Now this isnt the usual aggro blah blah blah… honestly, i never cared too much about the aggro, just manage it, but its being fixed so bleh.
This is a Why is my Voidwalker dying 3 times a pull in an 8 Delve?.
Like this is an issue, its doing it with my other pets in dungeons too… We starved for shards as it is, and having to use Fel Domination to then summon a pet which is a shard down…
So really? What the hell did you change to make our pets get sent back to the void every 15 seconds?
Several delve mob abilities seem to be ignoring pet avoidance, again, so they’re taking 5x more damage than they should from some attacks. The “Mercenary Acquisitionist” rare is egregious with it, a single cast of their AoE can completely wipe out all Demo summons and pets.
Its not a case of mobs being too strong/weak - the fact i delete them on a 10 without a voidwalker up is easy enough. And thats without the additional 20 ilvl incoming over the season.
The issue is that it seems all warlock pets are currently being deleted by AOE, meaning on raid bosses and M+ you’ll spend more time summoning your pets than hitting a chaos bolt.
So its not a nerf/buff conversation - its a get your interns to tick the right boxes conversation.
I think i came across this with a dragon in the new Delve when their breath attack took out my Felguard.
Not sure if Researcher Ven’kex’s initial ‘void-pool’ attack still takes out G:FG as I’ve gotten into the habit of waiting until after they’ve cast it.