What if every 3 healer SS games completed gave 1 DPS fast pass?

Complete 3 healer games and you get a buff on your account for a fast pass for 1 DPS queue.

Win/win for everyone. Faster overall DPS queues because you need to play 3 games to return 1 fast pass, and would reward people who don’t mind playing healers a free DPS queue for 1 game.

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so play 30 minutes of games healing to get 1 fast queue time as dps?

Basically playing 30min of healer and then skipping a 30min queue

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but is it really worse then just sitting in a 30 minute queue to begin with?

It’s been suggested a million times, along with countless other solutions to healer incentivization / RSS queue times.

Blizzard doesn’t care, despite saying it was at the “forefront of their priorities” like 9 months ago.

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That’s the beauty of it, it’ll be your choice. If you don’t want to heal then sit in the queue.

Almost 1 year ago exactly, and in alllllll that development time we have virtually no effective solution, aside from literal crumbs they slapped healers in the face with

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That suggestion has been made plenty of times, and appropriately ignored because of how garbage a suggestion it is, both from a playability and system side logistic standpoint.

what if every thread didn’t matter cos blizz dont care :frowning:

but also i would love this, not happening though maybe you can get an extra box with some flight stones and a grey item hows that sound.

It’s a nice idea, but I can see some issues with it.

First, you would have tie the pass to winning the box, so 3-3 minimum. Otherwise, people would queue as heals and not actually heal, just to get the pass.

Second, due to the large investment needed to learn a specialization, the healers would all be concentrated at the bottom of the ladder, the pass would not affect the upper end of the ladder and you would have exactly the same queue problems as you have now.

You mean the actual healers wouldn’t be getting a free mmr injection.
Hmm thats not how MMR worked I thought.

I don’t think thats an issue past 1600 and how many healers are ex-dps before its even incentivized? TBH if you can play dps you should be able to do well enough on healer because you still understand the game from their perspective. Healing isn’t hard and they aren’t special snowflakes, its just not enjoyable for most people.

Why are you sending this wall of text in reply to me?

I don’t agree with the proposed “fast pass” either. Far better for them to provide other incentivization to healers (something as simple as gold would be better, allowing people to work toward WoW tokens), while also making the mode more palatable for healers rather than misery incarnate.

I’m sorry but it’s not that serious, people just want to play the game

MMR inflation has nothing to do with alleviating queue times. You will still have the same quantity of actual healers queueing at the higher ratings because none of the weekend part time healers are commiting to the role long enough to climb into said higher rated brackets to effect DPS queue times.

The part you quoted was only intended for you. The rest was supposed to be posted as a regular comment.

The DPS that do not wish to play a healer will continue to wait in (a hypothetically shorter) queue to have far more terrible games because the “healers” that have begun to saturate the pool don’t actually play healer and are only there to collect their free DPS queue skip ticket. Which introduces the added layer of DPS players queueing on a healer and barely even bothering to try at all.

You have created a miserable bracket filled with DPS queue skip pass collectors occupying the healer role doing a less than piss job healing DPS that have just used their queue skip only to be placed in a match with a terrible healer who doesn’t actually give a @#$&. And in the scenario where one of the healers is an “actual” healer committed to the role, the dps players end up going 3/3. Then of course the unicorn queue pops where it’s two actual healer mains still occurs every 30+ minutes.

Now stop and think about the actual feasibility of a pass that allows you to skip to the front of the line and at what point that skip plateaus. If enough DPS mains actually consider queueing on a healer, you are still going to be faced with a queue time when it comes time to use your skip since now you are getting in line with all the skip pass owners. Certainly the queue time for pass owners will be shorter, but if it becomes popular enough it ceases to be a worthwhile enough benefit. 15 minute queues with “healers” just trying to rush through their requisite games to get their skip or 30 minute queues with at least healers that give a damn to try.

I know at this point, many DPS players would opt for the former for the sole reason that they can press their buttons on other players and collect conquest more frequently, but all you are accomplishing is a miserable lower rated bracket while the higher rated brackets remain unchanged because now, all those DPS players that got their skip pass are queuing up on their mains while healers queueing are the same minority group that have always been lol…

Or do you truly believe DPS mains will play healer and realize how compelling and enjoyable the SS experience is and convert to healer mains long enough to climb into the upper ratings to effect the healer population in SS? They won’t of course -

because the only reason the have to queue up as healer is to get their skip,

because the desire to skip the line is so strong due to awful queue times

because not enough healers are queueing for SS

because the healer experience in SS is miserable beyond measure.

because of DPS players lol (mainly)…

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I was about to get upset, I thought you deleted it all. I was reading it.

Its not really a matter of it being “harder”. It’s that it’s not an enjoyable experience for players that actually like healing. The quality of games with players in the healer role that already dislike healing to begin with is only going to diminish further.

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