what happened to hiring nostalrius devs?

People who are actually competent and are just a bunch of neckbeards who love the game.
They left their job interviews in handcuffs.
Well, it's probably a bit trickier than that. They'd have to be in the US on worker visas for one. Another thing, these people worked with emulated software which strictly runs with a C++ base and SQL for database. They have no idea what postgresql, C#, lua, etc is, and Blizzard uses all of these languages in synergy.

They aren't up to the standards of Blizzard's development (Which sucks, because I don't think Blizzard is either) and will not be hired based on that, I'd think.
Nostalrius devs were trash to "just okay". Sorry to burst your bubble. There's maybe a handful of vanilla devs out there that were ever good, and they were all spread out between projects.
11/03/2018 12:51 PMPosted by Wisskee
They left their job interviews in handcuffs.

Personal jurisdiction shenanigans.
Why would Blizzard hire those idiots after they gave the code to Elysium? That bridge was burned a long time ago.
Hiring passionate renegades was old blizzard. Those days are clearly gone. Can you imagine this Blizzard taking on somebody like young, Fires of Heaven Tigole?

!@#$ no. They'd take one look at his %^-*posts and write him off as unprofessional.
I think having 1-2 of the lead devs for Nostalrius would make sense, but that would mean people leaving their home countries to come work on the other side of the world.

That's a lot to ask from anyone. I'm sure they have the passion, but I bet they also have families and other interests.
11/03/2018 12:54 PMPosted by Alexandris
Why would Blizzard hire those idiots after they gave the code to Elysium? That bridge was burned a long time ago.
Elysium did a lot of good things to the emu, imo. They added a bunch of obscure as !@#$ checks that were in classic, but no Vanilla server actually had. They fixed stuff to actually work with patches, rather than just doing itemization with patches.
11/03/2018 12:54 PMPosted by Muffinlord
I think having 1-2 of the lead devs for Nostalrius would make sense, but that would mean people leaving their home countries to come work on the other side of the world.

That's a lot to ask from anyone. I'm sure they have the passion, but I bet they also have families and other interests.

Sage advice. I mean, nothing screams 'knowledge of Classic' quite like a BFA-level-capped blood elf demon hunter.
11/03/2018 12:51 PMPosted by Alisiande
Well, it's probably a bit trickier than that. They'd have to be in the US on worker visas for one. Another thing, these people worked with emulated software which strictly runs with a C++ base and SQL for database. They have no idea what postgresql, C#, lua, etc is, and Blizzard uses all of these languages in synergy.

They aren't up to the standards of Blizzard's development (Which sucks, because I don't think Blizzard is either) and will not be hired based on that, I'd think.


This is a dumb answer. Programmers are used to learning and working with different languages and tools, even on the job. If you can work proficiently with c++ and SQL then you can learn C#, lua, and postgresql.

C++ is particularly hard to work with at a high level. If they can work well with it, they can learn any other language.*

*I'm a SW dev for a living. Do c++/c/ruby/python programming in linux environment.
11/03/2018 12:55 PMPosted by Alisiande
Elysium did a lot of good things to the emu, imo. They added a bunch of obscure as !@#$ checks that were in classic, but no Vanilla server actually had. They fixed stuff to actually work with patches, rather than just doing itemization with patches.

They added a bunch of triggers to work properly. There is a huge difference between that (code monkey work that takes zero talent) and forming a legit framework to develop an entire game off of.

You could give someone medicine to alleviate symptoms of their cough, or you could give someone a vaccination so they don't get the cough in the first place. Guess which one whitekidney did?
11/03/2018 12:51 PMPosted by Alisiande
Well, it's probably a bit trickier than that. They'd have to be in the US on worker visas for one. Another thing, these people worked with emulated software which strictly runs with a C++ base and SQL for database. They have no idea what postgresql, C#, lua, etc is, and Blizzard uses all of these languages in synergy.

