Played since 2005-ish. Take breaks here and there, as life happens. Returned end of last year after watching The Remarkable Life of Ibelin (HIGHLY recommended). I missed the sense of adventure, fun, questing, dungeons, a guild, just the whole thing. I had gotten rid of everything when I last left, a few years back, so it has been years since I last played. This necessitated my starting over from scratch. I was actually looking forward to reliving the whole ‘wow experience’ of going through a grand adventure.
The new retail is beautiful and the graphics are great. But I am bored, and I don’t want to be bored. So I keep going back to classic, even hardcore (yikes!) for a challenge. Classic is a blast! Hardcore … well, after the flipping Murlocs killed me (again!) and lost 3 hard fought for toons, having to reconsider my options there lol.
The retail version is essentially a huge mostly passive walk through. Everything is just a ‘give me.’ It is all handed over with little to no effort. Virtually all enemies die with one push of one spell; instadeath for all enemies. It is rare I even have to use a second cast or attack. I haven’t died yet. Not once. I am up to level 74 in TWW and started a whole other toon just to try something different, hoping maybe another roll might result in something more fun and challenging.
What happened to the challenge? The sense of accomplishment? Why has the game been essentially reduced to a passive reception, Vs and active fought for accomplishment?
The sense of challenge and sense of accomplishment has vaporized, in the midst of an otherwise beautifully done game that has a great story. If I wanted to watch a story, I’d watch a movie.
Dear Blizz, I want to be challenged, I want to work for things and earn them. Not senseless grinding mind you, but put some hard enemies in there, some challenges, and make me have to strategize, ask for help from others on occasion, and earn some of this. I hate to say it like this, but this game has evolved into a beautifully done production with excellent story lines, and … I mostly just go through a few button clicks here and there to evolve the story. The sense of challenge and accomplishment is gone.
Is it possible to add some kind of slider to the game, where we can choose our difficulty level for the entirety of the game? I get the notion that some want an easy process. But I don’t. I love how the older versions would trip me up, I’d die, have to strategize, ask for help, and think about how to get past a hurdle. That was so much fun. Having to earn the next piece of gear was really fun and rewarding.
I find myself just walking through one visually stunning graphic to the next, with no sense of challenge and no sense of accomplishment.
Thanks,
-Kraftsims, Chicomage (old school toon names lol)