The progression players aren’t the ones complaining about the ‘grindy’ stuff, though. So disabling them in competitive player content is pointless.
The people complaining about the ‘grindy’ stuff are the casual players. So you’d have to disable them, well, everywhere. 
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Casual here… I have AOTC that I actually earned (Tanked all of heroic on my monk). Why would I want to have something I worked for taken away from me?
At which point they decide that FF14 looks interesting.
What woukd be taken away from you in your mind?
You said that anything I’d grinded would be taken away from me in M+ and raid… that means I’m losing power in effect. Why in the universe would I want that. Stock car racing got boring when they made everybody drive the same car.
Grind is ok an MMO. If you want to stop people from burning out on there convulated grinds here are some changes they can make:
- Account Wide Progress or alt bonus after main achieves grind
- Either remove time-gating or allow missed weeks to stack so players that miss a week aren’t permanent behind. For example, if I miss a week of EP raid, next week I can get double the amount of reliquaries.
- Stop shoe-horning 80% of the grinds into WQ. Extremely dull content for non-casual play. Create grinds where we can choose which type of content gives us the reward.
- Revert rep from a WQ coutner to actual reputation. Raid, Dungeon, PvP rep sources.
- Stop locking PvP behind PvE and vice versa. Re-split them from each other.
etc.
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For a more tightly tuned and balanced encounter along with the removal of needing to over grind trivial content. I admit mythic plus is the odd man in this… maybe not have it kick in till past the weekly reward cap?
That still doesn’t work? The tuning issues are an artifact of scaling not of the grind. Locking raid sizes has adverse affects on subs (I for one have quit before because I lost a raid spot).
Seems more like a plan to let casuals compete in progression content.
All those players that ground it out, take it away from them and let us play together.
I think we just enjoy different aspects of the game. I enjoy the climb and the politicking of guilds.
I can get why people like the systems I just think overall it would be better to split them apart a bit.
Progression players don’t want solution, they want to bemoan being in a game with people who are casual because they do things outside of WoW.
The victory is in the war, it’s not in the win.
Your ad hominem attacks do nothing for your argument.
What you need to do is get over yourself. Oooooo you raid mythic and should be treated differently. Pro tip, you shouldn’t.
However since you seem to like causing a fuss let me ask you. When was your last World First mythic kill?
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World 7th malkorok.
Sadly im to casual to run alts to funnel gear method style.
Can I ask how your game changes if mythic raiders don’t grind world quests or have wacky rng gear?
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Historically, segregation of any form is bad.
In practice, segregation of any form remains bad.
Promoting segregation of any form will always be bad.
Those who think segregation of any form is good, are just vile loners who left to their own devices would promote more horrific ideas than segregation.
It wouldn’t be a bad idea to remove the grinds from random BGs and normal/heroic dungeons rather than high end instances.
Haha, what?
Grindy stuff is why Mythic burnout is at an all time high.
The #1 reason given for turnover in my guild is BFA grind.
I will say gratz on that 7th. I haven’t pushed hard for a long time but I can appreciate those who do.
We don’t have guilds who are competing for world first asking for these changes so do you really think Blizzard will pay attention.
I happen to agree with you. The ap grind has to go. When Blizzard announce no more tier I was actually excited but what we got? Can we have tier back please?
Now nothing would change for those not pushing mythic. Though it’s asking for a change for what 5% of the player base seems a little crazy. And yes I’m not sure on the percentage.
My thing is why title your thread as you did? Why is it always an “us and them” with you? The casuals you want separation from are the ones keeping the lights on here. If you want to admit that or not it’s the truth.
The rng is crazy. So is not being able to trade personal loot if it’s a higher ilvl than equipped or not. WF/TF either has to be one set number increase or just done away with altogether. On an alt I had a world quest 390 ring, TF to 430. These changes are needed.
My point is instead of asking for changes for just what you enjoy asks for changes that benefit the entire player base. That will be better for the game then what you’re asking here.
This is why I dislike misinformation.
Wildstar shut down for a whole host of other-reasons. Apparently, the leaders of the project (installed by NCSoft) were power-hungry people who mistreated their workers.
They were so restricting and something about coding was so bad that the actual artists and graphical design team from the game actually had to learn to code.
The result of that? The double jump.
There’s a blurb about it on Death of a Game Wildstar from a former dev there.
I’ve heard next expansion that they are going to settle down with the grindy RNG mechanics so Blizzard have listened, many people at Blizzcon were cheering
At which point after most play it for a few days end up coming back to WoW because of how trash that MMORPG is. See it happen all the time.
I only play FF14 for the story line and usually by the time I’ve finished going through all the story it’s the next expansion.
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