only a few specific zones. A weakness to some. A bonus reason to like it for me.
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I have played WOW for 14 years but I have also tried other mmo’s as well. I like WOW the most but I also like SWTOR and Guild Wars 2.
WoW has been the one I’ve played the longest but it isn’t the best MMO. That will go to SWG for me.
The classes were amazing, professions were fantastic as they were classes, being able to make cities made the world felt like ours.
Jump to lightspeed, the expansion added another class that anyone could pick up and flying through space was incredibly enjoyable.
I liked it so much I got into the private server and I’ve been logging less hours on WoW because of it.
The graphics haven’t aged well now and it is pretty clunky compared to modern games but dang I miss being a creature handler/BH
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City of Heroes / Villains was one of my favorite MMOs ever. Its was sad what NCSoft did to it. The community was amazing, and the final moments of the game were sad. There were some fun RP moments under the Globe and the fact that you could add a description about your character was cool, plus other players could read it and see your badges. They even had a Super base you can build and defend or attack others, while WoW still have no housing type system for players. There were a lot of character customization and effects with a bunch of Archetypes you could mix up( two) to “your” liking, rather then wows talent/spec limitation. I love seeing a crap load of toggles on my Spine/Regen Scrapper (Also had Spine/Invul and Illusion Empathy), but it was sad when they nerfed some of the Regeneration abilities. Bubble supporter was a lot of fun too! The badge hunting system was similar to Achievements in WoW and it was fun chasing them. To me, I found it more engaging than WoWs achievements, but those who played both may have different views on it. Also, collecting badges helped boost your character too. The Task Forces was fun and hard when there was about two people doing it after spending 7 hours trying to clear it; we made sure it was tough. The building missions were my favorite! Nothing like entering a building and seeing the tank fly across your screen getting one shot by purple mobs. Me and my friends made the game challenging for us. The nemesis was the best to farm because they had a chance to revive, which meant more EXP. I like the veteran rewards system too and I wish WoW had something for veteran players. The Earth abilities allowing you to change to Minerals and stuff was amazing! There was a lot that I enjoyed about CoH/CoV, and many other things to write about such as the first server to kill Hamidon. If it was around today I would have still played it. If I could do a /age or /played in CoH/CoV, I probably be over 6k hours. After WoTLK expansion ended and the route the Devs took on character development it kind of left a bad taste in my mouth and every expansion after WoTLK limited my characters freedom and became boring. I play GW2 (2k hours on Asura Engineer) and Warframe (almost 2k hours playing; Vauban Prime, Atlas, Hydroid Prime, and Nezha). Probably will only play those two because WoW is getting boring per expansion. Next expansion I will be spamming steady shot as my only ability /shrug.
I’m not expected to be a hero, in fact, playing a villain is so very easy. 
WoW, before this current era where they decide to just do the opposite of what everyone is asking them to do.
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Amen. So glad someone else mentioned my fav game - WoW is my 2nd fav. If you see this, what server were you on? MT here … Reefcull now XD.
This one. Don’t know why but for whatever reason other MMOs just haven’t been able to hold my attention.
I’ve gotten to love ESO over time. It didn’t have the best launch, that’s for certain, but it’s far better now and I find both WoW and ESO entertaining in their own ways, which is why I always come back to both.
Starwars Galaxies. Was a glorious sandbox mmo. If you wanted to be a trader you could, wanted to be musician you could…
And then they ruined it in one update…
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Asheron’s Call when it first came out. Man I loved that game. But it was also the first 3D MMO I ever played. I went from that to Star Wars Galaxies, which I certainly liked.
But the winner would clearly have to be vanilla WoW through early Wrath. Especially TBC. I’m not really going to get into the why’s of it. Everyone that played back then and considers that time period their favorite, already knows why.
Wow for me and probably neverwinter second.
Runescape when runescape 2 dropped hell yeah
I played on Darktide, I tried one of the emulators about a year ago and it was shut down so I gave up.
World of warcraft because no other mmo has kept my interest for more than a month or two but I’ve been playing WoW for years.
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Shin Megami Tensei: Imagine
Graphics were dated, but fit the atmosphere of the game. Gameplay was epic. To this day I still miss my PureSynth Kyx and rapid-gunner…
Had no complaints at all when it was being run by Aeria. Spent between $1k-$2k a year and don’t regret a dime. Would love for it to be picked up and relaunched in the US under a reliable name, but Atlus likes licking windows.
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Star Wars Galaxies … before the CU and NGE nerfings. it was a total sandbox. no dungeons. no raids. minimal quests - just "kill # of mob ‘X’ and return to collect credits (gold). there were 34 professions - each with dozens of skills and you could mix and match as many as you wanted within the total skill point allotment to craft your exact buildout / spec.
the crafting was the deepest and most in-depth, and it was all based around resources… the resources would random spawn on each planet and would have randomly assigned attribute qualities. these quality levels would make each resource more, or less beneficial for the crafting process. so depending on resources a piece of armor or a weapon would vary wildly in damage or armor rating. the same sword made my two different crafters would have two different damage ranges for instance - the skilled crafter with premium materials might do 2400-3000 damage, while the new crafter with lesser mats might only do 1200-1600 damage. so the good crafters with quality good would be known server wide and could command outrageous amounts of credits for their gear.
player housing and player stores were the most robust I’ve seen in an MMO. Vehicles and starships were robust and introduced with the jump to lightspeed expansion. the entire economy was player based and crafted. the pvp was intense. the exploration total. the fun was wandering the planets killing and harvesting and finding locations and NPC’s from the star wars universe.
it was the best near perfect MMO ever 
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WoW is easily the best. My second probably goes to TERA as I loved it’s PvP, it just got too lollie for my tastes.
WoW is great because I think it has the best group content and I like to play with other people. I hope Blizzard can turn it around though, as it’s become a ghost town.
For end game, dark age of Camelot. Nothing has ever surpassed that 3 faction living war pvp with darkness falls. The class fantasy was great and it was a game that basically balanced itself.
GW2 had much better world design and leveling than any game I’ve played and only Rift had better classes (along with that, Rifts open world pvp that put wow to shame), but the story was bad and the dev team never made a darkness falls system to balance the wvw population nor did they get ladders up in time for their great instanced pvp.
ESO for stories and for embracing console successfully. But class design is a little horrid.
Wow gets like a B in stories, a B in class design, a B in pvp, and an A in never quitting.
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