What have you done to boomkin

so guardian druids moonfire vs balance druid moonfire.

at the end of a +7 both with 90% uptime

Guardian druids moonfire dps is 9,161 with a max normal hit for 22,515 and a max crit for 32,740

Balance druids moonfire dps is 4,122 with a max normal hit of 5,354 and a max crit of 5,570

How has blizzard just put this spec so hard in the trash where almost every aspect of it is becoming a joke.

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Too many abilities that are used for dmg, that have roles that dont synergize with eachother.

3 dots…supplemented by a “strong” st finisher (Starsurge) or a “strong” aoe finisher (starfall) …in addition to the spammers/builders makes for a playstyle where no ability actually does any meaningful damage.

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Surely you’re not actually comparing guardian’s moonfire to boomy’s are you? lol.

If my moonfire hit like guardians I’d be the best spec in WoW.

This is exactly what we want actually. We want multiple sources of damage. We want casted spells to be meaningful and have a balanced profile. We do not want 90% of our damage coming from starsurge.

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There’s no shot you’re comparing a talented empowered moonfire to multidot moonfires that generate AP for starfall/surge?

Like there’s no shot

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You want…

I just said the combination of abilities with certain types of roles in a rotation make it impossible for some abilities to hit hard…theres too many dots rolling to make the spammers and finishers be important other than “something to do”.

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I mean this was a sentiment echoed by a majority of players in the past but…

To clarify, you’d rather see dots hit for nothing and builders have only AP gen as a purpose so that most of our damage can come from surge/starfall. Is this correct?

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I personally would prefer something more along the lines of this damage break down. I miss saving up for some big chunky star surge spam. These 2-3x 20-25k hits on a full astral bar aren’t itching my “boomkin” feels.

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I think they need to decide whether this is a Dot Class or hard cast burst classs.

Not a mix of everything.
Sp have that same issue too.

But for mooonkin, it’s even worse…

Like sp, too many spells, too many things going on. They need. To condense the spec. And make it so the. Little it has hits hard and has. Weight.

Same for form switching, if they want us to burn gcd to use other form defenses, then Bear form needs to feel safe as I’m not doing dmg when in bear.

Lots of issues with this spec that stems from deep rooted core design. Just like sp.

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I’m not bringing it up to just compare the raw damage. I’m bringing it up for the fact one of the most iconic abilities that’s been in our kit since day 1 of the game is over shadowed by a spec that doesnt even make sense using it really.

Its just as silly as a fury warrior getting shield slam that hits 5 times harder than a prot warrior.

It just show cases how lost they are on this class more and more. Maybe what boomkin is missing is a talent ability that lets us go into bear form and Maul back to back for 25% of our damage output? Sounds stupid to even say lol.

You have a very under performing spec that is clearly in need of some design support and the fact the damage profile has moonfire as a bigger percent of the guardians damage output vs the balance druid. It just highlights how off they are on what makes sense with this spec anymore. Forcing us into a dot based playstyle is one thing. Having our iconic dot that we are forced to play around now with our entire kit and mastery be less impactful than a spec that shouldn’t even really be using it… that’s all kinds of whacky.

Again imagine if something like frost mages were able to cast pyro blast and it be 2-3 times as effective as fire mages. That’s the design were looking at here for our class lol

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You basically said the exact same thing over and over and I promise I understand the examples, but this has been going on forever; especially with specs that don’t do damage as their primary role.

Think resto druid. Their spells typically hit harder per hit than balance’s too, but they of course have much fewer sources of damage. Laser bear is unheard of if you were to ask a classic player for instance but now feral is also able to use it and is seen as pretty standard.

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Actually…in the BETA of SL forums was full of boomkins wanting starfire/wrath + SS/SF be more than wetnoodles…exactly opposite of what you are saying.

Same goes for guilds and general chats. Nobody wanted the wetnoodle show it is now ^^

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No, starfire and wrath are indeed what I’m talking about lol. And starsurge is still a significant part of our damage. I hit like 70ks in arena too. Surge definitely didn’t hit weakly in SL but builders did. They’re trying to transfer some of that power, hence the upcoming changes.

I want dmg moved away from DoTs and into hard cast builders plus beefy SS/SF.

I don’t like dotting though. I didn’t want boomkin to be a DoT class. I wish shrooms thematically weren’t shrooms and applied Sunfire/MF to everything they hit. (Beacon of Elune?)

