What is the accepted etiquette between Warlocks and Healers? (Lifetap)

I dont think shamans have a hot but throwing out the occasional heal ahead of time (when no one else needs) isnt a bad idea. That said, never demand healing. The healer is the life and death of a party. You can makebdo without a tank a lot of times but not a healer. If you want to die, annoy your healer.

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Just because a lock is tapping doesnt mean they are expecting heals. We have health regen and drain life to mitigate the tapping. Good locks level their first aid, and even better ones are undead to eat corpses between pulls.

No you dont have to heal us to full. No we do not expect your heals. Toss a heal over time on the lock and we will be fine.

Honestly though in all my time in wow Ive never encountered any healers that get upset over healing the warlocks. Some of you are making it out to be a big deal when it is not.

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They’ll never be high on the priority list, but I don’t mind throwing heals to warlocks who life tap. My job is to heal, and with that comes the fact that I’ll also have to drink more than usual and I’m ok with that

People who demand a heal though? They’re not getting crap from me for the rest of the run.

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I’ll admit, I rarely, if ever, use Life Tap. But then, I’m going with Demon spec, so most of my damage comes from a couple DoTs and debuffs, and my pet. I also go to my wand for the five second rule, to conserve mana for ‘oh s*&t’ moments, or for phases where you need to burn a boss fast, or to resummon my pet if they go down.

Same with Fear effects. Sure, it might be useful on that one mob, but the bastard running off and bringing a bunch of friends like he’s a murlock is no good. Yeah, there are tricks you can play with Curse of Recklessness (Fear, CoR if they run a direction you don’t like, pop another curse before Fear runs off, etc.), but if you have the mana to burn on that, you have more constructive things you can be doing.

Fear and Lifetap just aren’t tools I use in my playstyle.

if they tap while everyone else eats/drinks. they they are just lazy or greed maybe both.

If I have a mage in the group, I’ll always heal them, sometimes even whisper them it’s ok to hellfire. But if I’m drinking my own water, I’ll literally let them die. Water is expensive, and I’m not paying for the warlock’s costs.

Use chain heal on someone that needs it, if they get the bounce, fine, if you are about to drink to full toss them a heal.

You are a shaman, but if any druids or priests are here toss them a hot. Just because they can life tap, doesn’t mean they should abuse it and force you to heal them. They should drink just like every other mana user.

When I play a warlock life tap is part of my rotation, so I take a small about of damage over time and the healer can toss a low rank heal or hot on me. If they are life tapping to 10% they are probably pretty bad players that do not understand their class all that well.

Or maybe they don’t have any? Downtime isn’t a thing for us locks and I rarely have more than a half a stack of food or water on me at any time.

that would be part of being lazy.

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That means they are greedy. Why didn’t they buy water before the dungeon? Saving money for the mount? Oh, wait, locks get a free mount… But it’s OK to make the priest pay for your mana costs. After all, healers are lesser players than the locks.

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Whatever if anything you guys are being babies.

ironic coming from a person who wants the healer to babysit you.

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Yea, if you are in a dungeon, you are expected to have water, even as a warlock, because if you are draining life or expecting siphon life to heal you back up, you are not doing full damage, you are being a bad player at that point.

There is not justification for it, you can just accept that you made a mistake if you run out of water in the instance. Unless something has gone horribly wrong in the instance and caused it to be a very long instance, you should not run out of water on a normal run.

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Warlocks, in general, should manage their own health from Lifetap. If the healer isn’t having mana or time issues then throwing a little heal or HOT on the warlock can make the group move faster.

Generally, a warlock should Lifetap a bit between fights and then bandage, eat/drink, or use Drain Life and Siphon Life to get it back. The only time they should Lifetap to 10% is when they plan on eating or bandaging to get it back.

When the warlock is taking damage from an enemy then heal them just like any other party member.

This is not completely true. Drain Life does decent damage, not too bar behind Shadowbolt. It can also proc instant Shadowbolts which is a huge DPS increase. Not only that it means that, managed properly, you can chain pull without much of a break at all.

Can Shadowbolt spam do more damage? Maybe, and it’s probably a good idea on boss fights. However, on trash DOT and drain is a great thing to do. Just try to plan the Lifetaps to occur between fights so they aren’t a DPS loss.

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Thanks for posting this and saving me the trouble. Healers should top off the tank during and even before a fight, the rest of the group can bring their own food and water and DRINK/EAT. Warlocks have a habit of lifetapping and then running into combat expecting a big heal from the start, bad for the group.

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No Lock should be tapping more than once at a time if they’re doing things right. I tell the healer I run with to ignore me for the most part unless things are going badly. Maybe throw me a HoT if they can spare the GCD/Mana.

Tap is part of a Locks rotation and so is Drain Life. Weaving Taps and Drains into your base rotation is key.

This is why I brown-nose the healers with healthstones, soulstones, macros that tell them when I’m eating/cannibalizing, spare water and maybe a mana pot if there’s no mage, requests to ignore me if I’m at 80% HP, etc

Yes, I’ll eat/drink, cannibalize, drain, etc to regain resources, but sometimes I’d like the healer to help fill my green mana bar.

I agree with this, however mana efficiency for heals tends to be a lot higher than mana efficiency for damage. If drinking is not an issue then throwing a heal or two on the warlock can be a very efficient use of mana. It shouldn’t be done so much that the healer is running out of mana and drinking a ton but if you can heal a lock without running low on mana then it can help the group quite a bit.

(I’m specifically talking about Shadowbolt and Drain Life, which are fill between DOTs and tend to take up a lot of mana for a lock)

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Sorry but If I go hard on dps I go oom twice as fast. Lock spells are more expensive than mages by comparison because we are expected to life tap in between. Doing full damage is for bosses, not for trash pulls and forcing the group to stop and wait for a drinking warlock (which never happens btw) is dumb.

So just let us lifetap and get over it.

Drink and eat like everyone else. Warlock goes running into combat with 5% health because they just lifetapped, let them die.

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