Out of curiosity what is it that WoW provides/providing that actually makes people want to try it out or for those that have keep them playing?
If you are a new player what is your thoughts?
i’ve been playing WoW since cata dabbled in it here and there in i think BC backed when i was young and broke ( i was idk like 14 at the time i think? ) no income to support the monthly fee and parents didn’t like the thought of me just playing video games all day which is what i pretty much did.
When i personally try a new game im excited af it’s something new thats why but i eventually will quit depending what kind of game it is usually it’s just like a single player game that i maybe have beaten so really no point to play it again until DLC is released.
We are in a day and age where mmorpg’s are less played by younger generations so there must be something to drive them to come and play. what is it that current wow is providing? im talking from say a level 1 aspect not someone who is going to boost and has already played WoW previously and is coming back or someone who uses a boost and doesn’t know wth they are doing in terms of end game.
Better options…there I said it… two things happened back about end of WoD/beginning of Legion: 1. WoW started progressively removing more and more of what made it unique and a success to begin with until we hit SL currently and 2. more and more MMOs and especially MMORPGs started catching up to WoW and upgrading their standards…to the point that WoW is honestly actually almost inferior feature wise to most other thriving MMOs.
Younger players are all about instant satisfaction, so anything that requires a grind or any time commitment is going to lose their attention. It is why games like CS / Fortnite / etc are very popular now.
Even with WoW in the state it is now, it is still too much work for most zoomers. MMOs seem to be slowly dying out in popularity, save for the older generations still hanging on to the member berries.
I think in WoW’s case the two-headed poisonous Hydra analogy is two fold…sure MMO’s are dying out because new players aren’t coming into them…but at the same time WoW is ALSO driving out what older base it had from before Legion by trying to pander to the Esports crowd…and doing it so poorly that not only do the Fortnite and Mythic+ hyper competitive elitists and zoomers not care to give the game a try, but any players WoW formerly had (and any casual new players it could have) do not wish to stick around after basically being shafted and robbed of everything that to them made WoW unique to begin with.
Wow is still able to attract new players. The issue is that they come for the hype, and they find many zones of confusion, no story that makes any sense, systems on inexplicable systems. And if they even make it to max level, they find that they hype that drew them in was fake.
The community is elitist trash. They’ve been playing this or other games like it for more than a decade, and they’re talented and skilled. Yet they’ve convinced themselves that a brand new player who was learning how to move their character across the screen yesterday should be ready to spam mythic+ 24/7 until they get ksm today, and they even pat themselves on the head for giving that as “advice”.
Lack of advertisement for one thing. Shadowlands was a perfect place to start playing with the leveling revamp. They should have been shouting it from the rooftops, but I didn’t see much advertisement at all outside of Battle.Net. I remember back in Cata and MoP, I didn’t play the game but I saw the ads everywhere.
A lack of presence. On gaming forums or news sites, WoW doesn’t exactly make the news and doesn’t seem relevant whatsoever
How they can fix this? More marketing and follow through with Henry Cavill being Arthas (which ties quite nicely into the WotLK themed Shadowlands) and make a good series adaption that follows several characters from W3 to WotLK. That could lead to a monstrous influx of interest in Warcraft. And as much as people hate it, attempt to put tie-ins into other games (Warzone cosmetic, Fortnite skins, Smash character, etc.). They have the money to attempt some of these types of things, but it’s just up to them whether they believe it’s worth it
yea but what i meant is how do they attract them like is it M+, raiding, etc… i think most people took my question in the bad term XD. i mean im not new to WoW nor have any friends interested in mmorpg’s so i can’t ask them why they chose to try it out atm.
all the new people i personally know that played it quit within 1 week but then again they play so many games and quit those too and just as fast so kinda hard to tell.
i don’t see many new players thats why i see some on facebook groups but usually their spouse plays thus why they got into it
For one thing I’ve played another MMO or two and those were also in the same boat as current WoW (lacking any creativity or innovation, after a point everything they put out was more of the same each expansion).
WOW still wants to be an RPG but too many RPG elements have been stripped from the game.
For the new player, there isn’t enough story and direction. Why is someone going from the new starting experience to BFA? What is the backstory? They don’t know because the introduction scenarios have been removed for whatever weird reason. The story of Teldrassil isn’t told anymore. The story of Lordaeron isn’t told anymore. Instead they are sent to this island with no backstory and told to fix the problems.
The developers had a great opportunity to do a restart with the level squish. They didn’t do anything to improve the story or help truly new players.
This isn’t just a problem with BFA and Shadowlands. Each new expansion removes stories and questlines from old expansions. Diluting the rich world that was originally made and making it less and less attractive.
I have several friends through other games that convinced me to get into WoW about a month before the Shadowlands launch.
Never been more disappointed in a game in my life.
Listen, I come from a game environment where I’m used to significant balance tweaks every 2 weeks or so to keep the game competitive… Meanwhile entire specs in WoW go unattended for over 6 MONTHS(!!!) and there’s not a peep from devs on it.
It’s absolutely unacceptable and unworthy of 15 dollars a month. Even Jagex does a better job balancing than Blizzard does.
I love the lore and the story, but the journey through each zone is really rough, I tried all the chromie campaigns + bfa so far and it’s the same chores over and over for every region.
I play games to get enjoyment and instant gratification, just like any other media. What’s the point of playing a long and tedious game? You even say it yourself, it’s too much “work”.
my brother tried the game out a couple months ago. he played for maybe 2 or 3 weeks before he quit, i believe the reason he gave was that the game just didn’t “grab” him. i remember specifically he didn’t like any of the dps rotations, they were too boring for him. i imagine the story not making a lick of sense didn’t help either
he has also tried GW2, only lasted a couple weeks there, and used to play ESO which he stuck with for maybe 6 months or so. He did play FF14 for about a year, which may be why wow’s rotations were so boring to him, he enjoyed the ones in 14 a good deal more. he won’t go back though because of the forced group content, he had his first kid last year and doesn’t want to play a game that forces him to play with/potentially inconvenience other people
Plenty of threads in the forum lamenting the ‘length of time’ and complexity of dailies in Shadowlands, and threads asking for the simple shape running Tortollian quests and ‘elite’ kills from BfA. Those aren’t newbies.