What if Blizzard took the OW engine, revamped WoW with it?

Hypothetically speaking an updated game engine to get more out of it for immersion and tech whilst also updating the game as whole into something more adaptable to modern standards.

I have always wanted dynamic weather in an MMO where there is traditional seasons and the world changes based on it (Asheron’s Call was great for this)

I wish there was a living world zone quests like GW2 (makes the zones feel more organic rather than questing hubs)

I would love to see more costume options and physics added to armor/weapons/cloaks

I would love to see an engine that can handle a lot more players at a time especially with regards to pvp, I am not sure what has happened to the game whether it is micro buffs, etc but man massive scale pvp runs horrible now for me. It ran better when I was on a DSL line from 2004

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It’s dynamic scaling buffs and cheaters that have ruined it. But really, the engine has been maintained fairly well to have lasted this long. I don’t see them sinking a remake yet though. We’ll see.

How much of wow can you replace before it stops being wow?

Rather than recreate wow in a new engine why not just make a new game?

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I’m pretty sure switching engines = literally remaking the game entirely. It’s a huge undertaking and something we’ll only see if we ever get WoW2.

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Though I would like some revamp,but you’re talking total revamp of the game completely changing it to it being not WoW at all. Suggestion,Go play another game. Leave the game alone with it’s remarkable style.

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Supposedly the Overwatch engine is just a fork of the WoW engine.

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You mean “make the MMO that Overwatch was originally going to be” with a simple shooter engine? I mean it would be cool.

Just a sidebar, but I think too many people want WoW to be more like an Action RPG than an MMORPG. Closer to Elder Scrolls or Starfield than what it really is: an end game focused MMO without death penalties like thr Ultima style MMORPGs. People do forget that the WoW style exists and playing the other is kind of maddening. Even FFXIV, which splits the difference between the two, has been leaning more and more towards this style than anything.

Yeah, would I love to see what Blizz could do with a simplified, updated engine that could do something like an Action RPG but in an MMO setting (similar to what Elder Scrolls Online tries), of course! I just don’t know if people will get what they are expecting. Massive undertaking and content aside.

WoW’s engine is updated every single expansion.

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Most of the time it’s not worth it rewriting your whole codebase. Gradually updating your code is where it’s at, especially on large projects like WoW.

I believe they’ve been doing it since WoD.

Also engines can have specific purpose and I guess OW’s engine is optimized for low player count based matches on fixed sized maps. Might work for dungeons and I’m pretty sure there are alread synergies.

Yah know, i think one of the RE4 Remake devs said it best.

…Schubert adds. “Immersion is not a measure of how realistic the grass looks, it’s a measure of how much you are into flow of the experience. And while hot poop art can be a factor, game readability trumps it … The things that break immersion are the things that break your flow in a game, usually because you know what you need to do but can’t figure out how to interact with the game to do it.”

The point is, that, a Game doesn’t need better graphics in order to be immersive. If you can be immersed in WoW Classic, you can be immersed in Retail.

So no, the game doesn’t need to be up to “Modern standards”, whatever that means these days.

Plus, the OW Engine is made for like 6v6 PvP, not for MMO’s. Something like that would require a new engine.

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Immersion for me is seeing water flow like water, rainfall looking like rain, wind blowing grass like wind would blow grass, or the leaves in the trees.

how a fog rolls in off a mountain top into a valley, the leaves falling onto the ground in autumn to cover the landscape before the cold snowy nights roll in. The glow from a campfire to bring warmth and protection. How the environment affects your clothing, etc. That’s immersion for me.

That’s immersion, the other you speak of is game play. WoW has great gameplay that’s why when you sit down and log in and move around everything feels natural. It flows fairly well and intuitively. That’s based around game play and can be a deal breaker.

As for people assuming that the OW engine cannot be anything OW, I think you greatly misunderstand the point. We need to remind everyone that WoW’s original engine was a heavily modified WC3 one. Yes it does get an update each expansion, but there’s things I can visually see that date it and keep it from being more than it is and that is due to the game engine’s capabilities. The tech is just getting a new paint job every two years, but it’s not changing. It has and does show its limitations.

For some reason as well a large majority get so defensive rather than entertain a discussion about these things, I mean if you read the OP you’d know I stated quite clearly it was hypothetical and what details I was looking for in an update.

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There still wouldn’t be any content. You’d still be speed running M+.

Dunno if the higher fidelity of the models and rendering would make that any better or not.

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I’ve been plenty immersed in playing a game like Spyro on the Ps1. I didn’t care the game looks low poly, or i can’t see every single blade of grass of it’s colored shadows going though what’s suspose to be a thin object, or it’s subscattering surface on it. The art style and the flow of gameplay kept me immersed.

And i’ve been plenty immersed with a game like WoW for like 10 years at this point.

ANYBODY can get immersed with a game like WoW or Spyro. You don’t need fancy graphics or tech in order to get immersed. If you do… then it just sounds like you only care about the graphics and not the immersion, which in that case… why are you playing WoW? :palm_up_hand:

That’s because we don’t see this engine being used for anything other then Overwatch yet.

Because they are taking a single-player or 4 player engine and trying to make it a MMO engine. It’s heavily modified to a point where it’s virtually indistinguishable to WC3’s.

How’s saying “No, this game doesn’t need better graphics in order to be immersive” is being defensive? :face_with_raised_eyebrow:

Plus, if you’re basing your immersion on just solely the graphics, then there’s really nothing to discuss about this if that’s your basis on immersion.

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I don’t think I once said anything related to graphics, I think you misunderstand friendo.

Actually I love the wow engine. Concerning a few newer mmos it’s been a dealbreaker when things like the camera work less well than this old thing. Why mess with success?

That would be a huge undertaking. Might as well be WoW2, not a revamp. New engine would mean completely rebuilding the world over.


…This is all Graphical stuff…

The issue isn’t as much the engine as it is having to rebuild 20 years of content to shine in a new engine.

A low poly tree with low resolution bitmaps will look just as bad in a modern engine.

What you are describing is the Ship Of Theseus Paradox. In short its still the same ship thus it would still be the same game.

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