The Evoker and Fyr’alath legendary quests have both been major disappointments. I hope this isn’t the direction that Blizzard is taking for War Within. Nothing about these quests felt “Legendary”. It was a bunch of repetitive time and money sinks. I felt like I was either standing around waiting for the Superbloom to start, or standing around waiting for some item to come off cooldown. How would it have detracted from the quest in any way if you only had to survive attuning with the grip once instead of ten times? What about attuning the vellum twenty times feels any more “legendary” than doing it once? How does requiring over 250k (more originally) worth of crafting materials for recipes you can make yourself at rank 1 add any sense of this being a grand quest?
Frankly, I would have rather just paid a vendor 300k gold + the legendary drop off Fyrakk and called it a day. Legendary quests have always cost some amount of money but before this expansion it largely came from static priced items off a vendor, and players weren’t price-gouged by the economy because other players knew they’d probably pay it.
I hope War Within has legendary quests that actually feel like quests. I’d be fine spending 10 hours attaining a legendary item as long as those 10 hours are in dungeons, raids, scenarios, follower instances, etc. Anything other than what Dragonflight gave us.