What is hps required for candle king

I peak 4m then hover 3.5m throughout fight in +17/18 dfc.

I notice some groups struggle with this fight a LOT less than others and I assume it’s having a group external like mass barrier. But like some groups it’s like i can hit astronomical heal levels and there’s like at least someone who cannot stay alive through any means. Like I had this shaman i was forced to spam vivify on despite needed to conserve mana just to keep him from dying while everyone else was topped. He then whispered me to tell me it was my fault even though I’m highly certain we had 1 extra statue through the next set and then after he died we had another statue so it was just over. Said I need 4.2m hps, is that true?

I was told it was 3.2 for +18 a while back by another monk but that has to be like at the end of the fight I think because i peak 4 million and during cds jump from 3.5 to 3.8m. I just don’t know yall. Makes me think i only want to do this key with a group comp that’s like DK, paladin, mage, to maximize mitigating damage and off healing. Either somehow they need to take more pressure off of me or I need to figure out how to produce more mana and cds I feel like.

I had one group that got past it but then tank died on cart bricking the run (unfortunate but i know pulling the entire hallway is hard for tank so not judging them.) And like that run was phenomonally easier. What group comp is ideal for me to get past this boss and regardless what hps do i have to reach and how do I get it?

At first I thought well maybe master of harmony is just required here for the heal amp but ortemist seemed to have timed +18 dfc with conduit and I watch the video and made a note of stuff he was doing, go run dfc, go back watch video.

In fact i went back to check the video he is doing around 3-3.31m hps throughout most of the fight. I just don’t understand if i’m doing around 4 with a low of 3.5. Someone, anyone please explain it to me.

Were your group using group-wide defensives such as AMZ, Barrier or Darkness? Were the players rotating defensives as statues were being broken? Did you have vers buff?

Things easily add up, but ~3.5m healing should be enough for that fight. Shamans are kinda squishy and most don’t understand that they can use healing stream totem as a mini-defensive. A lot of shamans just rely on bulwark toten and astral shift, both of which are very long cds.

right, I just ran my friends FG which is normally a key i struggle with as well (like I usually time priory before FG or rookery because i think priory is more fun.) I took ret paladin, arcane mage, udk, and dh tank. I said lets do amz, darkness, amz, barrier, amz. That dungeon has literally never been so easy to heal in my life oh my god. Why can’t blizzard just give us a group external jeeeeeeeez!

But now i’m just kind of convinced that is the comp i have to take to dfc/flood for the rest of the season to time it, because those externals and tankier classes with self/off healing just mean those moments where I feel like “i need one more global,” just never go wrong, totally smooths it over. I don’t even see how they can change the meta unless they make dps with externals/utility just so bad at dps they’re unplayable because even if they do average damage just being able to survive the fights like 10x easier is like bam.

As a Shaman main who is particularly critical of other Shamans, this is painfully true.

Shamans have access to a stupid amount of healing, DR, and utility in general, but rarely seem to utilize their entire toolkit (or utilize it at the right points) and it infuriates me.

The same can be said for an awful lot of (probably most) classes though. Group comp means nothing if people don’t actually use their kit and time it well.

“How much HPS should I be doing”, while understandable, is always a frustrating question to answer because it’s less about what you should be doing and more about what the group should be doing. More importantly…it’s also about the timing of things and it’s highly situational.

I could be doing 500k healing in a +7 that goes well…and be fine because mechs are being done, kicks are going out, people are CCing, no one is standing in stupid, people are using DRs, etc.

I could be doing that same 500k healing in a key that keeps going south…and it’s still not my fault because people keep messing up a couple specific mechs and insta-wiping the group or getting one-shot, and I have no control over that.

I can do 1.3 mil HPS in a +2 key that gets timed, but I absolutely shouldn’t have to and that key only got timed because I was able to overcompensate. And if that key got bricked, you’re not going to hear me asking “should I have done more?”

BUT if I’m doing 450k HPS in a +9 and we’re wiping on every pull…the problem is definitely at least partially me, although completely independently the group could also be bad.

To OP: It’s really hard to judge a healer based on raw healing output in any given situation, and that’s the first thing I try to tell new healers. it’s also why we take healing parses with a grain of salt. They’re entirely situational.

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I’ve done this with physcomp on an 18 twice,
I ended at 3.36mil and 3.28mil

i got 17 done like the day of this post or maybe the day after i should have come back to say.

If your phys comp has a warrior they make it considerable easier. Second wind just lets them survive rot easier than other people. I found taking them here and fg is wonderful. they also do big prio so thats a +.

But yea i’m almost always hitting numbers way bigger than that on my candle king pulls. I’m guessing if 3.36 mil is all that’s required then the party is doing something wrong with defensives/pots/whatever, right? On one attempt someone whispered me that my hps was too low which was kinda why i made this post like is 3.5-4m too low??? So I looked videos and they were not even usually that high either or going oom as much. I think many times it is just the mechanic but sometimes I just think there is literally nothing else I could do and so i’m like: if the healing is big then why the wipes? There must be more to it but idk, I just don’t know. Thankfully I don’t htink i’m ever going back to DFC. Seasons almost over. I wish that Floodgate wasn’t coming back but at least ara is free and DB is okayish and priory is fun so ig it’ll be ok

If you check details and see more than 5 ticks consecutively, that means a statue was missed and can instead damage taking by an additional 1.5mil per second for that cycle of candles (or something like that, I forgot what the exact value from my math was)

So yeah either insanely bad defensive usage or a misser candle would be my guess