They aren't up to the standards of Blizzard's development (Which sucks, because I don't think Blizzard is either) and will not be hired based on that, I'd think.


This is a dumb answer. Programmers are used to learning and working with different languages, even on the job. If you can work proficiently with c++ and SQL then you can learn C#, lua, and postgresql.
Nah, that's just not true. I've worked with C++ and SQL for about 9 years of WoW emulation (Since late WotLK) and I've never been able to comprehend Lua. C# is a whole different beast because .NET sucks.
11/03/2018 12:58 PMPosted by Ironsides
11/03/2018 12:55 PMPosted by Alisiande
Elysium did a lot of good things to the emu, imo. They added a bunch of obscure as !@#$ checks that were in classic, but no Vanilla server actually had. They fixed stuff to actually work with patches, rather than just doing itemization with patches.

They added a bunch of triggers to work properly. There is a huge difference between that (code monkey work that takes zero talent) and forming a legit framework to develop an entire game off of.

You could give someone medicine to alleviate symptoms of their cough, or you could give someone a vaccination so they don't get the cough in the first place. Guess which one whitekidney did?
I don't think you should underestimate the work the codemonkies had to do. I'm not disagreeing that Elysium was shoddy as hell, and that Whitekidney, Shenna, Crogge, etc really ruined it. I'm just saying some important work was done by that group for WoW emulation, which seems more important than ever seeing as we won't get a real Classic experience.
11/03/2018 12:57 PMPosted by Fyedora
11/03/2018 12:51 PMPosted by Alisiande
Well, it's probably a bit trickier than that. They'd have to be in the US on worker visas for one. Another thing, these people worked with emulated software which strictly runs with a C++ base and SQL for database. They have no idea what postgresql, C#, lua, etc is, and Blizzard uses all of these languages in synergy.

They aren't up to the standards of Blizzard's development (Which sucks, because I don't think Blizzard is either) and will not be hired based on that, I'd think.


This is a dumb answer. Programmers are used to learning and working with different languages and tools, even on the job. If you can work proficiently with c++ and SQL then you can learn C#, lua, and postgresql.

C++ is particularly hard to work with at a high level. If they can work well with it, they can learn any other language.*

*I'm a SW dev for a living. Do c++/c/ruby/python programming in linux environment.
Just saw your comment updates. On top of my other comment,

C++ is a hard language to work with, for sure. And asbolutely, if you can do C++, you can do C. Or even Java. but most C++ developers (like myself) will see rb or py and cringe and then not understand any of it.
11/03/2018 12:59 PMPosted by Alisiande
I don't think you should underestimate the work the codemonkies had to do. I'm not disagreeing that Elysium was shoddy as hell, and that Whitekidney, Shenna, Crogge, etc really ruined it. I'm just saying some important work was done by that group for WoW emulation, which seems more important than ever seeing as we won't get a real Classic experience.

I'm not by any means. Codemonkeys do the lions share of the "development" (hell, if Scriptcraft 1/2 had an actual team behind it, people might've actually played those realms for something other than the raiding and pvp). But there is a level of skill required to do anything but be a code monkey. Elysium didn't have that talent.
They instead spent the money on influencers and reputation management to try and manipulate and bully the Classic gamers into accepting all their BS.
...

This is a dumb answer. Programmers are used to learning and working with different languages, even on the job. If you can work proficiently with c++ and SQL then you can learn C#, lua, and postgresql.
Nah, that's just not true. I've worked with C++ and SQL for about 9 years of WoW emulation (Since late WotLK) and I've never been able to comprehend Lua. C# is a whole different beast because .NET sucks.


If you had to learn C# to solve an important problem at your job, trust me, you would be able to. It's just a matter of pressure and motivation.

What good programmers bring to the table that is truly valuable is: strong knowledge of the subject matter, and an ability to transfer that knowledge to code. The Nost people were subject experts at Vanilla, and we know they can code. They would have been highly desirable (unless there were significant personality clashes or something weird conflicting).