I basically strongly dislike the multi-dot playstyle and I’ve enjoyed moonkin the most when it’s a builder/spender rotation more than when it’s a DoT managing class.

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Really what it boils down to is juggling all of these buffs and our mastery that I believe is frustrating. Making sure dots are up for our mastery damage increase, Waining twilight with 3 dots, dragons if you’re running the Rudar pvp build to get an extra 4%, stacking starsurge to get extra damage with rattle, casting to get into eclipse, ext ext. there are too many modifiers that you have to maintain to do damage.

There are too many modifiers to get to damage, where as other classes just go right off the rip. Imo that’s why it’s so frustrating. Too many mini games just to play the game.

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I cant stand stellar flare tbh. I hate it.

Also if we are so focused on dots can moonfire finally hit all targets like sunfire?

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There is no give for the balance druids though. Where are the talents to boost up our off spec abilities? Regrowth is a good example. Heals for 16,033 as balance, heals for 10,630 as resto, 18,300 as feral, and 24,524 as guardian. You would think we have a good version of this. It has the protector of the pack talent in the class tree to help juice up the regrowth a bit for all classes ( which is hard to take ).

Guardian druids have a spec talent which makes it so when you take damage you have a chance to make your next regrowth instant and heal 200% more. They also have a passive talent for 20% more healing from regrowth on themselves

Feral druids have instant cast on combo points spent, but they also have a 5% damage reduction while regrowth’s hot is on you.

The only modifier we have to regrowth is protector of the grove in the pvp talents. And the biggest slap in the face is the feral pvp talent that gives us the similar buff. ALSO buffs your bear form by 15% health and gives your maul a stupid nuke attached to it. I mean why not give us that portion of the talent too I’m sure boomkins would love a tankier bear form that could do a bit of damage while we are stuck sitting in it.

Where is the logic behind my wrath hitting for 5,125 in resto spec but having it hit for 3,236 in balance. Then giving me Eclipse( 15% x 2), Umbral Embrace( 50% damage and conversion to astral), Sunfire mastery buff (22%), Moonfire mastery buff (22%), Waning twilight (8%), Friend of the Fae ( 4% x 2 for astral damage ), and astral smolder (40% damage over time after ). All of these modifiers are just so convoluted in actual practice. When in reality you could just get rid of half these things and make the baseline damage the same as the resto spec. It just doesn’t make sense to design stuff like this. Extremely punishing when you cant line them up and not even really that rewarding when you do.

Its a bit of a rant I know but Shred hits for 5,811 in feral, 6,608 in guardian, 6,083 in resto, and 4,440 in balance. And I’m not sitting here wanting to press shred as a balance druid. I’m just lost on why we have these abilities and talents like trash and swipe we almost have to take when there is no support in our spec for making them viable. I’m lost on why the abilities we do have that we’ve lent to other specs perform and feel way more impactful than when we use them. And the ones lent to us are fall so far behind.

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I agree with a lot of what you said. Although, my wrath’s hit for 6k and during eclipse 9-13k. When in resto my wrath’s don’t hit that hard but I know what you mean.

But you have to see that even the race to world first guilds had boomys pulling ridiculous damage. No resto is going to equal that damage lol

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I think originally it was to make healers able to level. Since they don’t have all the modifiers and stuff their base spells had to hit harder.

I mean… convoluted from a balancing standpoint maybe but those are all basically passives or thoughtless buffs. Ultimately they could just give all specs 2 buttons. Builder and spender. They complicate it for the sake of fun and theory crafting. I don’t dislike having modifiers per se.

Ultimately to not derail too much I just don’t see an issue with bears having moonfire. That doesn’t affect me lol.

Agreed balance should be about the boom not the sizzle of dots… full moons big star falls big starsurges.

All of these dots and random proc passives that apply dots or random stuff is boring.

Remove sunfire from the game just have moonfire thats it, change our mastery.

1 dot and thats it. This will reduce ramp up time and thry can move damage around so instead of applying 3 dots and getting into eclipse we just apply 1 dot and get into eclipse.

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I would prefer having just moonfire… no other dots, and it being for generating astral power then damage going into starsurge and casted spells yes.

Ramp up time for casting right now on druid is just stupid in compairson to other specs with all the dots and getting into eclipse. Bal Druid should be about the big hits. We also already have a dot spec as feral…

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