Back when I was healing, if a Warlock tapped down to 10% while I was drinking and waited for me to heal them, I’d use a bandage on them. Most got the hint.
Agreed, anyone stupid enough to do this should suffer the consequences.
Most warlocks tend to have a lot of health and if they are down a little bit then they should be ok. I’ll often run into combat at maybe 80-90% health because I lifetap out of combat and then drain it back. Even then my health is often at about the same level as most group members so there’s no more risk than anyone else.
Renew or Rejuv should be enough.
Sounds like this guy is the one who doesn’t have any etiquette and you can tell him to go eat a corpse or some food for a bit. Although you should send a heal his way for life taps, you are not required to always be tapping off the warlock HP. If anything a warlock with full HP is a bad thing because they are no longer storing up extra mana reserves(HP).
The way I see it is that your first priority is keeping the tank alive and healing everyone else. This include conserving mana should you need to. Your second priority is adding to the groups overall dps. This is what healing your groups warlock does. So in a sense your priorities are keeping the group alive>Your mana>warlocks mana>DPS.
Next there are three major ways for a warlock to tap health:
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Halve Tap: Warlock life taps to a HP% = MP% ratio, this is a warlock will be doing when trying to play it safe. if they are under 40% HP/MP ratio sending them a quick Hot should be beneficial to them.
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Full Tap: Taping until MP% > 90% or HP% < 10%, when life taping for a massive amount the warlock should be ready to provide a certain amount of self heales, such as Health stone, drain life, cannibalism, food. As for heals a light dot will go a long way here.
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Hellfire Tap: This is warlocks AoE trump card, mainly because it saves them the trouble of life taping when low on MP and can burn mobs faster than rain of fire. It will be used when the warlock is out of MP or to quickly kill a big group of adds. They will most likely pull agro, and should only be healed if they know when and how to use hellfire properly.
If there is down time between pulls the warlock should try to supplement some of their own heals, even then it is not the end of the world if they have to go into the next fight with a health pool at 30% this is simply how warlocks work. That being said if a warlock is only able to life tap for half there mana before hitting 10% HP it would go a long way to send them a heal over.
I tend to keep myself at around 70% so if a healer has extra mana and wants to fuel taps so that I can put out way more damage, great. If not, I’ll deal with it on my own.
It is much more efficient to heal taps though. A small bit of healer mana is a LOT of warlock mana, and healers tend to be more free to drink since you can chug some water until the tank gets low during a pull while dps kinda needs to get in there and do work immediately, leaving very little time for me to drink myself. Often only like 2 ticks, which is a huge waste of food + water and doesn’t really even help. If the healer seems interested in fueling me I’ll often just give my water to him.
There are also a lot of healers already at 60 who have a near limitless supply of mana in dungeons so it makes sense for the warlock to tap hard in that scenario.
This is true for leveling dungeons but once you’re looking at a lock with an endgame ruin build with some crit, shadowbolt outpaces life drain unbelievably hard.
Life drain doesn’t proc instant shadowbolts btw, that’s corruption and only if they’re a deep affliction build like SM/Ruin (which most are, granted).
On a related note, there are a lot of people saying that warlocks have a ton of ways to easily replenish their hp which isn’t really true. It’s pretty much just sacrificing shadow bolt to life drain.
If you’re aff you have life siphon, but casting this in dungeons tends to just reduce your efficiency rather than increase it since it costs a ton of mana, lasts ages, and mobs die before it runs its course. It also does extremely piddly damage/healing and takes time that you should be using to focus down the priority target, rather than putting every dot in existence onto every single mob, killing nothing and making aggro a pain for the tank.
You have healthstones, which cost 1200 mana and a soulshard to make while restoring 1200 health, with lifetap being a 1:1 ratio by default. Getting a shard back also costs a bit more mana. They have a 2min cooldown. You do gain some benefit out of it with improved life tap, but this is not a realistic way to sustain yourself and should instead be used stay alive in emergencies just like everyone else.
Lastly you have demon armor. The heal is somewhat noteworthy at low levels but at 60 you are regenerating 3hp a second. If a warlock has 3k hp that requires almost 17 minutes to get one full heal, assuming 0 of the ticks are wasted due to being at full health. This is not a meaningful source of healing, and it costs a whopping 1580 mana which makes it even worse in terms of efficiency.
Tell him to eat a lock cookie your managing your mana to heal the tank
I’ll throw a hot on the lock.
That’s about it.
The accepted etiquette is to talk to them.
Everyone has their own way of playing, Warlock and Healer alike.
Find out what works best for both of you.
let him die if he kills him self.
This is misleading. It is very risky not to enter a fight at full mana or near full mana. If I went oom the last pull, I can’t heal the lock, I have to drink. When I’m full mana, the lock has just finished lifetapping to 10%, and I have to top him. Now I have to drink again to top my mana. drinking to restore 30% of mana costs the same as drinking to restore 100% of mana. Locks can quite literally double my drink costs.
I heal them if I got the mana for it. If my mana is low I save it for the tank and let them die.
So Korea expects warlocks to gimp themselves, then?
Nope we expect ppl to respect the healer’s mana and be courteous about it. Normally they will ask permission from the healer if they need to life tap frequently. Thinking they are ‘gimping’ themselves seems very egocentric and expressing the situation in those words would be considered ‘douchey’ and rude.
Expecting a warlock not to life tap is just as egocentric and rude.
There’s a fourth: lifetapping to suicide
If you die to a mob then you’ll lose 10% durability on your items. However, if you die to another player or yourself you take no durability loss.
So if you know a wipe is certain you lifetap until you can’t lifetap any more, then you hellfire to kill yourself. If you are successful then you take no durability loss and don’t have to pay to repair your items.
It’s a common tactic when learning raid bosses, you just have to make sure that someone doesn’t bubble you or start healing you. Often I’ll LOS the healers and then do it so they don’t “save” me.
The way I approach it is that if I have mana to spare I’ll top him off, but if it’s a mana intensive situation I’m not going to prioritize the warlock over keeping the tank up.
lol I already indulged you with one reply I will not continue to reply to a combative douche.
Which is why I don’t advocate doing this. You should only lifetap that low if you are about to eat or bandage. You really should never be below 80% health at the start of a fight.
There’s nothing misleading about my statement if you take the time to read the whole thread and my other statements about proper health and mana management for a lock. I even said in that quote:
A Shaman healer shouldn’t bother with the lock at all. Probably goes for paladins as well.
Throwing a cheap and efficient HoT at them isn’t going to be an option. The option is to blow a chunk of mana on a higher rank heal just to be their mana battery when you have other priorities at the moment. More efficient downranked heals being thrown at the only caster class who’s expected to stack stamina is just a waste of cast time when their own HP regen will be doing far more for them than you can.
Getting benefited from the use of Healing Stream totems and getting hit by a chain heal are all they are ever going to be able to reasonably expect from me when I’m Shaman healing.
Us warlocks have a lot of self-sustaining abilities we can use at our discretion.
Heal them when you can. Otherwise, tell them to use their own healing abilities. Healthstones and Life Drain exist for a reason.
More importantly, tell them to use their wand more often, especially when it doesn’t seem like a smart idea to drain themselves down to 10% health just to get that extra bit of DPS in. Using Life Tap strategically (I.E. not using it when a boss casts an AoE that deals heavy damage) is part of being a warlock.