So why do so many players want to return to the days of old, namely pre-1.12 Vanilla? Here’s my thoughts on the attractiveness of pre-1.12 Vanilla.
Everything about pre-1.12 Vanilla was hard. Leveling was hard. Earning PVP titles was hard. Raiding was hard. Professions were hard. Even getting the Winterspring Frostsaber mount was hard.
The attractiveness wasn’t getting the rewards or achievements. It was the self-satisfaction of the accomplishment itself no matter who was looking.
Today’s WoW is for the most part easy-mode for casual players. Sure there are hard things to do in retail WoW, but that is not it’s primary focus. There is very little satisfaction in accomplishing something easy.
Could this be the reason we see so many complaints about Classic 1.12. This is not the Vanilla WoW so many were hoping for. Blizzard said they did not have the code/data to do pre-1.12, but was that not Blizzard taking the easy way to Classic. Sure there is a rightful concern within Blizzard about return on investment, but wasn’t the original development of WoW 1.0 a big risk for failure. Sure it was, but it paid off.
It’s too late to change Classic WoW, but the question remains, if another everything-is-hard MMO like Vanilla 1.0 was developed by any company, would it be successful or are those days gone?
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Classic WoW is nothing but a buisness scheme. They are gonna go for the easiest and most known version of vanilla WoW. That way: they have to do less data research and investment in the game. They can most likely can do vanilla 1.0.1 but they wont because Classic is just really to boost their subs again.
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Armchair developers incoming.
They explained that it is the most complete version they have, but aparently people who never worked at blizz have secret knowledge of this 1.0.1 copy that one employee kept hidden in an usb and was burrowed on Chris Metzen’s backyard.
I need five brave men and a goat for this venture and we will recover that usb.
Unless they don’t have the data, in wich case telling the devs “just make 1.0.1 patch an so on” is equal to telling a beggar “just stop being poor”.
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the game generally being harder, 1.5 AV existing… I can’t think of much else off the top of my head
I don’t care what patch they start with, will still be better then BFA
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Well lets be real. It does cut down drastically on their productions because all the content thats already added into the game can just be time gated.
Its the most balanced (i know, its not. Just Shhhh because wow has -never- been balanced) version of vanilla WoW and there are a number of other aspects where if you sit down and think about it. Makes sense as to WHY they chose 1.13.1 (the literal patch number of beta) to base Classic off of.
Everybody who’s crying about it being easy, not being vanilla, not being “close to their memories” just need to sit down for a minute and utilize their brains. Especially because 90% of people posting on these forums are JUST watching streamers and played the stress test for like 3 hours and threw their keyboards against the wall.
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Less. This is taking too long for less imo. Unless they are secretly developing BC and wrath servers for later, faster launch windows.
Hopefully the USB drive wasn’t a plant by Randy Pitchford containing a woman doing “magic”.
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Naxx was the hardest thing in the game
They were able to get most of their data, textures, and voice line data of 1.12 from private servers like Nost.
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Thats one of the issues. Casual players. Elitists make it hard for casual players to join up in the ranks to get the full enjoyment of self-satisfaction.
Hence lots of guilds come to a crash.
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You need a source on that claim, because that’s not what Blizzard is saying.
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When i say “most”, I dont mean like 90% of ot. Most likely around 60%. As if i remember correctly in an intercoew: one of the deva said that people like Nost really helped them remember a lot of the vanilla content stuff.
It took like 5 years to develop og wow. Its taken over 2 years now to recreate wow classic. Something tells me that they are working on other things on the side such as laying the ground work for them to implement wow classic: the burning crusade, and wrath servers more quickly.
I would not be surprised at all if they elude to this at blizzcon2019
None of these things was especially hard (unless you were going for world first with the raiding). They were just time consuming. I know because I did all of them during vanilla and I wouldn’t say I’m a particularly great player.
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They were not hard. They were tedious and time consuming. The mage tower alone was harder than anything in vanilla, but it could be completed in 10 minutes by a single player.
It’s like listening to your grandpa tell you about walking to school in the snow, uphill both ways etc. Vanilla rewarded time investment over anything else.
Actually, we did have a grandpa in our raid. He was 67 in 2004. We carried him to Rag and eventually Nef. At one point he got lost in MC, we did not realize it an despite being one of our healers responsible for healing the OTs we still killed Domo. Despite him being stuck in Luci’s room.
What I find attractive about vanilla is it’s curves. How it gives you slow exp, while stroking your ego level by level… mmmm…
Haha! Same. A grandpa in one raid group and a grandma in another. The grandpa was the first warlock in my guild to get his full T2 set (warlock).
That’s literally not how it worked.
They said they found the 1.12 data buried on a backup of a BC patch. At Blizzcon. On a panel about the making of WoW Classic. A panel you can find on Youtube in its entirety.
You might be confusing that time the Nost devs met with Blizzard with Nost giving Blizz their data. I believe the Nost devs said they offered, but Blizz said no.
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Oh yeah. Thanks for the refresher. They said they rather build the game up from scratch than accept some code that might have so many bugs and issues that it would take longer to fix than to just remake the code.