OK, we are talking about when you Heal, you passively do DPS. Not like Disc that does DPS to Heal. So basically in reverse to Disc Priest.
So there is a good chance many new support classes are coming. Now there has been speculation for years now that healing will evolve at some point. Who know, both may never happen.
But what if they did change healing to be more of a support role, but to retain the playstyle of existing classes. Lets take Resto Shaman for example. When you casted healing spells. It did damage.
Before you say, that’s horrid, it will never happen. No one would want this…
It kinda already has. For example in the healing tree many take Acid Rain talent for the extra AoE DPS it passively does when Healing Rain is cast…
So what if they continued to expand on this and made more spells that when you casted a heal, it did dmg. It wouldn’t be no different then healing as it is now on a Shaman. But just something extra.
Now I can see there being some issues, like wanting to spam a heal to do more DPS then going OOM. But, I would pass the question off to everyone else that heals. Would you mind this kind of change or rather not.
what if they just gave ranged dps the ability to do more healing and then there is less need for healers instead. That would help fix healer shortages in some queued content.
As far as the healer shortage. It seems to be not as bad the past few days. I hope this is a sign of players returning. But there is a whole other thread about that…
We are not talking about what your talking about here… We are talking about healers getting more passive abilities that do dmg while they are healing…
Even if nothing you did healing wise changed? So you wouldnt want you hammer (what ever it is called that cast a healing circle) to also do AoE dmg to mobs inside it???
Currently with Acid Rain talent being used with Healing Rain. You really cant use it more then you otherwise would as its locked behind a 10s CD. But with Chain Heals, if it did dmg like Chain Lightning. Then people would be ticked off the Healer is going OOM after every pack pulled.
I think coming at things from a healer dps standpoint is misplaced. What I care about is parity, and I also wish that I didn’t have to dps because it is boring.
Resto druid was somewhat engaging (barring shift in and out.)
If hypothetically, they gave dps specs to healers on top of everything they have, dpsing as a healer would be far better to play. You’re playing an actual dps spec instead of wasting time, waiting for the next damage event to happen.
I don’t mean they’ll be numerically competitive, but it’ll be more satisfying to play.
Imagine resto shaman combined with elemental’s dps rotation while healer dps output does not change.
Maybe overhealing now does damage but it’s capped. Say up to 10k hps overhealing did damage to enemies. Healers who are trying are doing that or more in keys without thinking about it, probably much more. So it would just buff every healer dps regardless if they are using dps spells or not.
Ultimately I don’t think healers need more dps, healer dps should be just like dps healing - minimal but possible to help out. Right now it is fine, too high if anything (for both groups). At the same time, I think healers should dps or they should expect dps to say “I don’t want to bind my healing spells and defensives that’s the healer’s job.” And if it’s like 20 or below where dps don’t heal, w/e healers shouldn’t have to damage and they don’t.