What if Disc priests only did full damage (or any damage) when there are no viable healing targets?

One of the key problems with Disc is that, as it grows in power, it constantly double-dips in output, benefitting from both more damage AND more healing at the same time.

So what if Atonement was reworked to something like this (numbers are hypothetical):

Atonement: If there is a nearby party or raid member with less than 100% health, 50% (or maybe all) of the damage you would deal is instead converted to healing on them. If there are no viable healing targets, you will deal damage as normal instead.

This way, a Disc priest would always be doing damage OR healing, but not both. The output would scale linearly instead of exponentially which would hopefully make Disc a great deal easier to balance.

I just don’t think Disc will ever be anything but a nightmare to balance so long as their power graph is a curve instead of a line.

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Won’t work. The history of disc to where it got to now is based on two things:

  1. Removal of absorbs.
  2. Removal of smart healing.

Both were criticized by the raiding population. Your suggestion is dangerously close to the latter.

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I would think something like this might work if you make it where the Damage dealt is reduced By the number of atonement active at the time. That would give the ability to make it where you are incentivized to keep atonement to minimum necessary. Similar to the talent does already.

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I think it would be interesting if for every x Thousand of over healing you get an extension on atonement for 1 second or something. Or, maybe you can make the over healing do damage to the boss at a low % like 20% or so.

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