Just curious, how would you do it?
Classic WoW with the content that the original developers (the ones completely erased from the history books) had plans for, but never made it into the game. Thatâs it.
Basically alternate expansion path besides TBC.
itâs TBC but all raids are 40man raids.
Fix itemization. The post-launch team got it all wrong. Much less +crit +hit +dmg/heal +heal and more stat gear. Bring us back to a Ragnaros that submerges where people needed to wear sta/resist gear and had to be mana efficient.
Agreed, taking the storyline in different directions.
A lost cause if 2025 Blizzard is involved.
How would you add new lvling zones to the Old World? Or would you modify existing zones?
The only changes Iâd like would be minor QoL changes. Also, there would need to be a barber shop from Day 1.
Paladin taunt.
Flesh out zone questing.
Thatâs it.
all classes, professions and races from cata back, no dual spec, black lotus from all high level herbs at random, thorium spawns increased slightly, no layers, more servers than 1 of each. No world buffs used inside instances. Vanilla content only with added content at intervals, Guild banks, instant mail, buff dungeon mobs to where you have to sword and board or be tank spec.
Buff ret, buff druids to compete, add a few abilities to make tanking easier, fix a few things slightly but not make op with other classes left behind. Buff raid bosses few other things like take away mage portals, make lock summons within zone only. Nerf exp gained from people trying ot boostâŚsay 8 levels above it knocks exp down 98% Buff quest exp like 20% and mob kill exp like 30% or add more quests per zone.
Make quests more relative to the zones or dungeons. With the added classes and buffed leveling dual spec shouldnât be needed (level another toon, be social) To make a dk you would have to level a pally to 55 and sacrifice it.
Pvp gear will have added default resil and stam
TBC with Dual Spec and Behsten & Slahtz.
RDF for normal runs would be nice too, could use LFG Tool for heroics.
Achievements tab, pet & mount tab.
A dream that wonât exist.
Me and Evilglinda flying around on our pink sparkle ponies.
For me itâs continuing on the development of vanilla with the original ideas in mind.
Originally, WoW was developed with two contadictory principles. One was to be an RPG, with some amount of coherent worldbuilding. The other was to smooth over the rough edges of previous RPGs and make it fun and addicting.
âRPG styleâ is when things are made not because it creates a cool game experience, but because it sells a world. For instance, the fact that silence prevents warrior shouts. Thatâs one of those things that, from a purely mechanical perspective, is kind of an odd choice. But it sells you on the idea that characters, when they are silenced, ACTUALLY canât speak. Itâs implicitly giving you a logic to how the world works.
This same sort of RPG-centric design is what gives you dungeons like BRD. Instead of being a corridor with bosses to loot, it has winding paths and rooms that seek to sell you that you are inside of an actual city.
Later on in WoWâs development, and Iâd argue even starting in TBC, Blizzard stopped caring entirely about world building and designed the entire game to bend around the most base impatiences players have. Instead of just Scarlet Monastery being a hub with 3-4 corridors to sprint down to get the rush of blues, now EVERY dungeons is a hub with 3-4 corridors to sprint down. It doesnât matter if the bosses have any lore, any real place in the world, a logical layout, a society you can comprehend. Dungeons are purely an aesthetic background to the core idea of I NEED BETTER PIXELS NOW!!
For Classic+ to succeed, theyâd need people committed to the lore willing to design content that actually builds upon the lore and sells a convincing world, even if that might produce some rough edges for the loot addict treadmill cycle.
Thatâs exactly why SoD failed. It did a few things here or there for lore, but the core design philosophy was just âgive players the smoothest experience possible always at the expense of anything elseâ.
Thereâs two groups of people:
People who want target dummy content
People who want retail
Classic+ doesnât exist in either of them.
classic with outlands available, the new classes, updated class balances, some of the QoL stuff that anniversary doesnât have now but that is coming later with tbc and wrath. 10/25m raids offering normal and heroic versions. Jewelcrafting and gems. Slow mount at 20, 100% at 40.
Iâd like a classic+ were we get an extra 10 levels, minimal changes to classes and talents, really just bringing the memes in line, a whole new space continent where we fight orcs and demons, raid gear is tokens and raids are 25 man, and we can fly.
I just want tbc.
To start,
TBC > Vanilla because the game is far less wild, wild west in tbc and classes are much more fleshed out. Additionally, the size of the talent trees is more enjoyable at 70.
But if weâre talking about vanilla,
Classic+ would address the problems with engineering and consumables in battlegrounds.
Classic+ would nerf warriors, add dungeons as impactful as diremaul, add raids with naxx level mechanics and catch up raids too like ZG. Would add a zone to explore possibly with new farm locations and spots. Perhaps even a new outdoor pvp arena type event etct grandmaster arena in STV.
Gear would need to be looked at and adjusted a bit too. Melee need less strong options, they are too powerful in vanilla wow. Melee hits in general are just very powerful and so is rage and energy. Bringing mana-users up to that level would be a must.
Iâd implement consumable changes that are in tbc and Iâd also prevent world buffs from functioning in the new raids and adjust the difficulty accordingly.
Memories of the best game everâŚcant relive the same experience thoughâŚ