They can’t be trusted at their word. They say one thing and change their minds afterwards. That’s my point.
Wait until release to deliver judgment. There is so much unwarranted optimism in this thread and I don’t understand where it’s coming from. The BlActivision corporate entity is not your friend. It can’t be trusted.
layers will be created and new players added between them to keep population balanced.
if you cant see your friend or loved one but they are on the same server in a different layer, on the same spot, you can invite them to group and either they go to your layer or you go to theirs. when the group is disbanded you go back to your layer or they go back to theirs.
layers are persistent per session only. meaning if you log off or dc, when you log back in, there’s a good chance it’ll be on another layer. same server, different layer. session persistent only.
servers are persistent always, meaning no crz.
you will see the same people on your layer no matter where you go on that continent, provided none of you has logged or dc’ed. this is what it means by persistent in session. not sure if this is continent only or if it is all of azeroth. like if 2 people are on boat, they can see each other, and then the boat crosses over to kalimdor, do you end up on 2 different layers so you cant see each other on the boat once it zones over to kalimdor?
this is a temporary solution for overpopulation and login queues.
possible issues:
resource layer hopping
pvp cheating by hopping to new layer if losing or pve cheating by hopping to new layer if losing
people preferring to wait in a queue rather than layering
resolutions:
must be out of combat for 5 minutes before you can layer hop
cant loot anything but quest objectives if the layer you are on is not your persistent session layer, you cant farm loot, pick herbs, mine, skin or fish unless any of those are quest objectives
make a couple separate hardcore servers that dont have layering, sharding or crz and just warn people they will have to wait in long queues (not to mention be behind the curve in server progression)
No, he doesn’t. He’s been doing this all evening. Throws out a one liner, or a disparaging comment about someones post, and then when pressed to explain he vacates.
At best you’ll get a sardonic chuckle and an implication that if you’re not smart enough to understand he doesn’t have time (or obligation) to explain it. It’ll be your fault for not understand, and he’ll feel superior because of it.
He’s just trolling, as best as I can tell. Just stirring the pot for the sake of making waves.
You do realize that it was barely in development stages (if at all) during that panel, right? And that as development goes along and they get more experience with it and have more time to formulate a plan, they can come up with alternate strategies? This is sharding, but instead of being zone by zone, it’s an entire continent to prevent people phasing in and out.
You’re the polar opposite. As I said - I’m cautiously optimistic. We have a release date, they’ve shown in a number of ways they’re very intent on releasing as authentic a game as possible, and I can understand the methodology to what they’re doing. You however are strongly pessimistic and see the worst in everything and refuse to actually let Blizzard present the product before you make a judgment.
I’m not trusting them. If it ends up bad, I’ll lose what… $15? That’s it. If it doesn’t, I won’t have spend months nitpicking every little thing and being an obnoxious drain on everyone around me.
Blizzard isn’t going to make it if it won’t turn at least some profit, as they can’t justify all the man hours and resources invested if they get nothing back except their initial investment. The, “best possible experience” simply isn’t possible - you have to be a realist at some point. From what we’ve seen they’re doing their damn best to give us the best possible experience they can deliver. All we can do is wait and see, instead of spamming the forums with the same vitriol.
So all zones will be layered 1 - 60 for over a month? That’s a lot of people I’ll probably never get to meet. Or I log off and get a new layer and never bump into the random players I did various quests with in the early zones.
And I don’t want to be guilded now, right? Because I don’t want to be competing for those five minute respawn times with my guildies and slow them down.
And if guilds start raiding UBRS/MC, there’ll be no point trying to hold the mountain for awesome pvp because we’ll end up playing a game of layer hopping?
Are we sure we’re still getting what made vanilla so good?
I mean, either you compete with 33 other players on your layer (one of three) or compete with 99 other players. You’re going to be bottlenecked extremely hard, and as Blizzard won’t be using dynamic respawns, people are just going to stop playing because they can’t get anywhere.
Layering is an unfortunate necessity, but hopefully in the extreme short term.
they could put a 5 minute out of combat requirement for layer hopping. people need to suggest this. combat would generate a debuff that says you cant switch layers for five minutes, similar to waiting for a pvp flag to expire and it would work for both pvp combat or pve combat
Okay. That’s how businesses work. Blizzard isn’t going to be dumping resources into something they can’t actually make a profit out of. What do you expect them to do? Give it to you for free?
You do you, but being a pessimist isn’t going to help when all you do is spread negativity. We can vote with our wallets, that’s really the only way it’ll work. And I’ve decided I’m fine with a month or so of layering if it means a smoother launch and healthier community.
And I think it makes for a worse community.
For me 100% persistent pop is more important than waiting for spawn/queues/etc, I even find it fun to fight for mobs if its for a while. It creates great friendships/rivalries.
Again, to each their own. I personally think the average player won’t stay long with too much competition and too many bottlenecks. You seem to think the opposite. If there are a dozen players for each mob, it’s going to turn out horribly.
By still seeing a solid 50+ players all around you and still having to compete for mobs. It’s in the short term. Is it better to see a hundred or more players all around you, then the next week or even day only seeing a handful because so many people didn’t bother to keep trying?
you sound like a candidate for the hardcore server concept. server is labelled hardcore and if you select it, a box pops with a warning - you will likely be in long queues and be behind the server progression of normal servers using layering. but there will be no layering, no sharding and no crz
wheee. if i could get lots of people to make that suggestion in the pinned comments, it might just happen. tag on that it could still be a layer just a layer with its own parameters of not allowing layer hopping and so on.
the only problem is, they introduced this layering thing to not only solve login queues, server crashes and over population, but also to make it so when the tourists leave, your server wont be half dead as it will be merged with the other layers that exist . this also solves for not needing 200 different servers. this could also apply to hardcore.
once layering is turned off at the end of phase 1, hardcore layers also merge with normal layers because you’re all on the same server anyway. this means end result is lots of people who dont know each other suddenly seeing each other but since you will be losing players as time goes on, it probably wont seem as dramatic as they’d just feel like players on your server that were logged out for a few days or something.
theoretically, the hardcore servers would have the highest retention. might want to keep them separate from normal layers, honestly, as the hardcore servers would be way behind on server progression from the long login queues and high competition