You should be doing this no matter what and not making a huge feature of the patch like its something special.
How many months will it take to actually get anything remotely decent?
THE STORM’S FURY EVENT
The Primalists are rallying some of their strongest forces to preserve their plans to dominate Azeroth. Head out with your fellow adventurers to seal their portals and defeat their mighty monstrosities.
The Storm’s Fury event will take place every five hours in the Primalist Future, located by taking the Temporal Conflux portal in Thaldraszus.
Brave defenders will receive Essence of the Storm, which can be exchanged for item level 385 rings, trinket, and neck, the Chasing Storm toy, a cache containing Storm Sigils, the Skyskin Hornstrider mount, and the Time-Lost Vorquin pet.
Yet another elemental spawn area that has to be farmed forever. How many is this now?
CREATURES AND NPCS
New rare enemies and NPCs can now be found in the elite areas of Nokhudon Hold, Imbu, Cobalt Assembly, Tyrhold, and the Primalist Future.
Some rare enemies that showed up on the zone maps outside the elite areas, have had their cadence changed to 1 spawned every 30 minutes (was 2 spawned every 2 hours). The health of these rares has been increased as well so players have more time to get to them before they are defeated.
The new elite area rares and the more scheduled rares have rewards on par with the the elite rares found in Obsidian Citadel or Brackenhide Hollow.
The newly trained Draenei, Lightforged Draenei, Tauren, and Highmountain Tauren that now specialize in rogue and mage classes are now located in major capital cities (Stormwind and Orgrimmar) and in their racial cities (Thunder Bluff and the Exodar). Additionally, a Tauren rogue can be found in the Rogue class hall.
More rare enemies that are not rare and drop garbage ok.
Yay Tauren Rogues!! Cause that makes any sense at all…
ITEMS AND REWARDS
GROUP LOOT
Fixed an issue where, in some rare cases, players would get less loot than they should have on certain Raid sizes.
Fixed an issue where players could unconditionally roll Need on Set Tokens. The system will now check if the player owns the Token or the Set Piece itself at equal or greater power.
Players can no longer roll Need on any Profession recipe that they have already learned.
Players can no longer unconditionally roll Need on 1-hand weapons (or 2-hand for a Warrior in Fury loot spec).
Developers’ note: The system will now thoroughly identify if you can dual-wield the weapon in question, based on your loot spec. If you can, and you already have two versions of it at least as powerful as the item being rolled for, you can’t Need the item.
The Revival Catalyst is now available to turn gear earned from the Great Vault, Mythic+, Raids, PvP, Tier 2 (Epic) Storms, Tier 2 War Mode, and World Bosses into the corresponding tier gear for that slot. Travel to the northern side of Tyrhold in Thaldraszus to find the Revival Catalyst located next the NPC Antuka.
Each week, an account-wide quest will be available which awards a charge to the Revival Catalyst. Progress towards this quest will require players to complete relevant Raid, Mythic+, PvP, and/or world content. This can be done on a single character or combined across multiple characters on the account. Completion will then award a separate charge for each character on the account which includes any characters that get created in the future! The total number of charges that can be stored for an individual character is currently capped at 6. If a character vendored, disenchanted, or destroyed a Dragonflight Season 1 item that you want to use for this system, please visit the World of Warcraft Item Restoration page for assistance.
Group Loot: You shouldn’t have messed with it in the first place, period.
Catalyst: Yay a catch up mechanic that was in last Xpac no?
MAGE TOWER
The Mage Tower has returned – Interested adventurers can speak to War Councilor Victoria at Deliverance Point in the Broken Shore to test their skills in one of seven unique challenges. Defeat the challenges to earn epic rewards, including Legion-themed class-specific armor set appearances, Guardian Druid Fel Wearbear Form, achievements, and the wondrous Soaring Spelltome mount. The Mage Tower is recommended for level 70 adventurers.
Wait, more old content? Starting to see a pattern here…
PROFESSIONS
All professions have had the requirements to unlock specializations reduced.
Professions with 3 specialization trees have had their final unlock reduced to profession level 75 (was 100).
All professions with 4 specialization trees have had their final two unlocks reduced to profession level 60/75 (was 75/100).
Portals from Overload Titan-Touched nodes should more consistently take you to a new location.
Overload Elemental Deposit and Overload Elemental Herb has been slightly redesigned:
Overloading cooldown is no longer modified by gathering mining or herb nodes.
Overload is now taught to all Miners and Herbalists after collecting their first Elemental themed node.
Mastering the Elements unlock point now restores Overload cooldown reduction functionality.
Developers’ note: Overload offers the occasional moment to allow gatherers to not only change up their gameplay, but also to gain a nice bonus of extra elemental reagents. Requiring a specialization investment to engage with the system felt too restrictive and also did not offer all Gatherers the same opportunity to try something new. By shifting the cooldown reduction onto the unlock point and unlocking the spell for all Gatherers, everyone has an opportunity to participate but also get a better understanding of what the feature is offering before investing points into the specialization tree.
Profession requirements for many transmog-eligible pieces have been adjusted or removed entirely.
Most items that previously required a profession other than Engineering no longer have a requirement.
Engineering items have had their skill requirement reduced to 1 of their appropriate expansion.
Gnomish and Goblin engineering are no longer required to transmog any Engineering appearances.
Acquisition method for all of these items remains unchanged.
