Like all games you have different mode levels given to players to experience the game.
I’m trying to figure out why LFR is not considered a mode by Blizzard.
LFR = Easy (Raid Finder)
Normal = Normal (Looking for Group)
Heroic = Hard (Looking for Group)
Mythic = Super Hard (Looking for Group)
All these modes have challenges despite how you may feel about them and are a level of difficulty. Even in easy mode, LFR has it’s challenges and you can’t just breeze through like folks believe.
So
I don’t understand their train of thought on why they keep alienating certain groups of players at a certain level.
Can we get an explanation because LFR is not something I can walk into on my own to complete. I still need a massive group and some coordination to complete objectives, just saying.
Or or or or
How about adding Normal and Heroic to Raid Finder or just get rid of LFR all together and make Normal the new LFR.
LFR is narrative mode. if anything the difficulty that needs to be removed from the game is mythic, as such a vast minority of players actually do this difficulty that it does not warrent the effort, money, and time wasted on development. Something like only 1% of players have done a mythic raid fully for an at content raid.
As much as i hate the M+ system, they should just have a M+ system for heroic raiding with no extra mechanics, just more health, more damage thats it.
Whats really a same is in the current system, of LFR, Normal, Heroic, and mythic, the difficulty that is the most pointless, is normal.
Most raiding guilds just skip normal or spend very very little time in it because the gera taht drops from normal is so quickly and so easily outpaced its pointless to even spend time trying to get it most of the time.
if you tune down the damage any more than it already is no one will know the mechanic is even there, so it wouldn’t work as a learning mode. I’d rather they made it a true narrative mode where ever boss is a pinata and remove gear rewards from it.
They could up the difficulty a smidge in LFR like it was in Mists of Pandaria. But mostly it’s a way to complete story quests and experience the content in a chill way whenever you want.
If they brought back the Flex system for normal that let premade groups queue for a wing that would be a big help.
I don’t always want to commit 2-4 hours to the game at once.
Flex was great for the short time it was around.
LFR, I think, in their mind is “I want to see the content, not do it”. Basically see the fights and cinematics without going to some external thing like Youtube (what people had to do back in the day).
oh yea, I remember groups wiping to Garalon for hours when Heart of Fear LFR first came out., something about about not standing in the big obvious death circle…good times.
What’s that technology they use in bg’s? The one that detects when you are afk. Couldn’t they implement something like that in LFR? Like, if you are engaged in combat but have not done anything for 30 seconds, it auto boots you.
The people auto-attacking and those that just die immediately as the fight begins, that’s up to the players in there to do a better job, policing themselves.
Argue all you want about all the difficulties but at the end of the day it ain’t bringing people back so it really don’t matter what they do but if they removed it I bet more would quit.alwaays crying about lfr just leave it alone bad as everyone always whining about keys don’t do it if you don’t want to
The only thing that needs to change with LFR is making it available with normal and heroic so that players have another option for gearing to normal level instead of PVP or Mythic plus
It would have been nice to have a new iteration of it related to the current expansions. At the very least, a solo instance (no loot, gear dmg, etc.) that stays current for training/experiment.