What If ilvl was caped at 197 within casual pvp activities

If you’re not having fun stop playing. Problem solved.

3 Likes

Your proposal would equalize the gear though. Gear is a HUGE part of playing an RPG. It’s the main thing that makes an RPG an RPG. Your character has continuity. It has a life. You can build it and it becomes more powerful.

Get rid of the gear and you’re basically playing a shooter like Call of Duty. If all characters have equal gear, you don’t feel like you really own your character. Nothing you do to make it stronger is permanent.

Skill is still a factor in success of course… just like in Call of Duty. But skill alone is not the sole source of fun when it comes to RPGs.

For players who prefer fair fights in their games where only skill matters… maybe RPGs are not the best choice of game for you.

… or … you could gear up and then be on an equal playing field with the higher-geared players.

4 Likes

I’m proposing a solution and you are not compromizing.

4 Likes

Why would I need to compromise? If you say you’re not having fun you should stop devoting time, energy, and money to something you don’t find fun.

2 Likes

My thought is there isn’t really a problem that needs a solution. Therefore no compromise is necessary.

That said, one option would be to implement the system you propose, but make it another optional battleground type. More lowbies will probably choose to go for that option, while higher-geared players would likely stick to regular BGs.

Since the lowbie BGs that cap at 197 would be more for entry-level players, the amount of honor awarded should probably be less than for regular BGs. Maybe make them award 75% as much honor.

1 Like

Sounds okay, although you could make the cap any number. It doesn’t have to be restricted to what casual (I mean, players who don’t play rated) can earn through Honor. There are probably a lot of ways to approach this kind of thing, but something like this makes sense. I’d go for this even if my gear were 220+, incidentally.

1 Like

The solution is more for the big picture, as i’m seeing a lot of “casual should get this” kind of thread everywhere. You can search for them, its very common.

Lets face it, wow is a casual game for casual player. It has been some a couple of expansion now. There is nothing wrong with that. Blizz make money the more players plays, so why not make the game easier. It just happen to host some competitive players. What is the percentage? well i don’t know.

This is not a “one time fix all” solution, but it could help the bleeding of casual player that is cancelling their sub over unwinnable pvp.

Also, considering that in wod, mop and bfa we had a system like this, it indicate blizzard know about this and is trying to fix the issue already. I’m iterating over that system.

4 Likes

I’m fine with there being an ilvl cap of 200 in unranked BGs. It doesn’t resolve the issue of getting to 200 being a giant pain in the *** but sure if it makes everyone feel better I say go for it.

It will be fun to see what folks blame their losses on next.

The real solution was already implemented in this very game. It was the PVP gearing system we had in WoD.

The underlying cause of this issue is tying PVP gear to PVE progression. When it was separated TBC => WoD you could have:

  • faster acquisition of PVP gear (won’t affect PVE)
  • No one in PVE feels they need to PVP for gear (WoD PVP gear was a much lower ilvl in PVE)
  • closer ilvl in all PVP gear (WoD was 10 ilvl between honor and conquest gear)
  • no need for rating gating (in WoD, rated players had a higher conquest cap each week and earned gear faster, but by the end of the season even unrated players could earn that gear)
  • There was a very low barrier to entry for everyone (PVP, PVE and even fresh alts) because of how fast it was to earn PVP gear.

The ilvl gap goes away, and so do all the lopsided games due to gear, and so do most of the PVP carries.

WoD gearing please, it makes so much sense.

5 Likes

I disagree with your statement.

WoW has always had elite content in it. This content is important even for casual players, because it gives them something to aspire to or admire.

Just because many, and perhaps most, players are casual players does not mean rewards for elite play should simply disappear.

This is a RPG mmo … you want to make it like CoD or Fortnite.

Now they can reduce the power scaling between levels but standardized gear is something I am against .

2 Likes

Me too, which is why I think Legion is one of the worst systems we have had and WoD is the best we have had. Earning gear and getting more/better stats feels great. Reducing the power while still providing choice.

1 Like

Do we need another daily affirmation that ilvl 197, 200 is completely viable in Random Battlegrounds?
Assists, Contribution and means for advancement when desired within more challenging content if focused.

The fact the OP seems to believe that “casuals” don’t do arena or RBG’s shows how shortsighted they are.

It’s the GD way of thinking.

I haven’t insulted anyone. I don’t like doing that. Let’s have a discussion about pvp. that is all.

2 Likes

I suspect people aren’t the greatest at analyzing losses (including myself in that).

But they told me I could PVP and upgrade my gear with honor and Conquest.

Oh right. They changed that 3 days before launch after I had already purchased the game.

If I had known then, what I know now, this monkey company would not have gotten my money.

3 Likes

Right? I’m glad they’re sticking to gear people have earned on the tournament realms and M+ invitationals. To keep the spirit of the MMO and not a competitive eSports game.

2 Likes

There’s a few folks looking for an objective solution from both sides the casual and rated and then we have the fellers who are here hip holding and pointing laughing insinuating “gear isn’t your issue” all the while defending their right for some easy uncontested wins.

I don’t like standardized gearing either. Give those who do rated an edge. Just not an insurmountable one in casual/non rated content. (For those who don’t comprehending/want to understand what that means in this context)

2 Likes

The systems in WoD and BFA weren’t hardcaps, last expansion your ilvl would add % to your stat template and it worked similar in WoD.

I don’t think you realize that even though the majority of WoW players are casual the carrot on a stick is still the biggest driving factor, players like knowing they will eventually be just as geared as the top players given enough time. You take that away they will lose subs 100%.

The problem now isn’t ilvl at all, not even close. It’s the absolute poor balancing of some classes dominating and others being uslesss. You can get 1800 or even 2100 with 200 ilvl, it’s difficult but skill > gear.