Warlords of Draenor crafted item appearances have returned. You can purchase recipes for Optional Reagents for each relevant profession from the vendors in your garrison or in Ashran that cost Secrets of [Profession] tomes that are the old daily cooldown craft. Use the Optional Reagents when crafting Warlords of Draenor crafted gear to convert them into the new appearance.
Legacy leatherworking patterns for Heavy Scorpid gear that were lost to the Cataclysm can once again drop from Blackrock Orcs in the Burning Steppes.
Pattern: Raptor Hide Harness and Pattern: Raptor Hide Belt can now both be learned by players of either faction.
The legacy recipe for delicious Goldthorn Tea can once again be acquired by observant adventurers in Razorfen Downs.
CRAFTING UI PANEL
Multiple charge cooldowns will now list the time of when the next charge will be available.
Track recipe checkbox is available for recrafting.
Enchanting items will now display an “Enchantment” prefix text in the Crafted Items window.
CRAFTING ORDERS
Added “Use Highest Quality Reagent” checkbox to customer.
Added option to reject an order by right-clicking on it under Personal orders tab.
“Open All” for crafting order mail will now auto-delete the mail after receiving the item.
Minimap will now show personal crafting order notifications.
There is now a confirmation dialogue when placing a crafting order for an item the player cannot equip.
Still broken as all hell and still sucks.
USER INTERFACE AND ACCESSIBILITY
Experience Bars, Equipment Durability, Bags, and the Micro Button Bar can now be adjusted in Edit Mode.
You can now use arrow keys to fine-tune the placement of elements in Edit Mode.
Major Factions map icons are slightly reduced in size to improve map visibility.
The Dragonflight Great Vault now uses new art specific to Dragonflight.
Dragonriding world quests have a new racing icon.
Added tools to assist with Motion Sickness while Dragonriding to the Options > Accessibility > General panel (under Dragonriding Motion Sickness).
Focal Circle: Adds a focal circle crosshair to the center of the players screen that helps players focus on a more restricted area to address motion sickness.
Landscape Darkening: Applies a darkening effect around the outside of the screen as the player accelerates.
When enabled, the Focal Circle and Landscape Darkening also display for those using Ride Along.
Added tools to assist those with sensitivity to Dragonriding’s visual effects to the Options > Accessibility > General panel.
Dragonriding Speed Effects: Disables the visual effects that occur around the player’s drake while moving at high speeds.
Alternate Full Screen Effects: This option, which hides the speed visual effects on the edges of the screen, has been renamed “Photosensitivity Mode”.
Bank bags background color has been adjusted to be different from inventory bags.
All of this has been and could be done for years with 3rd party addons that do a WAAAAAAYY better job. Copy/Paste is all you had to do we all know you can as you have already done it for dragon gliding.
Needless to say very very lack luster and only a fool will think this is a good patch.
4 Likes
Brother its a .5 patch, why are you expecting the world
12 Likes
tweaks, yeah…but ‘changes’…no.
leave the things alone if their working.
So tired of finally liking my spec and then they make some idiotic, pointless change that ruins it again.
Lotta stuff class wise is being revamped. Not just “hey lets make this a little weaker / stronger” so patch wise its decent.
4 Likes
Lattimere:
Aluminum, Microchips, Gluten, Mercury, Heavy Metal (Slipknot), Antibiotics, the SARS-COV-2-Virus, Blood Products, Formaldehyde, Thimerosal, 5G, Gelatin, Pork, Eggs, and Animal Products.
…Also chemtrails.
Chemtrails are in there, too.
6 Likes
Svelte:
Also
Almost forgot that vital ingredient. Fixed it.
1 Like
You’ve forgotten that it will also ban all characters that are named Lattimere
Seems like a decent start to me. Mind putting what you wanted instead so we can dump all over it too?
Sure, how about fresh actually new content and not the same old stuff over and over.
2 Likes
It’s a .5 patch, there’s not going to be huge additions. If you’re so upset, then please quit WoW so your toxicity can be cleansed from of the playerbase, thanks
Give specific detailed examples.
It’s a pretty solid update filled with a lot of stuff. It’s better than waiting 6 months for “We tweaked damage a little, well anyway welcome to .5” like we’ve had in the past.
The expansion has been out for two months. You’re 3/8H and haven’t done half the keys over a +10 yet. Some of them not over a +5.
Finish the content you were given first, then you can have ice cream.
3 Likes
Im happy with a couple of the druid changes, and curious how the Trading Post will play out and how much of a gate that will be vs the items offered for purchase.
Mage tower being back, im just readying my chat boxes to be full of more selling spam. Counting the days until the wearbear is taken off piloted accounts again, like in SL lol
Catalyst alone is nice. Trading post seems cool depending on what they add. My hopes is they add ALL the FoMo stuff. Everything. Anything that was cool that has become unobtainable.
…still better than the selfie and twitter patch.
Just to point out. We’re getting a 10.0.7 patch after this which will probably hit the PTR 2-3 weeks after 10.0.5 launches live.
Based on past interviews with Ion: 10.0.7 is very likely going to include cross faction guilds.
We’ve known the meat of this patch since December 21st last year. They gave us a roadmap for the meat of the next six patches. They’re giving us what the roadmap showed us.
This is also a good patch.
2 Likes
New to WoW? They have a system on how their patches work and what rolls out with them.
Don’t like it? Wait until the next expansion and come back and play DF in its entirety