What If? Classic Reboot - Next Gen

Hello WoW fans.

What if instead of making an updated Classic, instead we get a complete relaunch of the classic world but with…

Solutions for infinite replayability. Hear me out.

AI is getting very incredible.
Imagine a world where delves/dungeons etc… could be generated randomly based on the rules for the inhabitants in the zone.
Imagine gears randomly generated and not soul bound so every character could be completely unique.
Imagine randomly generated quests which would make each players experience completely unique.

You could still keep all the custom developer content right alongside this.

Future content could be tuning and improvement on the AI and addition of more Delve/Dungeon/Raid/Outdoor areas, but with the core concept of not making ANY old content obsolete.

Some form of scaling so new and old players can group together anywhere.

I suspect we’ll see some pretty original things over the coming years, but not sure if WoW specifically is the place for this.

Not a fan of scaling. Part of the charm of RPGs, at least in my opinion, is spending time to build character power. Scaling equalizes this, which reduces impact and significance of spending time to do so.

:woman_shrugging:

2 Likes

There are many forms of scaling.
My thought is scaling only when grouped. Players are boosted or lowered to the level of the party leader. This has been done before and worked great in another game.

There have been so many times in all the MMOs I have played that my friends and I could not team up because we levelled at different rates or started playing at different times.

If it is done right, could be a way to help friends in the open world, and maybe some instanced content. The lower level players would still only get drops, experience and coin based on their actual level.

Scaling is the antithesis of an RPG.

Imagine playing a D&D campaign, getting your characters up to level 20, decked out in OP god-slaying artifacts, and then struggling against a band of a dozen goblin raiders or something.

Scaling did so much damage to retail. I hope it never is added to any iteration of Classic.

3 Likes

Please explain whichever forms you mean. In any case, I’m not a fan of any form of scaling that puts max-level and lower level players at or near similar power levels, or scaling that scales anything in difficulty depending on player level and/or item level, such that 2 players of disparate character or item level can play in the same content at the same time and experience anything but disparate differences in power.

imo, it was done right when high levels could run low level friends and there wasn’t a massive experience penalty. Time and again, they make changes to “prevent automation or RMT” at the expense of legitimate players and never revert the changes.

:woman_shrugging:

1 Like

Fair enough. My experience with scaling has been different.

The more interesting things for me would be the other points I expressed.
Randomly generated content, gear and quests.

Randomly generated contents

This would be fun. I have only one condition or what you might call it - that players do not grow OP in comparison to the zones/monsters/dungeons/raids/… that are level adequate.
This sounds a bit like AD&D actually.

Scaling:

Scaling of the world/zones/monsters/dungeons/raids/… to the players – no thanks. This is one of the great, big uglies of Retail to me.

For running a Dungeon or grouping up with your low-level friends you scale down to them - absolutely yes - would also solve dungeon boosting :wink:

1 Like

Classic fans love the handcrafted quests, stories, and world, so obviously the next step is to create infinite generic AI slop for them to consume. They also love gear and levels being completely meaningless, so scaling makes a ton of sense to be added in as well.

Not instead of Era, instead of C+ :smiley:

sounds like a “rogue like” game where you will have to use insane amount of hours just to get Best in slot generated items.

this will only be waste of time! & Blizzard already have a game with those conditions it is called Diablo

Randomly generated levels suck.