What happened to the class?

Today I tried out my warlock again for the first time since dragonflight S1… What the hell did they do to the class tree?

Am I crazy or does it just make no sense?? Why is every damn movement ability for locks even on there? Do they get anything at baseline anymore? because it sure looks like all you get is cookies, a soul stone, and a pat on the back? Getting to the bottom nodes feels like taking off all your armor and then chopping off your arms. I main monk now and comparing those two class trees just feels so unfair, I can only assume the devs in charge of warlock changes just really dislikes the class.

To put it in simpler terms playing my lock today made me really miss BFA.

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Not just the class. Every class.

Idk if microsoft canned a bunch of people or they left. Feels like there’s like 5 people working on things over there lol.

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EVERY CLASS has like 90% of their spells on the trees.
after level 10 all classes get like maybe 1, 2 spells at most actually given that aren’t just passives that boost one passive or other at random levels.
Where do you think the talents on the trees come from?
They literally gutted every class during the prepatch to DF

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I don’t think there are any Warlock Class Developers at all.

Well tbh we are at a “playable” state somewhat right now with the recent buffs.

Unless you are among that 1% who gets carried in all content by your guild or groups locks haven’t been enjoyable at all. I’ve been leveling other alts recently and boy are some other classes so well off.

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I want to play warlock more, but playing it as an alt after playing shaman as a main feels like intentionally gimping myself in terms of features and utility.

And just…all the specs are playable but so weird in execution. Like, Demo. Almost literally just spamming shadowbolt and hand of guldan, with dogs and demonbolt sprinkled in to mix it up. Its functional, it does damage. But its just so lackluster. Destro and aff aren’t much better, if they even are.

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I wouldn’t define any of the current warlock specs as “smooth” or “fluid” by any stretch of the imagination. There are talents that DO make the rotation feel more consistent and clunk-less, but they are all considerable DPS losses.

I remember being quite annoyed when I leveled my shadow priest that their rotation and skills just functioned so much more fluidly as a rot spec than affliction. Affliction, in it’s optimized talent pathing, feels especially odd in single target due to malefic rapture which, in my mind, feels like it’s more of an AOE skill. It feels like a gussied up version of shadow bolt that costs shards and does spread-cleave damage rather than its own unique thing. Contrast that with shadow priest where every talent and spell feels unique and affliction just feels, I dunno, inefficient? Bland?

DOT application is less efficient (no way to put up multiple DOTs in a single hard cast), DOT damage requires buffs and setup to do respectable damage (haunt, shadow embrace), we don’t spec for increased DOT damage because buffing malefic rapture yields higher gains, hardest hitting DOT can only be active on 1 target, highest yield spec is based on procs of shadow bolt/drain soul and malefic rapture instead of rewarding proper refreshes on DOT affects.

In other words, affliction doesn’t feel like a rot spec. To me, it feels like playing a fire mage with less hutzpah.

Destro would feel good if rotational damage was shifted away from Shadowburn and into chaos bolts and conflagration and it was turned back into a proper execute/kill shot effect again. Shadowburn being the highest priority spell (and yielding more damage per shard than chaos bolts) just feels weird to me since it started its life as an execute-style spell. I don’t know why this changed. Don’t get me wrong, it’s good for mobility, but not good for overall identity. And what the hell do the rifts have to do with destruction identity? You’re summoning rifts…in a spec whose identity is otherwise based on channeling fel fire magics. I feel like the rifts should be a demonology talent more than one for Destro.

Demo, on the other hand, nails its overall theme but not the identity of particular mastery in summoning. It’s a bit strange that a “Master of Demon Summoning” can only summon them for a short time and the primary pet is just a rank and file Felguard instead of some flavor of enslaved demon lord. Again, don’t get me wrong, having an army of demons up around the player is frickin’ cool, but I feel like that’s intermediate skill at best - quantity over quality. Wouldn’t someone who has mastered summoning and subjugation pride themselves on enslaving the biggest, baddest demon they could manage? We see that theme in the Argent Tournament raid in Wrath and again throughout warlock class quests (with terrible results for gnomes lol).

The tl;dr of it all is this: warlocks are functional and useful for utility, but they really lack strongly-resonating identity for each of their specs. They all feel like watered-down versions of something incredible…at least to me.

The consolation prize is that we have a TON of excellent transmog options and customization for our demons.

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There’s not a dedicated developer for warlock. The mage developer had it bolted into his role.

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WoW players for years: the talent trees suck!
Blizzard makes changes
WoW players: wtf is this? This is exactly what I asked for how dare you!?!

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There’s no lock dev, its been confirmed apparently.

The mage dev is the one in charge of locks , need i say more? :]

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Having a class tree where you have to spend an additional 6 points into 2 point talents that are just there as gates is not what any lock player asked for.

Devs: “You all have 31 points to put into your class trees” but then you look and some of the unlucky classes have like 4 to 6 2 point talent nodes that they have to pick. There goes the 31 points you think you had, so now you only actually have 26 points into, where as other classes get to spend 31 points in their single point class tree or maybe 1 or 2 2 point talent nodes.

They need to reduce the amount of 2 point talent nodes. Mess of disparities. If you give 1 class on both of the class/spec single point cost talents then you need to do it for all not weirdly picking some over others.

I can’t imagine playing in mop and noticing another class being able to pick an extra row or two worth of talents vs what the unlucky got.

Especially when about 80% of the classes only have to worry about 2 2 point talent nodes on their class tees. Some classes have full trees of just single points through both the spec trees and class tree. That is some unbalanced mess.

So get off with the bs.

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The vast majority of spells are now gained through the talent trees (this is true of all Classes now) which in and of itself isn’t a problem, except when you have to go through a 2-point node to reach what you want.
Warlock currently has a wall of them on the second bottom row of the Class tree.

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What in the f are u talking about. This has always existed in wow. There were talents specifically in the vanilla talent trees you had to spec for ie presence of mind in the arcane tree for mages or insect swarm for pewpew wookies. It was also in the mop talent points system with the choose your talent every 15 lvls. This tired boring nonsense y’all gripe about with “boohoo I’ve got talents I have to spec for” has always existed. It’s not new. These trees also give you a multitude of ways to spec for. No one spec forces you into any specific playability. By all means this is the best version of talent trees we have ever had. The versatility and the viability of the specs for every single class is there you just choose to ignore it because you have to put in talent points to gain specific abilities? You get off with the bs lol

Why are you replying to me when you are not talking about the same thing as I am especially when it was in reference to your post.

Kindly walk your behind to whatever bridge you crawled from.

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Sounds like a typical response from someone that realizes he’s wrong. It’s alright buddy. Anyways finna go crawl back under this bridge…I guess? Have fun.

Worst time to come hack as a Demonhunter or Warlock, sad part is all classes got buffed, even visual glyphs incoming. But not these 2 classes.

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If people spent as much time just trying to get better at the game as they di crying on forums about talent points they would be much better gamers

All classes had this happen. Our “choices” are now single target, aoe or m+.

That has to be one of the basic disingenuous defenses people make every time they see a criticism

No, this isn’t exactly what we asked for

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many redditors that talk like this too and its pretty sad some people find it funny or whatever it is :roll_eyes:
but i bet its either karma farming or they sincerely didnt know the entire playerbase actually have different opinions. shocking…i know…