What is "objectively" better in Classic

People have a hard time understanding the definition of pruning. They focus on what was removed and are mostly blind to what was added. You can’t keep adding infinitely to a game, I’d like them to show us another game that has done that and kept all the abilities well defined and unique.

I think I still have over 30 abilities/trinkets etc. on my Warrior’s bars.

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I remember counting for my Fury Warrior a while ago and it was around 20-25 depending on talent/trinkets.

Though while they can’t infinitely add to a game, I do feel like they overdid it on the pruning.

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I was probably counting PvP talents as well.

I agree, partially. I think the number of active abilities is fine and any more becomes too cumbersome. However, I think they could add a lot of buffs and flavor abilities back to the game. I remember seeing some auras for Death Knights and other buffs on the BfA alpha/beta but they never went forward with them, unfortunately.

I think you need to look at differences between objective and subjective. “RPG aspect” is a perfect example of a subjective measurement, it has no clear definition and weather it is better or worse is based on personal perspective, feelings or opinions.

Objectively better things in classic could be number of concurrent subscriptions or player population, number of hours to exhaust or complete content (but “complete” could be subjective)… you know things that can be verified with empirical data.

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I would still want some more active abilities. I managed in WotLK just fine, and I have less active abilities now than I did back then.

To be honest looking at my Prot build I don’t think I even really gained any utility that I didn’t have at the end of WotLK either. I mostly just got things taken away from me.

and some of my characters, like my Fury Warrior, is just depressing for how badly cut down she is on abilities.

Blizzard should really cut back a lot on crz and sharding for retail and make it opt in and not forced the way it is. Without this god awful broken systems the servers are so dead without crz and sharding and Blizzard would need to connect more realms together or merge them. Blizzard would will never do this since they don’t care, and rather take in cash from realm transfers.

A lot of things Classic does things in general are better, yet retail rains rng gear from the sky and it doesn’t feel rewarding at all. Classes while being simpler feel like a class, specs only enhance what you have. Leveling is a lot better, the game just feels a lot better and leans towards more of a RPG than what retail has the past 2 expansions.

It’s all about money money money with Blizzard and that drives people away. Good game = more customers = more money. Trying to squeeze everything from your player base Activision style will lead to people quitting in masses and it’s why i don’t touch activision titles for, but sadly Blizzard is looking more like activision the cancer of gaming every day.

This is a pretty minor thing but I prefer the smaller damage numbers. 1k being a big hit feels right to me.

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Not in the case of gaming, which “role” does someone have in said game (WoW) that is different from Retail to Classic? The in game role is missing from retail is the answer, or more to the point, the role in retail is to increase the MAUs for Blizzard.

In the context of gaming, playing a “role” in a game is such a broad definition it’s actually useless to define anything.

In BfA we play the role of the ambassador and champion of our faction in a war against the other faction.

but you can come up with a character “role” for literally any game where you control a character.

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everything.

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Return on investment on ‘grinding’ anything.

In retail the ‘grind’ gets reset every 4 months and you essentially start fresh. All your gear, neck level, anything is meaningless and you need to do it again.

In classic when you do something meanful it will last forever on that character.

Umm…that’s the case in practically every MMO I can think of, anywhere. Including Vanilla/Classic. Grinding the dungeon set got you access to the intro raid. Grinding gear from that raid got you set for the next raid. Gear still only lasted you for however long that particular raid tier was “current”; when the new tier came out, you needed to re-grind all over again. It doesn’t last “forever” by any sense of the term, except in Classic perhaps the very very last raid tier set would work for that if no further content is ever introduced.

Heck, what you gripe about was even more prevalent in Vanilla, since gear had particular elemental resists on them which meant each set of gear became completely obsolete the moment the next tier became available. In Retail at least it’s possible to hang onto the same set of gear for a couple tiers and remain viable for Normal-level raiding.

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yes, but its not a hard reset that every patch 4 months up gives everybody who didnt raid gear thats almost on par with the top tier raiding???

In vanilla it was a static increase instead of the random increase we have in BFA…

in vanilla, even when things were released further out you had to WORK to catch up, to go into the instances and handle stuff. There were no hand holding mechanics and catch up gear to appease the people who dont raid at all

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No, what that ended up doing was making you have to grind old content repeatedly, when it would be even harder to find groups since the primary guilds had already moved on to other content, and you couldn’t join the new content until you went through the old content ad nauseum until you got your drops. That’s part of the reason so few people ever saw most of the end-game content.

By the way, there’s a huge difference between “hand-holding” and “catch-up gear.” The first boss in a raid today will have more mechanics than the final boss in most Vanilla raids. “Hand-holding” was making the content easy and just tank-and-spank once you grinded enough ad nauseum to get gear and 40 people together.

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No. Classic has linear progression.

If I gear up in dungeons to progress MC and then use that gear to progress BWL and I take a break my toon will be in the same spot on the power level curve.

In BFA I geared up to progress mythic Uldir and now people can get better gear from normal dungeons. Whenever a new patch comes out you get to skip over everything that happened previous to it.

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You can maybe kind of make an argument for some of the things you’re saying, but anyone that legitimately thinks community is better in a game where you can play through the entire thing without ever uttering a word is void of any credibility.

Also, gear is trash in retail. There is only two types of gear. Raid gear, and the almost raid gear EZ epics that the game pukes at everyone smart enough to log in.

And difficulty… A personal pet peeve of mine. Here is how I describe the difference in the two games. Retail goes to 11. However, the preceding 98% of retail is at 2. Vanilla was at 7 or 8 throughout.

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I guess you weren’t around for the last couple months as the forums broke down at the realization of how easy Classic is going to be.

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I said vanilla… If classic is too easy, it’s going to flop very hard.

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In both games you need no communication from 1 to max, or to do basic stuff at max level. If you want to go past the basic content you need to look for groups. Retail has just as much community as vanilla did, and there are a whole lot better tools for finding communities and groups.

Yes retail gives out a lot of gear, but gear is never invalidated, if you get max gear in 8.1 its still gonna be just as good when 8.2 hits, but now there is more gear to get that is better, just like when BWL drops in classic. But at least you are not gonna be in a raid that drops 3 pieces per boss for 40 people and half that gear is worse than what you get from easier dungeons.

As for difficulty, vanilla is easier at every stage of the game not just at end level. Just cause you can pull multiple mobs at once doesn’t mean its easier you still have to actually play your char where as with vanilla a majority of your time is spent waiting. Waiting isnt hard its boring.

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I didn’t say “to max”, I said the whole thing. And isn’t that part of the problem? What used to be the game, is now “basic content”. You know why? Because it was so neutered by LFD/LFR, they had to invent new difficulties. But, back to community. Just because you have more tools doesn’t matter when several of them specifically allow you to avoid the community. In fact, none of the actual tools has much to do with community. LFD/LFR doesn’t. Even using the LFG tool doesn’t.

Gear is invalidated almost daily. Do you play retail? With each new raid, the last raid, and everything else below it, is overshadowed by LFR gear, and even by WQs. The welfare gear has made WoW a 1 raid game.

LOL. “Just cause you can pull multiple mobs at once doesn’t mean its easier…” Seriously, LOL.

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