What if instead of mop classic

They make official timewalking servers which scale all endgame content up and including mop to level 90.

MoP class design is praised by many, nothings perfect.
Having 5 expansions worth of endgame content to do would give an incredible amount of content for new players to dig into. Each expansion had 3 - 3.5 tiers each keeping each tier together that gives a ridiculous amount of raiding for any level of play. Being able to heal a mc pug then a dagger run of dragon soul before going into a SoO heroic run with the guild could be a regular tuesday.

With the variability in desired content mega servers could flourish with cities from each expansion being full simultaneously.

It would definitely take a lot of number tuning and balancing before launch but with how timewalking currently runs on retail for debugging and how the current classic rollout has offered data in class balance they could offer a more balanced version of every version of the game at 90 than it was originally (warrior stacking vanilla as the prime example).

If you’re promoting using all MoP content with Wrath or Retail classes, that is a big no.

If you’re promoting Vanilla classes in MoP, that would be really interesting, but I’d rather play MoP with MoP classes.

Things to remember about MoP are its not an easy expansion to do for some reasons.

  1. Base resilience goes up over time at certain points because gear inflation.
  2. Later patches required the Dampening addition because healing scaled too well per usual. Dampening cannot be added in too soon, overall dampening is evil.
  3. Patch 5.0 was god awful regarding pvp balance.
  4. Patch 5.1 was ok for pvp balance, id rate 5.1 and 5.4 about the same, certainly not horrible but definitely not great.
  5. Patch 5.2 had the greatest untapped potential for pvp.
  6. Patch 5.3 was essentially the most balanced in both PvE and PvP I have ever seen WoW
  7. Patch 5.4 was “ok” for both PvP and PvE, mostly went to poop because blizz went nuts with last second buffs that made no sense, it was a noticeable downgrade over 5.3.

TLDR id play MoP if its actually MoP., I am not as excited if its 5.4, and straight up will not play if its Retail classes or retail graphics. I will not play if it includes wow token or any of that other trash.

Basically retail timewalking for all content with rewards/items being balanced for endgame. So Atiesh would be slightly higher ilvl than dragonwrath given its a t3 legendary and dragonwrath was a t2 legendary during their respective expansions.

MC = Heart of Fear = Gruuls = Naxx (wotlk) = BoT

Naxx (40) would be tuned to be as difficult as SoO but the option of creating a + mode which matches SoO heroic. Same thing with TBC raids only being as difficult as the normal mode version of wotlk/cata/mop raids.

Dungeons could follow the trend wotlk has gone with different modifiers bumping up their rewards. Challenge modes could even be expanded but it would be a decent unique trait of mop.

If you never touch anything outside mop it would feel like you’re playing mop when it was released. Except if you go back to the old world at 90 suddenly everything is scaled to level cap and you can go back and grab a dragonspine trophy to use against mimiron.

Ohhhhhhhh you’re saying to buff old content? Or saying there should be some ikky retail time walking?

I think it would be an easy avenue of offering classic +. Starting with mop classes and scaling content to 90 its then just a matter of designing the fights around mop class design, so for example a molten core heroic where you know you have warlock gateways on the ragnaros fight. 40 man raids could ultimately be the most difficult if they took their time designing / delaying heroics.

I get that people who want vanilla + want it with ‘close to’ vanilla classes but I just don’t see blizz redesigning every expansion with every class iteration. There should be one baseline of class design which then all the old raid content gets remade around.

I think retails beyond this, they haven’t even added an old world eastern kingdoms/kalimdor to caverns of time, I think they should use what they’ve learnt in timewalking retail to implement a full timewalking server that ends at mists of pandaria and never goes to draenor. Timewalking being everything goes to 90, not the retail version where you scale down.

So like Heroic in TBC? IMO raids aren’t worth having South of level cap, but dungeons, thats worth being low level.

So tune all raids for cap?

One thing to get rid of is multi mode raids, just pick a difficulty mode and stick to that.

Also, that would allow for the nerfing of gear down to a sensible 5.2 item level, and hell make all raids loot similar item level.

soO was the first raid to be normal/heroic/mythic? I stopped playing during tot but maybe I’m remembering how it went after wod prepatch?

It would depend how much they alter / add to the fights. I think if old raids came out at the difficulty of the first two tiers in MoP then they slowly incorporated hardmodes/heroic which bumped the gear a bit to make it match soO. I think expanding on SoM is limited by class design, with mop they could do heroic and even mythic of every raid prior to mop.

If they added a couple interesting items for pvp from the added difficulty it could incentivize some sort of population to keep up with new releases of difficulty without it being a direct ilvl progression.
Although maybe then the whole timewalking idea would something for once after MoPs content cycle has gone through and instead of moving onto draenor it could be a less gear focused SoM which instead focuses on revisiting old content tuned for heroic/mythic level mop play.

I don’t see why they haven’t used layering to clone a character per each era. You could switch to that cloned character via time walking. No logout, no realm switching required.

Layering works well (not talking about ways people use it to exploit/ways it caused hardcore deaths). It’d get more people to log into retail, too. Even if it’s just to hit up the time walking NPC.