what is it about Ruby Life pools that make players forget how to play the game. its crazy how often Dps forget to interrupt in this dungeon or have to milk that one more second of dps and get blown up or just decide they going to face tank the spitefuls. Another thing is just waiting for a rez when most of the time the run back is right there.
Ive never seen a dungeon expose bad players as much as this one. Most of dps damage is avoidable and the aoe damage the healer will take care of so whats the problem.
im seriously asking what am i missing that makes it so hard for dps in here
It was kinda weird… Two people died on the first rock guy. The whole team died before the mini boss. Not me… but still.
We wiped on the first boss (I let myself die cause I aint soloing 75% of a boss) . Then the group fell apart. (one thing. I saw the welps coming and I went to run to their target to grab em. One gut died then they swarmed on the healer. I couldn’t get there in time)
It was the strangest thing. Someone said lag. Maybe it was lag? Still seemed so weird. I never had a group that bad.
the few low keys i did in there was kind of amusing they kept leaving the add up on the 2nd boss thinking they was gonna kill the boss while the add was just throwing out damage i just laughed the healer was probably hating life. then they kept dying on last boss so i just soloed the last boss fun times. it is kind of funny though the damage difference in there from other dungeons good job blizz.
There’s just a lot of annoyingly placed trash. It’s easy to accidentally run into them, so your options for dodging AoEs are limited. It’s also difficult to target specific enemies for interrupts when you have to cycle through so many while doing all this.
Also it’s easy to misjudge the path of the second boss’s boulder while dealing with the add.
I don’t know about others, But it’s not always that simple, There are a fair few effects that do not display over other textures in RLP, Specifically the grass on the top floor, And the pool/pond in the very first room often don’t display textures properly.