For example the Enchant Weapon; Torrent of Elements states that it sometimes increases elemental spell damage by 10%.
So I get that procs(Programed Random Occurrences) have mostly been normalized to a certain number per minute in modern wow.
My question is what all is considered “Elemental Damage”?
Before some snarkster mcsnarkingstin responded to “rEaD tHe ToOlTiP lMaO”, the tooltips simply states things like ‘Fire’ damage, ‘Frost’ damage and ‘Chaos’ damage.
So, what IS elemental damage exactly?
From my testing(and I would love some feedback) it appears that the following are considered “Elemental” damage:
Fire*
Frost*
Nature(Lightning being Nature damage)*
When it comes to multi-school spells such as Chaos Bolt and Shadowflame damage it appears that Shadowflame is just that. Shadow AND Flame while Chaos Bolt is considered ALL schools of magic and would be considered “Elemental Damage” as well.
Tldr: Please correct me if I’m wrong as I’m partially asking here but it appears that “Elemental Damage” includes all of the following:
Fire, Frost, Nature, Shadowflame and Chaos.
Thanks for reading, feedback greatly desired.
I believe it’s spirit magic, on the same tier as fire, decay, and earth.
Is that really what proc stands for?
TIL.
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From what I understand, it’s purely Fire, Frost, and Nature.
I don’t think Shadow, Light, Shadowflame, or Chaos are part of that. I think those are different schools of magic all together. Shadowflame, and Chaos are meant to be “more powerful” than traditional spells, so they don’t get the benefit from certain enchants that only benefit a particular school of magic.
While Shadow and Light are both “Elemental types” but aren’t “Elemental magic”. If that makes sense.
It’s poorly worded, but it does increase all spell damage.
Basically anything that isn’t categorized as physical damage specifically.
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Seriously though, wth is nature damage.
Wouldn’t earth, fire,frost, and wind already be considered nature/elements
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In lore, technically, yes.
But fire can be manifested by all sorts of different schools of magic. Nature can summon fire via either nature magic (Druids) or Elements (Shaman).
Fel can summon fire.
Arcane can summon fire.
It’s all fire, but a fire summoned by Arcane is still arcane magic. It just LOOKS like fire. While Nature based fire is actual fire.
Earth and Lightning damage are “Nature” damage. It’s just a compact way to categorize things, for gameplay mechanics.
“Proc” is short for “procedure”.
Shaman use “elemental” spells.
So do Druids, Mages, and Warlocks for game play purposes.
As stated, in Lore, only Shaman use Elemental magic. But in reference to the enchant in the OP’s thread, all of the above also cast “Elemental” magic.
I’ve always assumed elemental magic is directly from the elements. Fire, frost, earth and water.
At least that’s what it is on my ele shaman. No shadow that I can recall, no chaos either. Just the elements.
- I think ( I could be wrong ) that nature damage is what they call it when other classes other than shaman use a form of elemental. While another class can use a form of the elements, it’s not as strong or pure as when a shaman does it so they call it “nature” damage, or it’s limited to only one or two of the elements instead of all of them.
Again, my assumption after playing all this time. I could be wrong.
You’re not incorrect.
Elemental damage is just a fancier way of saying “non-physical damage”. Anything that a caster would cast should be increased by the enchant when it procs.
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Lets be real, Shamans and Blizzard have always had a Scarlet Witch and Thanos style relationship.
It is working on Arcane damage too, parses higher for mine at least.
I figured it just meant any school of magic and was poorly worded.
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Works for all non physical schools of magic. And yes, poorly worded.
Yes. I recall that from the OG WoW player guide. It had a glossary and whatnot IIRC.
As a Druid, I have yet to summon any form of fire. Pls show how. Would like to burn houses down