What happens when i turn the render scale up to 200%

I’m probably shortening the life of my gpu, but it looks good to me.

It’s almost exactly the same as increasing your resolution. 1920x1080 at 200% is effectively the same as running in 3840x2160 at 100% (1,920 x 200% = 3,840, while 1,080 x 200% = 2,160), with the only difference being the 2D parts of your UI are unaffected and a downsampling routine is then being run to bring the resolution back down to what you would otherwise be displaying (you can set this routine to bilinear, bicubic, or FSR). More simply this is called SSAA, or super-sample antialiasing, which is a brute-force method of dealing with aliasing that not only works perfectly but doesn’t miss anything.

The actual work load on your GPU is not appreciably different to running in the higher resolution. Outside of GTX 295 cards running a beta driver over 10 years ago this won’t cause your GPU to operate outside of spec, but it will cause it to run much harder (the bottleneck is going to be shifted towards the GPU instead of the CPU) so all the usual caveats apply with regards to power and thermal stability.

*late edit for inconsequential minor correction (it would bug me too much to leave it). Trilinear is not the same thing as bicubic.

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That’s nice to hear! I have a 10105f + 6750xt so i think the cpu holds me back a little.

That would make sense. It was a decent cheap, entry level CPU, but it still came with all the drawbacks of being a cheap, entry level CPU.

That being said, this CPU gains a decent amount of performance (potentially up to 20% in some situations) with XMP on for higher memory bandwidth (even comparing 2666 vs 3200)

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I don’t think I can enable xmp.