Windfury Totem removed from baseline class (Baked into Tier 4 Weapon Totems)
Tier 1
Lashing Flames Talent made baseline
- functionality added to baseline lava lash
Forceful Winds Talent Removed
- damage baked into baseline Windfury
New Talent - Fiery Rage
-
Your damaging strikes and spells incite primal fire to come to your aid for 6 sec, repeatedly dealing (X% of attack power) Fire damage to your most recently attacked target.
-
this is a fire version of Earthen Rage
-
Earthen Rage is an updated iteration of Searing Totem that allows the shaman to keep pressure up while kiting, without the drawbacks of searing totem’s stationary range, and low health
-
Currently Enhance has lost searing totem, which significantly hurts its ability to kite other melee and keep pressure up — a tactic that was part of the pvp playstyle of piano shaman
-
Fiery Rage also allows Enhancement to maintain some form of pressure on mobs in encounters that force melee out of range due to mechanics
New Talent: Echo of the Elements
Stormstrike, Healing Spring Totem, and Lava Lash now have 2 charges. Effects that reset their cooldown will now instead grant 1 additional charge.
- Having an additional charge of Stormstrike makes it okay to not immediately spam the ability upon Stormbringer procs, as you won’t lose a proc if Stormbringer chains
- Having an additional Healing Spring Totem charge only helps with decreasing downtime via questing
- Adding an extra charge of Lava Lash makes it so that you don’t lose a charge of the new Hot Hands effect
- Enhancement had Echo of the Elements in WoD
Elemental Blast - Damage Buffed to be competitive with other talents in Row
Tier 2
Stormflurry removed
New Talent: Eye of the Storm
Lightning Bolt, Elemental Blast and Chain Lightning have a 25% chance to refund all Maelstrom Weapon Stacks
- This takes the gambling idea behind Stormflurry, but instead puts it into MSW stacks, allowing combos of double LB, Double CL (for AoE), or LB/CL reset into a Healing Surge
- It also moves rng damage away from Stormstrike allowing it to hit harder baseline
Reworked: Hot Hand
Melee auto-attacks with Flametongue weapon have an X% chance to reduce the cooldown of Lava Lash by 100% and increase the damage of your next Lava Lash by Y%.
- This opens up Hot Hands to be a strong choice baseline allowing the proc chance to be increased, as well as the damage buff as it only applies to a single lava lash
- This essentially turns Lava Lash into Enhance’s version of Lava Burst, running off flametongue ( meaning it requires uptime )
- Synergy with Echo of the Elements
Ice Strike - No Change
Tier 3
No Change
Tier 4
Elemental Assault made baseline
- this allows for more control over generating Maelstrom Weapon stacks and allows Stormstrike to hit hard baseline
Hailstorm removed (baked into Tier 5 Unleash Elements)
Fire Nova removed (baked into Tier 5 Unleash Elements)
New Talent: Guardian Totems
1 min CD
Summon totems that increase you and your party’s defensive capabilities for 15 seconds while they are within 40 yards of the totems
- Stoneskin Totem: Reduce physical damage taken by 5%
- Windwall Totem: Reduce magical damage taken by 5%
- Resistance Totem: Increase the chance to resist spells and dodge attacks by 5%
New Talent: Enhancing Totems
1 min CD
Summon totems that enhance you and your party’s offensive capabilities for 15 seconds while they are within 40 yards of the totems
- Strength of Earth Totem: Increase Strength by 5%
- Grace of Air Totem: Increase Agility by 5%
- Tranquil Mind Totem: Increase Intellect by 5%
New Talent: Weapon Totems
1 min CD
Summon totems that imbue you and your party’s weapons for 15 seconds while they are within 40 yards of the totems
- Windfury Totem: Weapon attacks have a 20% chance to hit again with increased X% Attack Power
- Flametongue Totem: Weapon Attacks deal an additional X fire damage with every hit, and Spellpower is increased by X.
- Overload Totem: Spells have a 20% chance to overload and cast a second time for free
Tier 5
Nature’s Guardian made baseline
New Talent: Frozen Power
-
Your Frost Shock now roots the initial target in ice for 5 seconds. Targets immune to root instead take an additional X frost damage.
-
Frozen Power was a staple of piano shaman spec, and bringing it back shores up some kiting weaknesses
-
It offers an alternative from Feral Lunge, allowing for an escape, whereas lunge is a gap closer
-
Working solely on the initial target offsets any balance issues that might arise from Hailstorm (Tier 6 Unleash Elements)
-
Nature’s Guardian feels off as a survivability talent in a mobility tier
Feral Lunge - No Change
Wind Rush Totem - No Change
Tier 6
Crashing Storms removed (Baked into Unleash Elements)
New Talent: Unleash Elements
Consuming 5 stacks of Maelstrom Weapons also enhances your next attack or spell within 15 sec:
- Flame Shock - Your next flame shock causes a fire nova to erupt from the target dealing X% of attack power in Fire damage to up to 6 targets within 8 yards
- Frost Shock - Your next frost shock creates a Hailstorm, increasing its damage by X% and hitting 5 additional targets
- Crash Lightning - Your next crash lightning electrifies the ground, leaving behind an electrical field that deals X nature damage over 6 seconds
*- Unleash Elements serves as Enhancement’s version of Ele’s Surge of Power talent, offering some AoE variation (Burst with a ST DoT vs. Burst with snare on multiple targets)
- Crashing Storm, Hailstorm, and Fire Nova are worked into a single talent, again allowing for choice based on the situation
- Named Unleash Elements in honor of the lost ability Unleash Elements
Reworked: Stormkeeper
Instant Cast, 1.5 min Cooldown (Removed from GCD)
Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% extra damage and be instant cast
- Removed from Maelstrom Weapons to allow for Burst combos of 3 LBs / 3 CLs / 1 Ele Blast, 2LBS / 1 Ele Blast, 2 CLs (potentially 4 spells with Eye of the Storm resets)
- Removed from GCD to allow those burst combos to exist
Sundering - Not Changed
Tier 7
Reworked: Elemental Spirits
Reduces the cooldown of Feral Spirits by 30 seconds. You now summon an additional feral spirit, and your feral spirits are imbued with Fire, Ice, and Lightning, enhancing your abilities.
- This rework takes away the gambling element to this cooldown, no longer making it feel like garbage when you get bad wolf rng
- By adding a third wolf, you can guarantee one of each element to enhance your abilities appropriately and balance damage accordingly
- Allows for a meaningful dps cooldown by guaranteeing one of each wolf
Earthen Spike - Not Changed
Ascendance - Not Changed