Alright, let me write an essay here, hope you’re having a nice day an all, this one is a long one. Ignore the golden text for this please, I’m just a player here.
I’ve been thinking a lot lately about what it means to be a hunter in the current iteration of WoW and I simply can’t define it properly.
I’ve posted a bit about this on other threads already but I want to write my thoughts in a long form post here because I want to know other people’s thoughts on this.
I have played hunter for probably over 5000 hours by now, it’s my favorite class, always was, but I’ve been missing what made Hunter a Hunter originally and Classic as only reminded me why I chose Hunter 15 years ago.
So, what is a Hunter? If you asked me in 2008-2010 what a Hunter was, I would probably say it’s a ranged DPS that hunts together with their animal companion, tracking their foes, trapping them, and killing them with the power of friendship and a lot of bullets/arrows.
But if you ask me today, I can’t in good conscience say that this is how I would describe Hunter. They still track, trap and kill but… What made Hunter a Hunter seems to now be… missing. Maybe it’s just me, but when I chose my Hunter, I chose to have a best friend alongside me at the same time and the idea of losing that friend when I try to play Marksman hits me harder than anything else has in this game.
I just don’t like the idea of a Hunter without a pet, it just feels wrong to me because the pet is such a core part of the Hunter identity as a whole. It’s not like you gain the pet when you pick Survival or BM, you gain the pet when you pick Hunter itself, it just feels wrong to lose it, especially when it isn’t replaced by an equally in-depth system.
And I know a lot of people likes the idea of a Hunter without a pet but, to me, that should come in the form of a new hero class altogether, because I truly believe it is that divergent from what a Hunter truly is, or at least what it should be.
As for Survival, I don’t know… I think I’m fine with it trying to be a melee or pseudo-melee, but it feels… forced. Not in the sense that they force melee as a specialization, but in the sense that they forced this choice of Ranged versus Melee for hunter itself and in doing so stripped a major part of the class as a whole in either direction by locking melee combat within a specific specialization.
When once I could Wing Clip, Raptor Strike, and Mongoose Bite, where being in melee was a fight of its own based around your tools meant for melee combat to allow you to create distance, now it just feels empty when you find yourself in melee. There is no more melee tools, no more minimum range, no more game within the game, you still have to kite as a MM and BM, but it just feels so bland and flavorless to what it once was because you simply use the same tools you use at range but in melee.
Don’t get me wrong, it was a major issue balance wise and I know many didn’t like the minimum range, but I felt like it added a lot of personality to Hunter. Regardless of that, when it comes to melee combat, I just can’t help but hate that the melee abilities were stripped from hunter to be given specifically to survival. Because this only makes Survival feel like it’s no longer a Hunter and just its own thing. It doesn’t improve on hunter itself, it just change its core completely, but that in itself is the fault of the class losing its melee combat in the first place. It’s similar on the other end where so many ranged abilities cannot even be used by Survival.
So where am I getting at with all of that?
Well, I just wanted to say that when I play my Hunter on retail nowadays, I just no longer feel like a Hunter. Whenever I play my Hunter on Classic I feel a rush of joy with every explosive shot I do, for every wings I clip, and knowing that my pet is important enough to me to remember her name, while on retail I feel nothing but frustration and the only reason I remember my pet’s name there is because it’s the same as my pet on Classic… I think. Her name is Misaki by the way, and she’s a good girl who bites all the horde.
I know many won’t agree, but I liked having to feed my pet, that the pet had its own talents and abilities to choose from. It simply strengthened that bond between myself and that poorly texture 3D model rendition of a wolf with big teeth. But I can play without the feeding and pet talents… I just can’t play Hunter without a pet.
So really… What is a Hunter to you?
To be completely honest, I’m feeling jaded of retail Hunter, I’m inching ever closer to quitting it, and I know it’s not because I’m bored of the game or of Hunter, because I still very much enjoy Classic Hunter, but because when I ask myself this simple question of what is a Hunter… I can’t answer it anymore.