What is considered good DPS for level 60?

Just wondering what numbers I should be seeing as I gear up.

Check out Warcraft Logs to see what people are doing in raiding:

Rogue DPS

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The answer is highly relative, since it revolves around a lot of factors. Time to kill impacts overall damage, raid boss debuffs, raid buffs, consumables, boss strategies, etc. I would say your best bet is to measure yourself against the other melee DPS in your guild.

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being first would be a good start

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Simply gitgud

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Tree, tree fiddy.

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As a Rogue?

600 or so in pre-raid gear. Maybe 800 DPS with raid gear.

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On Golemagg ~660 dps is a 95% parse.

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Indeed, spamming Frostbolt is getting damn gud.

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You have no idea

If you are worried about raid logs and meter in a 15 year old game where you can complete all content in greens with half the stated amount of raiders… you might need to take a break and go see the sun…

just sayin

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Thats not fair, Rogue dps is raised by Blade flurry which is not used on bosses so its moot. 70% of that rogues dps was melee and flurry

It basically doesn’t matter. What matters is if the boss died or not.

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From what I read they didn’t actually tune raids around 40 players, at least early on. Groups just brought the max amount of players they could, which was 40. I had no clue what I was doing when I played vanilla so I never hit 60, but from what I understand early on people used to bring big raid groups into dungeons untill they added the 5/10 player limit.

Not enough info. Swords? Daggers? Reasonable buffs? No buffs? ALL THE SWEATY TRYHARD BUFFS?

If you want a reasonable estimate of what you should be doing with no, or limited buffs, checkout classic warcraftlogs and see what parses green/blue. That’s your target.

You can parse purple with reasonable buff amounts. Costs will add up to you needing to farm a bit every week though.

If you want to parse orange, you’re gonna need lots of expensive buffs, that are a waste of gold for MC, and world buffs like Ony head/DM tribute etc. And you’ll likely need the rest of the raid to be pulling hard too so fight duration is short enough that you popping CDs and stuff doesn’t get averaged out.

It’s not as clean cut as that, what’s good will vary on a wide number of factors such as class, good or bad for your ilvl, etc etc. If you want a real answer your guild should be logging and uploading data to warcraft logs where everyone can see how they’re parsing (performing). If your parsing in the greens or greys, you’re doing poorly. If blue, you’re doing average, if purple you’re doing decently, if orange, you’re doing very well, if pink, you’re doing extremely well.

But keep in mind, your average over all parses aren’t all that important due to certain fights favoring certain specs, people will look at fights that are essentially just raw dps where there’s little to no mechanics because there’s no excuse to be parsing poorly on those and will reveal the issue has to do more with what the player is doing. Currently, Gole and Mag will be what leaders wanna see good numbers on.

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Many variables, just know that anything below 300 is concerning

Why not use blade flurry on bosses? Increases attack speed by 20%. It’s like another slice and dice. You could even start the boss with it and build up 4-5 combo points for your first slice and dice… I use it on bosses all the time.

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My highest dps was 358 on Golemagg in my one MC clear. Granted I don’t really use world buffs and only typically use mongoose elixirs.

Parsing in classic is a lot less about pressing your buttons and a lot more about buffing the hell out of yourself beforehand.

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I didn’t post just one rogue there, I posted the entire range of rogues who were logged in raids. Find one with a similar level of gear and you’ll see where you fall overall in the range. It’s just a guideline for how you are progressing.